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Pokemon Marble and Bronze: The Generation IX Creation Thread

Paraster

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The Skiddo line wins the vote and will be added to the Iroan Pokedex in their original forms!

Our next job is to create a brand-new regional form. There is no specific criteria to fill this time around, though if you want inspiration, remember that we have a forest area coming up after Erinni Town.

Venus's Wingull/Pelipper submission has already been noted.
While this may or may not affect voting, an idea I had for an Iroan Wingull and Pelipper is Flying/Dark turning them more so into a Frigate Bird type appearance. In this form, instead of looking for small fish pokemon to feed on, they are opportunistic predators and will steal catches from both fisherman and normal Wingull and Pelliper alike. They evolved this way due to an overabundance of Wingull and Pelliper in the area so a few who couldn't compete evolved to become larger and more fierce.

It's signature ability is Opportunistic where it can steal any item used for the first time in the match by the player. It also has a signature attacked called Lost Lunch where a strike that lands a critical hit on the opponent causes any held berry or food to be "spat up" which results in the Wingfull/Pelliper eating it and gaining its affects.
 
Last edited:

Glubbfubb

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Remember what I said on how Gogoat could reference Pan, well what was Pan known for, Pan Pipes, which are made from reeds, and it was said the reeds the first pan pipes came from were made by a nymph who transformed herself into the plant

You know what that means
download (9).jpeg

Florges
Fairy/Grass
Florges in this region hid away from the outside world due to there beautiful flowers attracting poachers, feeling pity the legendaries transformed fused them into a nearby pile of reeds to dissuade poachers due to their somewhat draber colors.

Over the centuries the reeds they fused with starter to make mystical sounds, said to calm any Pokemon, this made them coveted in a new way, Florges are used to create soothing lullabies to relax troubled people and Pokemon, in fact you can chime into a radio station featuring a Florges making such sounds in a soothing melody that has a chance of leaving the wild Pokemon asleep.

However Florges also have a sinister side to them, if they or their children get disturbed in any way they can create a frequency so potently ear grating that it can collapse anyone who heard the accursed melody. Since Pan also coined the term Panic due to his noises causing distress.

Due to fact it fused to a Reed plant it gains the much requested grass typing, but that's not only it, the use of sounds in its arsenal gives it one of two signature abilities.

Fae Melody: Similiar to Primerina's Liquid Voice, but instead of converting sound moves to Water Type Attacks, it converts sound moves to Fairy Type Attacks.

Offkey Strife: Sound based moves are boosted in power by 20 percent and has a chance to flinch.
 

Paraster

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New Regional Form Vote

Iroanian Wingull & Pelipper

While this may or may not affect voting, an idea I had for an Iroan Wingull and Pelipper is Flying/Dark turning them more so into a Frigate Bird type appearance. In this form, instead of looking for small fish pokemon to feed on, they are opportunistic predators and will steal catches from both fisherman and normal Wingull and Pelliper alike. They evolved this way due to an overabundance of Wingull and Pelliper in the area so a few who couldn't compete evolved to become larger and more fierce.

It's signature ability is Opportunistic where it can steal any item used for the first time in the match by the player. It also has a signature attacked called Lost Lunch where a strike that lands a critical hit on the opponent causes any held berry or food to be "spat up" which results in the Wingfull/Pelliper eating it and gaining its affects.
Here’s my pictures of my submissions
View attachment 346104
View attachment 346105
Iroanian Florges
Remember what I said on how Gogoat could reference Pan, well what was Pan known for, Pan Pipes, which are made from reeds, and it was said the reeds the first pan pipes came from were made by a nymph who transformed herself into the plant

You know what that means
View attachment 346123
Florges
Fairy/Grass
Florges in this region hid away from the outside world due to there beautiful flowers attracting poachers, feeling pity the legendaries transformed fused them into a nearby pile of reeds to dissuade poachers due to their somewhat draber colors.

Over the centuries the reeds they fused with starter to make mystical sounds, said to calm any Pokemon, this made them coveted in a new way, Florges are used to create soothing lullabies to relax troubled people and Pokemon, in fact you can chime into a radio station featuring a Florges making such sounds in a soothing melody that has a chance of leaving the wild Pokemon asleep.

However Florges also have a sinister side to them, if they or their children get disturbed in any way they can create a frequency so potently ear grating that it can collapse anyone who heard the accursed melody. Since Pan also coined the term Panic due to his noises causing distress.

Due to fact it fused to a Reed plant it gains the much requested grass typing, but that's not only it, the use of sounds in its arsenal gives it one of two signature abilities.

Fae Melody: Similiar to Primerina's Liquid Voice, but instead of converting sound moves to Water Type Attacks, it converts sound moves to Fairy Type Attacks.

Offkey Strife: Sound based moves are boosted in power by 20 percent and has a chance to flinch.
 

Paraster

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Venus's Wingull and Pelipper win.

Our next job is to design the forest area past Erinni Town. Give it a name, a look, and some ideas for which Pokemon could appear.
 

Venus of the Desert Bloom

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If I may be so bold, I noticed we don’t have much basis for our locations. Here’s my thoughts:

Thalassa Town is based on Laurium, Attica. This town is a coastal one with a maritime tradition.
Laograf Town would be based on a townified version of “Archaeological Site of Brauron“ which could also serve as a place to come back to for our fossils.
I don’t think River Wheald would be a good early location due to the presence of Ghost pokemon. That being said, I think the Ladon River is a good source of inspiration.

As for a forest, mine is based off of Plátanos Varybobi which is a mountain forest overlooking Athens. This would serve also in Pokémon Marble and Bronze as it would look over the largest city in Ironia. I think we would have to include a route to get to there form Laograf Town or even a cable car to get up to it. It’s an alpine forest with moderately forested dry forest with trees suited for a dry environment. This forest is called Xirozlyo Forest (modified version for Xiróxylo or “dry wood” in Greek. Unlike most forests in Pokémon, that forest wouldn’t be populated with bug pokémon but lots of grass, flying, ground, and rock types due to its more higher elevation and dryer location.
 

Pokelego999

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I don’t think River Wheald would be a good early location due to the presence of Ghost pokemon. That being said, I think the Ladon River is a good source of inspiration.
I wasn't intending for River Wheald to be early on, I only asked for that challenge for theming with the holiday. It'll be most likely a later game locale.
 

Pokelego999

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As we have no other submissions, Venus of the Desert Bloom Venus of the Desert Bloom 's submission wins by default!
Now then, these jobs are gonna shake things up a little bit. Firstly, our first proper discussion job, woohoo! Discuss amongst yourselves what you think we should do about the HM debacle. As we all know, HMs are those pesky moves you gotta teach to your Pokemon to break overworld obstructions in the main games. They've often had replacements in recent years, from the Poketch app to Ride Pokemon. How do you think we should handle HMs? Discuss amongst yourselves your thoughts. This discussion will end at the same time as a job, at which point the decision will be made.

Now, even though we have only just finished a location job, me and Paraster have been discussing the past routes we've worked on. They are lacking in information that would be vital on a Pokemon route, such as Trainers and Pokemon spawns. Thus, we have decided to go back and properly implement these. These new requirements will be implemented in future job submissions. Paraster has made a handy dandy template for you guys to use in these challenges.

  • Location Name
    • Appearance/Inspiration:
    • Layout (broad description):
    • Wild Pokemon (from Iroan Dex):
      • Potential Wild Pokemon (not yet added):
    • Trainers (class, name, Pokemon rosters):
    • Items (note what the player needs to find them):
For this challenge, appearance/inspiration can be safely ignored thanks to this being a preexisting location. However, for layout, please take note of the original submission for the location in this challenge. Layout in future location submissions can be made to your choosing (as you'll be making those yourselves instead of a premade location). Potential wild Pokemon cannot include completely brand new Pokemon (A Fakemon), and must consist of returning Pokemon, unless you are drawing from the preexisting fakemon in the Iroan Dex. Remember that for future creation of Fakemon jobs that past locations for it can be decided while making it (Not that all will be designed this way)
As for trainers, we've created a select list of trainers that will be returning from older Pokemon games that cannot be submitted in future trainer challenges. These trainers are thus far
-Youngster
-Lass
-Bug Catcher
-Fisherman
-Ace Trainer (Cannot be used for this job)
-Veteran (Cannot be used for this job)
-Backpacker
-Hiker
-Gentleman/Madame (Cannot be used for this job)
These will all be added to the OP and can be used in future jobs. Returning and new trainer class jobs will be in between new locations in order to flesh out the classes available. For now, please stick to the group selected for this job and remember to stay within the common sense boundaries of the job (Example: Having a Youngster in a theoretical Victory Road use Level 1s or a Veteran being on Route 1 using Level 20s)
Items can be plucked from prior installments, with few exceptions (Example: Don't put the Master Ball or the Stone Plate in very obvious spots on Route 1) New items shall be made in later jobs. TMs are off the table for now until a discernable list can be made, and decisions are still being made on how to handle that.

Note this information listed here is subject to change as time goes on, as is data decided on routes depending on how future jobs change things. Please ask any questions if I've confused you on accident.

For now, our proper challenge. Redesign Route 1 to fit within these new guidelines
As said in the title, using these new guidelines, redesign Route 1 to fit them. Not much more explaining needs to be done as to how as I've already explained the specifics, but make sure to keep it balanced to an early game Route 1, don't go too crazy. If you have any further questions on specifics, feel free to ask. We'll close submissions this upcoming Thursday, March 10th, giving you guys five days for this job. Have fun yall.

To help with this challenge, this is the description given in the original Route 1 submission from Venus.
This will have your typical low level pokémon including Pidgey, Sentret, Wurmple, and other Pokemon as it winds down to the beach below. As you get closer to the beach, players may come into contact with Sandyghast, Snadshrew, and Wingull. A lucky trainer may even find the regional variant, Ironian Bunnelby. This makes this route very diversified from when your leave Thalassa Town. It is here at the Pokemon professor has their laboratory.

Note that as the Professor is stated to have their lab here, take that into account when designing the area. Designing the lab space is optional.
 

Paraster

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I know I'm probably in the minority on this, but I'm actually in favor of bringing back the old HM system. The modern format of Ride Pokemon/Hidden Techniques/that thing BDSP did that I don't think had a name is less interesting because they're just things you unlock and then can always do. HMs force you to strategize, try to balance battle performance with overworld traversal, and figure out which of your Pokemon are best to teach the hidden move.

That said, I do think the concept can be improved. A few ideas I have are to make HM moves more varied (give a few different types and/or add interesting battle effects), let multiple different moves do HM things (have Slash cut small trees, have Rock Slide help you climb rocks, etc.), and keep how SWSH let you delete and remember moves earlier and more easily.
 

Paraster

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We're still open for HM discussion; we'd like as many opinions as possible to better determine the best format.
  • Route 1 Expansion Submission
    • Appearance/Inspiration: A cliffside route that winds down to a beach below.
    • Layout (broad description): The cliffside design makes the trails more narrow than most Route 1's, but there are plenty of ledges and ladders to make up for it. There a few side paths that lead around the corner of the cliff where items can be found, as well as a few small caves; these side areas mostly require Hidden Moves to access. At the end of the route is a small beach area before Laograf Town; the professor's lab is found here.
    • Wild Pokemon (from Iroan Dex): Antyke, Iroanian Wingull, Hatshell, Rockruff, Porcuprike
      • Potential Wild Pokemon (not yet added): Sandygast, Sentret, Wurmple, Pidgey, Sandshrew, (Iroanian) Bunnelby
    • Trainers:
      • Youngster Mikey: Porcuprike (Lv. 4)
      • Lass Anna: Hatshell (Lv. 5)
    • Items:
      • Poke Balls x10 (catching tutorial)
      • Potion x5 (received from a Hiker partway through)
      • Poke Ball (on other side of a grass patch)
      • Antidote (on a small middle ledge only accessible via ladder)
      • Nest Ball (need Dowsing)
      • Super Potion (need Cut)
      • Nugget (need Rock Smash)
 
Last edited:

Venus of the Desert Bloom

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i personally would rather continue to use Ride Pokemon. I think this could be potentially interesting given the subject matter of our landscape as well as looking to Pokemon who never got a riding chance to do this. We could decide what previous HMs to include and which Pokémon would fit there. We could even have a roster of Pokemon to choose from to summon with maybe some of them having additional properties. A more outlandish idea is that you could maybe even attribute a Ride status to a Pokemon that you have. That Pokemon would be that Ride Pokemon for that particular action. Like let’s say you have a Gyarados, that could be your Surf Rider. It wouldn’t use up a move as it would be a Ride Status
 

Glubbfubb

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I had a cool idea for how HMs work

Pokegenes

An invention by a mysterious benefactor, these capsules allow users to gain properties of Pokemon and temporarily use their abilities
Got a rock blocking your way, gaining the power of a Machamp's punch can easily shatter that. Tight ravine giving you problems, easy gaining Muk's liquid consistency would fix that. Need to head to a Pokemon center, Beheyem's teleporting acts as quick navigation. There is so much that can be done with this concept gameplay and story wise.
 

Paraster

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Route 1 expansion submissions will close tomorrow.

In addition, since HM discussion has given us multiple distinct concepts, none of which have a clear consensus, we've decided to make a voting period out of the HM "submissions" we've gotten. The vote will start when the Route 1 job closes. Feel free to submit your own ideas or supply additional input before then.
 

Paraster

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My own submission for the Route 1 expansion automatically wins.

Voting for how Hidden Moves will be handled is now open:

Hidden Machines (Improved)
I know I'm probably in the minority on this, but I'm actually in favor of bringing back the old HM system. The modern format of Ride Pokemon/Hidden Techniques/that thing BDSP did that I don't think had a name is less interesting because they're just things you unlock and then can always do. HMs force you to strategize, try to balance battle performance with overworld traversal, and figure out which of your Pokemon are best to teach the hidden move.

That said, I do think the concept can be improved. A few ideas I have are to make HM moves more varied (give a few different types and/or add interesting battle effects), let multiple different moves do HM things (have Slash cut small trees, have Rock Slide help you climb rocks, etc.), and keep how SWSH let you delete and remember moves earlier and more easily.
Ride Pokemon
i personally would rather continue to use Ride Pokemon. I think this could be potentially interesting given the subject matter of our landscape as well as looking to Pokemon who never got a riding chance to do this. We could decide what previous HMs to include and which Pokémon would fit there. We could even have a roster of Pokemon to choose from to summon with maybe some of them having additional properties. A more outlandish idea is that you could maybe even attribute a Ride status to a Pokemon that you have. That Pokemon would be that Ride Pokemon for that particular action. Like let’s say you have a Gyarados, that could be your Surf Rider. It wouldn’t use up a move as it would be a Ride Status
Pokegenes
I had a cool idea for how HMs work

Pokegenes

An invention by a mysterious benefactor, these capsules allow users to gain properties of Pokemon and temporarily use their abilities
Got a rock blocking your way, gaining the power of a Machamp's punch can easily shatter that. Tight ravine giving you problems, easy gaining Muk's liquid consistency would fix that. Need to head to a Pokemon center, Beheyem's teleporting acts as quick navigation. There is so much that can be done with this concept gameplay and story wise.
I vote Hidden Machines (Improved).
 

Venus of the Desert Bloom

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What confused you? Maybe we can make things more clear next time.
What Paraster said. Remember, if you have any questions, feel free to ask, not just about this but in the future. Hopefully we can help.
I reread Paraster’s submission and it made a lot more sense. I think it was just because the first one…


As we have no other submissions, Venus of the Desert Bloom Venus of the Desert Bloom 's submission wins by default!
Now then, these jobs are gonna shake things up a little bit. Firstly, our first proper discussion job, woohoo! Discuss amongst yourselves what you think we should do about the HM debacle. As we all know, HMs are those pesky moves you gotta teach to your Pokemon to break overworld obstructions in the main games. They've often had replacements in recent years, from the Poketch app to Ride Pokemon. How do you think we should handle HMs? Discuss amongst yourselves your thoughts. This discussion will end at the same time as a job, at which point the decision will be made.

Now, even though we have only just finished a location job, me and Paraster have been discussing the past routes we've worked on. They are lacking in information that would be vital on a Pokemon route, such as Trainers and Pokemon spawns. Thus, we have decided to go back and properly implement these. These new requirements will be implemented in future job submissions. Paraster has made a handy dandy template for you guys to use in these challenges.

  • Location Name
    • Appearance/Inspiration:
    • Layout (broad description):
    • Wild Pokemon (from Iroan Dex):
      • Potential Wild Pokemon (not yet added):
    • Trainers (class, name, Pokemon rosters):
    • Items (note what the player needs to find them):
For this challenge, appearance/inspiration can be safely ignored thanks to this being a preexisting location. However, for layout, please take note of the original submission for the location in this challenge. Layout in future location submissions can be made to your choosing (as you'll be making those yourselves instead of a premade location). Potential wild Pokemon cannot include completely brand new Pokemon (A Fakemon), and must consist of returning Pokemon, unless you are drawing from the preexisting fakemon in the Iroan Dex. Remember that for future creation of Fakemon jobs that past locations for it can be decided while making it (Not that all will be designed this way)
As for trainers, we've created a select list of trainers that will be returning from older Pokemon games that cannot be submitted in future trainer challenges. These trainers are thus far
-Youngster
-Lass
-Bug Catcher
-Fisherman
-Ace Trainer (Cannot be used for this job)
-Veteran (Cannot be used for this job)
-Backpacker
-Hiker
-Gentleman/Madame (Cannot be used for this job)
These will all be added to the OP and can be used in future jobs. Returning and new trainer class jobs will be in between new locations in order to flesh out the classes available. For now, please stick to the group selected for this job and remember to stay within the common sense boundaries of the job (Example: Having a Youngster in a theoretical Victory Road use Level 1s or a Veteran being on Route 1 using Level 20s)
Items can be plucked from prior installments, with few exceptions (Example: Don't put the Master Ball or the Stone Plate in very obvious spots on Route 1) New items shall be made in later jobs. TMs are off the table for now until a discernable list can be made, and decisions are still being made on how to handle that.

Note this information listed here is subject to change as time goes on, as is data decided on routes depending on how future jobs change things. Please ask any questions if I've confused you on accident.

For now, our proper challenge. Redesign Route 1 to fit within these new guidelines
As said in the title, using these new guidelines, redesign Route 1 to fit them. Not much more explaining needs to be done as to how as I've already explained the specifics, but make sure to keep it balanced to an early game Route 1, don't go too crazy. If you have any further questions on specifics, feel free to ask. We'll close submissions this upcoming Thursday, March 10th, giving you guys five days for this job. Have fun yall.

To help with this challenge, this is the description given in the original Route 1 submission from Venus.
This will have your typical low level pokémon including Pidgey, Sentret, Wurmple, and other Pokemon as it winds down to the beach below. As you get closer to the beach, players may come into contact with Sandyghast, Snadshrew, and Wingull. A lucky trainer may even find the regional variant, Ironian Bunnelby. This makes this route very diversified from when your leave Thalassa Town. It is here at the Pokemon professor has their laboratory.

Note that as the Professor is stated to have their lab here, take that into account when designing the area. Designing the lab space is optional.
…read like a block of text and was difficult to piece out what was being asked of. Having an example like Parasters out there gave some idea what you were looking for.
 

Pokelego999

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I reread Paraster’s submission and it made a lot more sense. I think it was just because the first one…




…read like a block of text and was difficult to piece out what was being asked of. Having an example like Parasters out there gave some idea what you were looking for.
I see what you mean. I'll keep that in mind if I ever need to explain something in the future. Sorry I was so confusing.
 

Paraster

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HM Vote Results
Hidden Machines (Improved): 2
Ride Pokemon: 1
Pokegenes: 0

Well, this was a surprise. It looks like we'll be bringing back Hidden Machines in an improved form! As a reminder, here's what my proposal for the new HM design was:
  • Keep the ease of deleting and remembering moves like in SWSH.
  • Alter old HM moves to make them more interesting (new types and/or battle effects).
  • Let multiple moves do HM things (Slash can destroy small trees like Cut, for example).
We'll plan to open submissions for specifics (which HMs are used, what move changes are made, what additional moves can to HM things) at a later date. For now, our next job is to design a new Pokemon. The only restriction is that your submission must be available in a location we have already designed (aside from River Wheild, which is significantly after all the other areas we have), so make it something appropriate for early game.
 

Venus of the Desert Bloom

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HM Vote Results
Hidden Machines (Improved): 2
Ride Pokemon: 1
Pokegenes: 0

Well, this was a surprise. It looks like we'll be bringing back Hidden Machines in an improved form! As a reminder, here's what my proposal for the new HM design was:
  • Keep the ease of deleting and remembering moves like in SWSH.
  • Alter old HM moves to make them more interesting (new types and/or battle effects).
  • Let multiple moves do HM things (Slash can destroy small trees like Cut, for example).
We'll plan to open submissions for specifics (which HMs are used, what move changes are made, what additional moves can to HM things) at a later date. For now, our next job is to design a new Pokemon. The only restriction is that your submission must be available in a location we have already designed (aside from River Wheild, which is significantly after all the other areas we have), so make it something appropriate for early game.
Would it be ok if the Pokémon evolves based on its surroundings?
 
Last edited:

Venus of the Desert Bloom

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I will add to this when I can

F9CD8B7C-6BBD-44BD-A5BE-FC2DD04055A4.jpeg


Substregg
The Mineral Egg Pokemon
Type: Rock (Sunny), Ground (Rainy)
Ability: Saturated (When in rain or hit by Water or Ice attaks, the pokemon changes to ground type. When in sunny weather or hit by flying or fire, it changes to Rock type)

This egg-like Pokemon has the ability to change its composition when hit by a particular elemental attack, or, in certain weather. This also causes it to change its stats dramatically with its rock form having stronger defense and attack power while the Ground form is faster with better special defense stats.

"It will lie by the side of road, sucking up nutrients from the ground. The closer the Pokemon is to hatching, the larger it gets. Once it hatches, the weather or terrain its hatched it will depend if it takes a Rock-based form or a Ground-based form."

Earyuth
The Earthen Pokemon
Type: Rock/Dragon (Stone Form), Ground/Dragon (Mud Form)
Ability: (Stone Form) Flint (Attacking this pokemon causes terrain hazards to lie on the floor which damages leaving or incoming pokeon), (Mud Form) Mud Sling (It has the chance of lowering opponents speed with ground based attacks)

"The Rock-based Earyuth is shuffle around mountain tops, digging into the earth to obtain nutrients. No one knows what it looks like while in the ground but some same it has a large and bulky rocky body. The Ground-based Earyuth is shy and will lurk around mudflats while wallowed in mud. Like it's rock-based cousin, it's body has never been seen but some speculate it has a longer, slender eel-like body."

Substregg is an early Pokemon that could be found or potentially gifted to players. It's sort of an eevee in that it can be found slightly early on but evolving it takes time. I never put its actually method of evolving it but I am thinking of either a high level or a particular situation/event that must be completed + being in sunny/rainy weather or in a desert or marsh.

I also think Earyuth is a primary candidate for a special evolution like Mega Evolution otr Gigantamax where its' entire body is "unearthed" so to speed.
 
Last edited:

Paraster

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Submissions are closed. Substregg and Earyuth automatically win.

At this point, we'd like to follow up on our previous HM vote and determine what our HMs will be exactly. Submissions should be made in the following format:
  • Hidden Move (changes to original moves' attributes are encouraged; list them here)
    • Other move that could have same field effect
    • Other move 2
    • As many other moves as you like
    • Make up new moves if you want
You may make as many HM submissions as you want. Voting will only be necessary if we have an excessive amount of field effects and/or multiple submissions for the same field effect. Also, if you're submitting a lot of stuff at once, make sure to put your list under a spoiler so as to not clog the page.
 
Last edited:

Venus of the Desert Bloom

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HM 01 Cut
Cut can be used to now only deal damage in battle but also gains increased damage to Grass types. Performing cut out of battle has several practical clears away grass which reduces the chance of a random encounter. Using cut on a nearby tree near a river can cause it to fall across to make a natural bridge. Using it on a Bush or nearby crops causes berries to be harvested naturally. Finally, using Cut on a Boulder can possibly produce minerals. And performing cut on a nearby female trainer removes the garment. “Pokemon trainer, ecchi!”
Other moves:
Slash
Metal Claw
Night Slash
Guillotine
Super Fang
Hyper Fang
Razor Wind
 
Last edited:

Paraster

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HM Submissions
  • Surf (Combines the "water traversal" field effects of Surf, Waterfall, and Dive--you can move across water, climb waterfalls, and dive underwater. Diving specifically requires a special item to let the player breathe. You are also able to use these effects without any of these moves if one of your party Pokemon has a Surfboard held item equipped.)
    • Waterfall
    • Dive (In battle, this move has a chance for the Pokemon to find an item if it does not already have a held item.)
    • Aqua Jet
    • Muddy Water
    • Whirlpool
  • Strength (Combines the "strong force" field effects of Strength, Rock Smash, and Headbutt--you can move large rocks, destroy small rocks, and hit special trees to potentially knock down a wild Pokemon. In battle, Strength now has a chance to raise the user's Attack.)
    • Rock Smash (Higher critical hit chance against Rock-type Pokemon.)
    • Headbutt
    • Slam
 
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