TheCJBrine
Smash Legend
I understand; yeah, you can use 'em as placeholdersNot half bad! What Ninten DS says is true, though; due to how small the icons are, the palette changes here are a little too subtle to be noticeable in-game. This defeats the purpose somewhat of having unique icons for each palette. I'd recommend changing the color of the hair for each icon, as well as making the clothes' differentiations in color more pronounced. You want something that the player can look at and quickly go "okay, this palette is red" or "this palette is blue", etc., regardless of how accurate it is to the palette on the actual model.
Additionally, these icons will have to be changed entirely to match Porky's final CSS render (all of Brawl's stock icons are based directly off of the characters' renders, in case you didn't know), so I'm afraid we most likely won't end up using your icons for the final build. However, we could implement them as a placeholder, if that's OK with you!
I updated the color alts. to make them more distinguishable; I wasn't sure what to do for the alt. based on his Mother 3 sprite, but I made his skin paler:
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