omegablackmage
Certified Lion Rider
Gotta give credit to dastrn for coming up with this.
Im essentially looking for thoughts on this, and to possible spark discussion on ruleset ideas for brawl modifications
It's a new stikeout system that trys to take out the advantage for losing a match.
Im essentially looking for thoughts on this, and to possible spark discussion on ruleset ideas for brawl modifications
It's a new stikeout system that trys to take out the advantage for losing a match.
Now, i pulled this from the brawl back room, so i would expect that all of you would keep this to yourselves, since this is a restricted forum on its own, i assume it would be alright showing it to a select few in the wbr.There is no such thing as a neutral.
There is no such thing as a counterpick.
There is one stagelist. Stages are either legal or banned.
You strike from your full stagelist until there are 3/5/7 stages left, depending on where you are at in the tournament.
You play 1 game on each stage not struck, in the order that they are listed on the stagelist.
No more free advantages for losing a game.
No more ridiculous counterpicking advantages.
If you want to main 1 character with no secondaries, you'll have to focus your striking on all your bad stages.
If you want to main 2 characters, or have 1 main and 1 secondary, then you can focus a little more on striking away your opponents BEST stages, since you can be flexible with what comes up.
I've found that most people prefer SV/BF to any other stages in the game. More often than not, we'd end up playing similar stages anyways.
If people wanted to strike the flat/plats, then a set of 3 will probably end up on lylat, delfino, and PS1 or castle siege. Does that sound like a bad set of stages? I don't think so. If you're an IC's player, then you'll probably see a drop in yoru character's overall viability, since you don't have awesome stages handed to you on a silver platter. Same with falco. But these characters suck anyways. Finally, we won't have stages built to allow their gay **** instead of other character's gay ****. (it's brawl.....)
So we'll see a decrease in the opportunity for an odd character/stage combination to break a stage/character/matchup. And we'll see more balanced sets, even if we have to put up with more games on stages like PS1/Delfino.
Here's an example set:
I'm a Metaknight/Pikachu player, with G&W/Snake in my pocket.
My opponent is IC's/DDD.
Let's say here's the stagelist:
FD
SV
BF
Lylat
halberd
Castle Siege
PS1
yoshis island
brinstar
frigate
rainbow cruise
delfino
pirate ship
I'm not going to think about pulling out my Snake, because I suck at the DDD/Snake matchup, and none of my other character's get chain grabbed. I'm not afraid of castle siege or delfino giving my opponent walkoffs.
I expect my opponent to play mostly ICs in this set, since he knows his DDD will lose to my MK/Pika on most stages, and he knows I won't go snake.
He knows I can go either MK or pika safely against either of his characters, so that's a tossup. He'll strike assuming I'm playing MK most likely, since MK is better on more stages than pika.
I'd ban FD.
He'd ban RC.
I'd ban SV.
He'd ban Pirate ship.
I'd ban yoshi's island.
He'd ban Brinstar.
I'd ban BF.
He'd ban PS1.
In a 5 game set, we now have our stages, in order: Lylat, Halberd, CS, frigate, and delfino
If it's a 3 game set:
I'd ban halberd (personal choice. I'm bad there.)
he'd ban frigate.
Our 3 game set is now played out in order on: Lylat, CS and Delfino.
Plenty of opportunity for all 3 likely characters (ICs, MK, and Pika) to do what they do best with this stage list. No completely flat/plat stages to make the match imbalanced towards the ICs. No rainbow cruise/brinstar/pirate ship that would make it an easy MK win.