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Possible Oversights of 2nd Brawl Trailer!!!

WaterTails

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I don't know if this even holds a candle to ecstatic's stuff, but link has the MS from LOZ:TP
Kinda obvious that it is TP link, but...

at 1:56, it glows like it does in TP

at 0:18-19, Mario does his SSB64 Down-B

At 1:54, pit like JC's or something

At 1:57, Snake's Dair(?) started pit on fire

At 2:09, Zamus' dash attack hits snake twice

At 2:11-12, Zamus does a bowser bomb-esque move, Down-B or FF'd Dair?
 

PDOT

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In the first fighting scene, I notice there isn't much lag on mario's fair. I think platform canceling is still in then.
 

NG7

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Oh well.

Was alot more entertaining than alot of other stuff in here for a while. :)
 

Tha_Shogun_12

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Well from observation I noticed that pit might have two different move sets and this is why:

On 1:00 pit has his bow seperated and does a double slash, but @ 1:03 his bow is togather.
@ 1:05 again, his bow is split (it moves prety fast, but it's split) for his up A on the ground then it leads to a f air which leads to what it looks like a spin attack, but @ 1:08 it's back togather again.
Then @ 1:40 you notice his bow is togather as he's flying twoards mario and does a f air, which is a solid hit this time.
Also @ 1:09 his bow is seperated and he hits Wario with a 3 hit a attack, but @ 2:00 you notice that when his bow is togather his A attack has him spinning his bow instead for what it looks like to be multi hits.

So to me it looks like pit will have two different move sets. I dunno if it's true but it sure does look that way..

Edited: This is on the 2:35 minute trailer, not the 2:45 minute trailer.
 

Caael

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Well from observation I noticed that pit might have two different move sets and this is why:

On 1:00 pit has his bow seperated and does a double slash, but @ 1:03 his bow is togather.
@ 1:05 again, his bow is split (it moves prety fast, but it's split) for his up A on the ground then it leads to a f air which leads to what it looks like a spin attack, but @ 1:08 it's back togather again.
Then @ 1:40 you notice his bow is togather as he's flying twoards mario and does a f air, which is a solid hit this time.
Also @ 1:09 his bow is seperated and he hits Wario with a 3 hit a attack, but @ 2:00 you notice that when his bow is togather his A attack has him spinning his bow instead for what it looks like to be multi hits.

So to me it looks like pit will have two different move sets. I dunno if it's true but it sure does look that way..

Edited: This is on the 2:35 minute trailer, not the 2:45 minute trailer.
I dont think he will, there will just be a move that separates the blades and joins them again, and each attack will be the same, just with 2 blades instead of 1.
 

ecstatic

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Quick eye on the JC for Pit, Watertails, if people can JC from now on... well just imagine the possibilities.

Caael, that would technically mean he has two sets of (slightly) different moves...

Oh, and I think I figured out what the "enhanced aerial combat" is, but I'm gonna make a new thread for it...
 

Speedsk8er

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People are using the fact the the swordsman is lright-handd as proof that it's not link. Keep in mind that this is TP Link so he is right-handed.
 

The_Corax_King

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Overall it looks like everyone has a lot less lagtime on moves...

People say the game will be slower... but it appears faster to me (attacks and rolls)
 

GreenMamba

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Just noticed this--

Zero Suit Samus's sweep kick that she does on Link is identical in animation to Captain Falcon and Ganondorf's down tilt.
 

Johnknight1

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People are using the fact the the swordsman is lright-handd as proof that it's not link. Keep in mind that this is TP Link so he is right-handed.
That isn't it. Link is ambidextrious (did I spell that right?), but prefers his left hand, like his creator Shigeru Miyamoto. So even if he is using his right hand it isn't that big of a deal.

Overall it looks like everyone has a lot less lagtime on moves...

People say the game will be slower... but it appears faster to me (attacks and rolls)
Maybe this will improve the wavedashing element (*hopefully*), but it could also totally change the wavedashing (I don't know how to feel about this). Dodging will probably be faster, and air combat looks faster too, and most ground combat looks barely slower IMO. I don't know what this means but o well, lol.

Also the new Yoshi stage looks to me like the same type of graphics (background) style as Super Mario World 2: Yoshi's Island. Maybe (hopefully I should say as well) there will be a Super Mario World course (unless Yoshi's Island in the 1st game is considered that). :) :) :)
 

The_Corax_King

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How can that attack be mistaken for anything other than Link's upB?

And that mysterious figure is clearly holding a shield...
 

Itakio

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Well, I posted a finding about short hops in the NW trailer thread. Also, did anyone notice that Zamus does a quick fall to the ground on the halberd stage? I think this is what happens when you "fastfall." Just my thoughts.
 

sonofashrub

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I don't think that's marth. i'm pretty sure it's metaknight. It's too round to be link, and the spin seems more vertical than horizontal. And it's got a cape, which happens to be the same color as marth's
 

MzNetta

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Imagine using the wiimote and nunchuck to control Pits two swords, and bringing the two controllers together causes them to form the bow.
That would be hot.
Unlikely, but h-o-t.
 

Devastlian

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it seems that some of the dodgerolls will be dashes or something.

for instance pitt's little maneuver at 1:07-1:08
Kinda like Mewtwo's in SSBM...
I don't think that's marth. i'm pretty sure it's metaknight. It's too round to be link, and the spin seems more vertical than horizontal. And it's got a cape, which happens to be the same color as marth's
Nope, it's human shaped, doesn't have a cape, and holds its sword in its left hand. They can change the spin attack...just like they did last time. I'm saddened that people even think this is debateable.
 

Dimetrodon

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I don't think Pit has two different movesets, just certain moves where his bow is together and other moves where it is separated into knives.
 

Devastlian

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Ya, Pit could just keep his blades apart after a move where they're apart and together after a move where they are together. It could very well be purely aesthetical. They could also give him a lag penalty for using moves from the other configuration (IE Using a together move while they're apart)...That'd be kinda weird.
 

Dimetrodon

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Ya, Pit could just keep his blades apart after a move where they're apart and together after a move where they are together. It could very well be purely aesthetical. They could also give him a lag penalty for using moves from the other configuration (IE Using a together move while they're apart)...That'd be kinda weird.
Actually, that would require switching between two different character models after certain attacks, because his arms and hands would have to be animated differently if he were holding a bow than if he were holding two knives. They would probably just keep it as simple as possible by having the bow as default and switching to knives only for attacks that need them, then switching back automatically.
 

Devastlian

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Well, he has both configurations in the NWT. For example, in his section while on Pokemon Stadium he's running with them together, does an attack with them apart, jumps with them apart, and then does an attack with them together. Also, when his section starts it shows a close up with them together and then cuts to the castle interior stage where he's running with them apart. He seems to have the same animations while moving whether they're together or apart, too. There doesn't seem to be a transition between the two so my guess is that they stay how they were used in the last attack.
 

Elec Man EXE

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I think its a combination of both for Pit. He definately holds the weapon in both forms in the second trailer. You see him just running with both daggers, and bow.

Most of the time it seems purely aesthetic, since it often changes form to perform each attack. But not always the case, I notice, and it seems that at least 1 attack may change the attack itself depending on the weapon's form. Namely, his ground A combo (normal A). At the point in the trailer where he dodges Wario's punch he does a weak combo thats probably neutral A and his weapon is in dagger form. Then later on in the trailer when they are showcasing each character one after another near the end, he does another attack that looks suspiciously like a neutral A combo, but this time with the bow.

It could be that he's a very combo oriented character like MetaKnight appears to be and the second is a smash / tilt, but it doesn't look like anything more than a neutral A to me. If thats the case it seems that at least a few (or maybe just that one) attacks will change depending on what state his weapon is in. It would certainly make for an interesting mechanic, albeit a bit hard to implement. But it would add a level of strategy to him if you had increased lag if you had to change weapon forms in the middle of attack, and if certain attacks would change completely based on the form its currently in.
 

Creo

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Yeah, but.

Sure some people do want to smash n00bs, but more want online.! Smashing n00bs doesn't get you better and some people can't go to tourny's...thats where online play comes in. Now people can have comp with no moving or tourny money.(read Dylan_Tnga's bottom)
 

KidSmash

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Pits "dodge" in mariokart stage with wario is as fast as metakinghts
mayb its no more a roll by dogding backwards, but a dash dodge IMO
still its cool :)
 

Tha_Shogun_12

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Yea I still feel he will have two move sets. I was thinking maybe different moves would let him switch inbetween them also, but that would make Pit so random. But yea it's obvious that he does two different moves in different forms. Check my previous post and see why I feel this way.
 

Devastlian

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Then @ 1:40 you notice his bow is togather as he's flying twoards mario and does a f air, which is a solid hit this time.
That looks more like the move he does against Pikachu in the castle interior stage at 1:49 which, due to its decending nature, looks like a downwards aerial A attack (it looks kinda like miniature Final Cutter).
Also @ 1:09 his bow is seperated and he hits Wario with a 3 hit a attack, but @ 2:00 you notice that when his bow is togather his A attack has him spinning his bow instead for what it looks like to be multi hits.
The bow twirly move could be the multihit follow-up to his neutral A combo, a forward A tilt, or his forward smash; it's hard to tell for sure what the input for that move is.
 

demonpanther

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Has anyone noticed Fox powersheilding in the fight near the end. Just before the stage enters Cornaria.

Has anyone seen wario sliding in his standing animation before getting hit by Metaknight.

I have slowed it down and seen them.
 

B!ggad

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At first: Sorry for my english.

Dunno whether anyone has noticed that this "hidden char" making this spin attack at the end could be ganon?
Cape, big sword, roll backwards. Fits his style perfectly imo.

Just didnt want to read the whole thread. sorry if anyone had the "ganon idea" a few pages ago. ^^"
 

Chibirobo

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After looking at the trailer, am I the only thinks every character is becoming too powerful? I mean pretty soon there will be no balance,and even the tiniest hit will send characters flying.
 
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