X-x-Dyce-x-X
Smash Master
These were all taken from ME PERSONALLY while reviewing the second trailer.
These are all "possible oversights", that doesn't mean nobody knows about them. In fact I may be the only one who hasn't. Worse comes to worse, this thread is closed... who cares?
*Story* It was just an average day on Smashboards when I decided to check what was said in a new post in a thread based on character discussion. It was said (by Creo*) that the platform to the left had eyes. This had not caught my attention during the countless times I had watched the trailer, so I decided to check it out for myself. While he was right about the eyes on the platform, they actually belonged to the hill underneath. That's when I noticed it had a more animatable color platform compared to the main stage, it blinked, and (this is what started my quest) in the last fraction of a second, it decended slightly! I was extatic to notice this, I bragged in the thread to everyone and thought to myself "Hey, I wonder if there's anything else I, myself, or anyone else had missed in this trailer?" That's when I took an hour and a half out of my night to study and review the trailer to find oversights. This should open some eyes on how Brawl will turn out ultimately. I hope you enjoy and learn from this, because I now am stoked. So stoked I decided not to sleep and write this thread. Hahaha... I'm pathetic...
Now for the good stuff:
(Notes highlighted with a star (*) were given to me by another person.)
1> Mario's fAir now appears to be A COMBINATION of Doc's and his own from Melee. Shoots Pikachu upward and forward with opening swing, much like Doc's, and on the follow through, knocks Kirby downward, much like Mario's.
2> Link's B (Bow and Arrow) seems to shoot possibly at full strength almost immediately. During Snake's portion of the video, while Snake jumps up on the platform where Link is, Link *begins* to charge his bow and releases the arrow which flies quickly and at a very minimal arc before being kicked from behind by Snake. It appears to have gone much farther and faster than would have been launched, if charged for the same amount of time, in Melee. *Also, Link's Smash Up A is significantly faster than it was in SSBM as well. (Thanks go to Ecstatic)
3> Pikachu's Smash fA appears to extend much longer than in Melee and SSB64. *Pikachu's Smash Down A has more range due to the increase in lightning it produces. (Thank you for reminding me Ecstatic)
4> During the Yoshi's Island stage portion, the raised platform is angled in a East by Northeast direction from left to right during (theorized to be) "Spring" season, and is angled West by Northwest in the (also theorized) "Summer to Fall" seasons. Also, during the "Summer" season, there is a hill with eyes noticeable to the left of the main stage, it appears to blink and move slightly downward during the last few fractions of the last second of the scene. Also note that it is totally absent during the "Spring" season in the scene prior.
5> During the scene showing Snake, Wario, Zamus, and Meta, Wario is seen being shot off the stage set on fire, while Snake appears have just recovered form having throwing something upward at him from underneath. A grenade move perhaps? *In one of the closing skirmish scenes involving Pit, Snake, Pikachu, and Kirby, Pit either jumps up to attack Snake and is disruppted by a grenade being spiked into him from above, OR he has made contact with Snake and Snake has countered him. At this angle recorded it is difficult to tell what is happening, but this gives us clue on what Snake's moves may be. (Thanks go again to Ecstatic)
*6> Ok, this one comes from the first trailer. In the fight scene in Meta Knight's level, right before we see Meta and the original 4 are duking it out in darkness, Mario throws a fireball off to the right of the stage mid-flight. It doesn't make contact with any character, but the "afterburn" or "tail" of the fireball hits Pikachu. If you play it slowly, you'll notice Pikachu blinks red right before he uses his recovery move. This is not a color used in his recovery in the past two games, and possibly is from damage recieved from the "tail" of the fireball. This doesn't happen in any of the past games. No knockback is recieved, but possibly slight damage from contact. (Thanks go to VanityAngel)
That's all for now. Thank you for reading, enjoy playing Melee for the time being. I can't wait for the next Brawl trailer! Thank (place desired supernatural deity here) for Smash!
These are all "possible oversights", that doesn't mean nobody knows about them. In fact I may be the only one who hasn't. Worse comes to worse, this thread is closed... who cares?
*Story* It was just an average day on Smashboards when I decided to check what was said in a new post in a thread based on character discussion. It was said (by Creo*) that the platform to the left had eyes. This had not caught my attention during the countless times I had watched the trailer, so I decided to check it out for myself. While he was right about the eyes on the platform, they actually belonged to the hill underneath. That's when I noticed it had a more animatable color platform compared to the main stage, it blinked, and (this is what started my quest) in the last fraction of a second, it decended slightly! I was extatic to notice this, I bragged in the thread to everyone and thought to myself "Hey, I wonder if there's anything else I, myself, or anyone else had missed in this trailer?" That's when I took an hour and a half out of my night to study and review the trailer to find oversights. This should open some eyes on how Brawl will turn out ultimately. I hope you enjoy and learn from this, because I now am stoked. So stoked I decided not to sleep and write this thread. Hahaha... I'm pathetic...
Now for the good stuff:
(Notes highlighted with a star (*) were given to me by another person.)
1> Mario's fAir now appears to be A COMBINATION of Doc's and his own from Melee. Shoots Pikachu upward and forward with opening swing, much like Doc's, and on the follow through, knocks Kirby downward, much like Mario's.
2> Link's B (Bow and Arrow) seems to shoot possibly at full strength almost immediately. During Snake's portion of the video, while Snake jumps up on the platform where Link is, Link *begins* to charge his bow and releases the arrow which flies quickly and at a very minimal arc before being kicked from behind by Snake. It appears to have gone much farther and faster than would have been launched, if charged for the same amount of time, in Melee. *Also, Link's Smash Up A is significantly faster than it was in SSBM as well. (Thanks go to Ecstatic)
3> Pikachu's Smash fA appears to extend much longer than in Melee and SSB64. *Pikachu's Smash Down A has more range due to the increase in lightning it produces. (Thank you for reminding me Ecstatic)
4> During the Yoshi's Island stage portion, the raised platform is angled in a East by Northeast direction from left to right during (theorized to be) "Spring" season, and is angled West by Northwest in the (also theorized) "Summer to Fall" seasons. Also, during the "Summer" season, there is a hill with eyes noticeable to the left of the main stage, it appears to blink and move slightly downward during the last few fractions of the last second of the scene. Also note that it is totally absent during the "Spring" season in the scene prior.
5> During the scene showing Snake, Wario, Zamus, and Meta, Wario is seen being shot off the stage set on fire, while Snake appears have just recovered form having throwing something upward at him from underneath. A grenade move perhaps? *In one of the closing skirmish scenes involving Pit, Snake, Pikachu, and Kirby, Pit either jumps up to attack Snake and is disruppted by a grenade being spiked into him from above, OR he has made contact with Snake and Snake has countered him. At this angle recorded it is difficult to tell what is happening, but this gives us clue on what Snake's moves may be. (Thanks go again to Ecstatic)
*6> Ok, this one comes from the first trailer. In the fight scene in Meta Knight's level, right before we see Meta and the original 4 are duking it out in darkness, Mario throws a fireball off to the right of the stage mid-flight. It doesn't make contact with any character, but the "afterburn" or "tail" of the fireball hits Pikachu. If you play it slowly, you'll notice Pikachu blinks red right before he uses his recovery move. This is not a color used in his recovery in the past two games, and possibly is from damage recieved from the "tail" of the fireball. This doesn't happen in any of the past games. No knockback is recieved, but possibly slight damage from contact. (Thanks go to VanityAngel)
That's all for now. Thank you for reading, enjoy playing Melee for the time being. I can't wait for the next Brawl trailer! Thank (place desired supernatural deity here) for Smash!