Mario & Sonic Guy
Old rivalries live on!
Crabrawler does feel pretty awkward to not be part Water-type. Then again, we have a Pokemon like Hippopotas, who's a Ground-type, and is based on the hippopotamus.
As for Water Compaction, it might not work out as well as you might think if Sandygast and Palossand have poor physical defenses; they are weak against Water-type attacks after all. And of course, Water Compaction doesn't do anything for the special defense stat.
At least with Justified, most Pokemon with the Justified ability are resistant to Dark-type attacks.
As for Water Compaction, it might not work out as well as you might think if Sandygast and Palossand have poor physical defenses; they are weak against Water-type attacks after all. And of course, Water Compaction doesn't do anything for the special defense stat.
At least with Justified, most Pokemon with the Justified ability are resistant to Dark-type attacks.
Other workarounds can probably include Magic Guard, which prevents all indirect damage. Sadly, the only Magic Guard user who's weak against Rock-type attacks is Sigilyph, and it really struggles to compete with most other Psychic-types.It depends on the format. VGC format? Im inclined to agree that entry hazard control (and entry hazards themselves) are a waste of time. Singles battles however I strongly disagree. If Stealth Rock did not exist I might agree with you but when any Pokemon weak to Rock loses 1/4 of their HP (1/2 if doubly weak!) then Rapid Spin is always worth considering, and any competitive team worth its salt that's not Hyper offensive will have some form of hazard removal or mitigation.
Defog gives it a lot of competition now with arguably better distribution but I'm still a big fan of Rapid Spin for not removing your own entry hazards in the process.