some observations
they may be innacurate
background: my friends, are 'scrubs'. no tech skill. some understanding of spacing/traps though. however i should note, when they play 'well' i can only 2 stock them, with high percent on my 2s stock. they can/do beat me though.
for most characters after an air dodge or up b, after you enter the falling state, when you touch the ground, there seems little to no recovery time, allowing for quick shielding or anything, so its kinda hard to punish as opposed to how it was in melee
reverse grabs are easy[er?] to do
the allowed time for inputting techs like for wall techs seems really big [easier to wall tech]
tech chasing seems harder than it was in melee, maybe im just not used to it [seems like less time to react + adjust]
ganon's grab range, and CFs, suck
combos exist, and are situational, AND SO FUN OMG. i stille dont think i am combo-ing well though.
in terms of defense, it seems easier to get out of combos compared to melee. maybe were doing it wrong lol
triangle jumping seems more viable than it was in melee due to little lag after falling state [for most characters]
seems slightly harder to punish rolls [brawlish]
edge invincibility is no longer ********
when attacking someone in grounded state [after they get knocked over, or for characters like snake who can lay down / short] its kinda weird at first judging which attacks will hit/whiff
input when jump cancelling grabs seem even more leniant
falco's lazors are mad nice. reflector is like in melee, i think its hit box range is comparatively smaller
my character ganon, seems so week. his l cancel timings when i dont fast fall is like, so tricky [ i cant consistently l cancel his d air w/o ff, also i find it hard to use his fair properly compared to melee] . his tilts are good, running animation no longer dumb,and his side b is very useful, jump canceling shield into side b is useful too. his wizard foot [GANON KYICK] is good to, less lag if you do it in the air like a dive kick = almost like an l canceled aerial [ALMOST.]
his shoryuken up b still has grab properties
his double jum is rly short. so its hard to double jump back onto the ledge after grabbing, dropping down, jumping, but if u fair he reaches over more easily.
my scrubby friend who uses snake. all his attacks seem so frame safe WTF. snake seems to have good weight, lives long, good recovery, good spacing / zone control options when using projectiles to force someone inside + shield grab, good jab that stuff shuffls , good tilts, f tilt that can lock you if u dont tech[ if u dont tech/di u can get to 100 dmg in like 5 seconds WTF]
thats all i can think of atm
o whats annoying still, is accidental death by air dodge lol.
shiek is still shiek. zelda has nice spacing options with her side b, a delayed exploding fireball that floats, u can air dodge right after , and since air dodging for zelda has like no lag when she lands, its nice.
every character i played, plays so well /easy
ITS THE BEST GAME I EVER PLAYED. even though theres little things that bug me