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Pointless Samus Tech Skill Vid!

n00b

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psch everybody knows how the intricacies of shield release buffering works, this video is epic fail.

rohins for subbottom tier.
 

Coldfront

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Aw, I was gonna make a tier joke :/

Anyway though, I think I'll try those techs out more in real matches, specifically the pivot grab.
 

Crystanium

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Epic, Rohins. Very awesome. Your video is beyond words, and "awesome" is the only word I could think of. That, and "epic."
 

n00b

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This thread is now about recreating Rohins's platformdrop bomb land cancel bounce SJJRZAIR.
 

n00b

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^ l2buffertrupivot

why don't people love bombs like i do lets learn to bombpop.. bombbounce.. springbomb.. morphbounce..
 

Coldfront

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I love bombs!

Let me go and study the video more.

EDIT: Wait a sec, Rohins how did you do that? You used Up+B to seemingly grab the ledge but you kind of just ran into it and got your jump back. Can you do that and use your renewed jump to jump above the ledge? That seems like it would surprise the hell out of your opponent.
 

n00b

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If you're talking about on FD, you up B with most of your momentum sliding up the lip, and when its just about to run out you DI towards the ledge to sweetspot but it does an instant release thing with SJR IIRC, kinda like wolf's side B.. it also works with her grapple sometimes.

as for the morphbounce, it looks like he started with a dash to the very edge of the platform, drops through, plants a bomb perfectly on the platform (note the minimal bouncing of the bomb), DIs almost if not completely backwards, and RIGHT as he should touch the ground and land, the morphball animation frames end and he's propeled upwards even BEFORE he SJs, as noted by the height of the SJ ripple. I'm thinking the input is something opposite of the Raigoth cancel because holding down would just make you FF to land. After talking with rohins about it he said he can do it sometimes and he taps up and jump to get it to work, but he nor I are quite exactly sure how to do it perfectly.

Note that the physics of dropping through a platform are drastically different than just jumping and landing or fastfalling, because she undergoes a different animation and is propelled differently. She also lands with a different, more laggy, animation. Because bombs can cancel animations AND their momenta (for example, in the tips/tricks thread I discuss ledgejump bombs canceling the jump), the platform dropping might be the essential component of this tech.

If only it could be done from a normal jump bomb, it would have insane applications in terms of spacing, setups and mindgames.

It's too frustrating because I think it's veeeery frame specific, much like the ISJR, and because the sequence of events presented have rather technically difficult steps anyway, it'll be a challenge for us to reproduce it..

but try anyway.
 

Crystanium

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^ l2buffertrupivot

why don't people love bombs like i do lets learn to bombpop.. bombbounce.. springbomb.. morphbounce..
I must learn the true pivot!

As for Bombs, I have one. It's not as impressive as Rohins' work, but I think it might cool. Instead of coming back up from the edge and using n-air, f-air, u-air, z-air, Charge Shot, Homing/Super Missiles, or the Screw Attack, jump from the edge by tapping Y or X. When you do this, normally you'll just jump high into the air and you can do whatever you want from there. However, instead of jumping all the way up, tap Down+B and you'll be close to the ground. You'll lay a Bomb in front. I think that might be interesting.
 

Rohins

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I must learn the true pivot!

As for Bombs, I have one. It's not as impressive as Rohins' work, but I think it might cool. Instead of coming back up from the edge and using n-air, f-air, u-air, z-air, Charge Shot, Homing/Super Missiles, or the Screw Attack, jump from the edge by tapping Y or X. When you do this, normally you'll just jump high into the air and you can do whatever you want from there. However, instead of jumping all the way up, tap Down+B and you'll be close to the ground. You'll lay a Bomb in front. I think that might be interesting.
Funny you mention that, n00b had told me about it a bit back. The benefit is you get some invuln frames as opposed to letting go and midair to bomb.
 

Crystanium

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Funny you mention that, n00b had told me about it a bit back. The benefit is you get some invuln frames as opposed to letting go and midair to bomb.
If that is really the true pivot you are using, may you offer me some tips on how to do it better? I am already at the Brawl Tactical Discussion in Jewdo's thread. But you do it so flawlessly, that it looks even better to do than rolling around your opponent to get out of the way. If I could get this down, I would try to use it in my game to overwhelm my opponents.

Oh, and I'm just curious on what the name of the music is called. I like it. :)
 

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Dryn: check samus tips n tricks thread.. i already posted that ledgejump bomb tech mwufhsaudhfisuhaf
 

Crystanium

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Dryn: check samus tips n tricks thread.. i already posted that ledgejump bomb tech mwufhsaudhfisuhaf
I see. I wasn't aware of this. I only tried it out today, because I was wondering what would happen if I did use Down+B instead of the other attacks.
 

Rohins

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If that is really the true pivot you are using, may you offer me some tips on how to do it better? I am already at the Brawl Tactical Discussion in Jewdo's thread. But you do it so flawlessly, that it looks even better to do than rolling around your opponent to get out of the way. If I could get this down, I would try to use it in my game to overwhelm my opponents.

Oh, and I'm just curious on what the name of the music is called. I like it. :)
To pivot tap one direction and move your finger quickly back to the neutral position. If you do it right you should interrupt your dash and be standing. From here you can do anything you normally would do while standing (jabs, charge shot, etc.) I was really into pivots in Melee so it carried over, just keep practicing.

The song is: You Are a Goth (Psychon Shop Remix) by Wumpscut
 

Crystanium

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To pivot tap one direction and move your finger quickly back to the neutral position. If you do it right you should interrupt your dash and be standing. From here you can do anything you normally would do while standing (jabs, charge shot, etc.) I was really into pivots in Melee so it carried over, just keep practicing.

The song is: You Are a Goth (Psychon Shop Remix) by Wumpscut
What I'm trying to figure out is, Does this involve fox-trotting? From the looks of things, it does. I'm confused on whether or not this should be done once or twice. I read that you fox-trot, and then when you are going to fox-trot again, you tap the opposite direction so that you stop in one spot.

Thanks for the name of the music, too.
 

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wait WTF i rewatched that and your pivots come out way faster than how I do them.

n00b for subrohins tier :[
 

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Rohins, can you pviot dash dance I'd like to see what that looks like.

Phannah has a video of sonic doing the dash dance and it looked really effective, I know he has a longer fox trot but how is samus'?
 

Crystanium

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Rohins' Samus is divine. :laugh: He moves so fast with those pivots that the frames look like they take less amount of frames, which is why I think this is way better than rolling around your opponent. I like how he runs really fast and uses that shield. Liek woah! :psycho:
 

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I can't even do most of the things in that video.

Yay! I suck!

Serris for subn00b tier!

Can someone explain how to do these to me, please? D:
 

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99% of those techniques require an intricate, almost arcane understanding of the game's physics and Samus-specific physics (bombs, zair vs. tether registration, etc.) down to specific frame windows.. If you study the video and know how the buffer system works, properties of Samus-stage interaction, applications of other ATs, etc.. you can figure them out.

I've figured out how to do the floor level charge blast, the zair through FD (it's really hard), the short true pivot jabs, the out of shield pivot dtilts, etc., but it's kiiind of complex..

To be honest I can't even figure out how he does the morphbounce from the platform drop bomb.

I can break down some of the simpler ones right now.. The last tech, where he cancels the charge shot with a grab is simply the game registering the grab (z) as both shield + attack (L/R+A). Because charge shot can be canceled by shielding, it can also be canceled by grabbing.
The floor level charge shot is a combination of shield dashing, shield release buffering, and b-reversal.

That one is a bit trickier, but I think everyone should learn to figure the physics out on their own, it helps your understanding and control of Samus.
 

Dobs1007

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Rohins good stuff mate
Nice use of pivots and shield stuff gotta work on these so can put into my Samus Compliation vid of combos and other nuisance estimated date of release=TBD in process I swear though :)
O and I like song too been listening to that kind of music lately
 

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Rohins <3.

I want to make a tech skill video now >_<.
 

Rohins

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Would you say thats useful? It kinda looks like you can space I guess. Plus, you can do anything out of it, a downsmash, fsmash, actually this really is useful.

Could you explain the steps? I never understood phannah's explanation.
It's a combination of two concepts:

1. After a dash you have a small time frame to dash in the reverse direction (small dash dance)
2. You can initiate another dash in the same direction before the dash animation is complete (fox trot)

Once you get the rhythm down for fox trotting, you're simply just adding a reverse dash. Or if you prefer to think of it in terms of melee, rather than alternating between left and right you're alternating between left-right and right-left with more specific timing.

As far as usefulness, it's another spacing tool; it never hurts to have more of those. There are a lot of dash inputs though, so it will make you trip more in the long run.
 

0RLY

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0RLy's post in an epic thread.

Nice stuff Rohins! If I ever see one of those moves in a match, I'm gonna jump outta my seat and shout "OMG! Rohins did that!"

EDIT: Regarding ledge jump bombs, you can actually cancel part of the sound effect of Samus' ledge jump by dropping a bomb. When Samus does a ledge jump, it makes 2 "bang" sounds. You can drop a bomb during that to cancel the second "bang" sound. It almost seems like Samus is invulnerable during that time because she's dropping bombs as the previous one explodes. It also seems like grabbing the ledge cancels her morphball. I know this isn't true, but it seems like it.
 

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It's a combination of two concepts:

1. After a dash you have a small time frame to dash in the reverse direction (small dash dance)
2. You can initiate another dash in the same direction before the dash animation is complete (fox trot)

Once you get the rhythm down for fox trotting, you're simply just adding a reverse dash. Or if you prefer to think of it in terms of melee, rather than alternating between left and right you're alternating between left-right and right-left with more specific timing.

As far as usefulness, it's another spacing tool; it never hurts to have more of those. There are a lot of dash inputs though, so it will make you trip more in the long run.
Thats confusing, so suppose you foxtrot right, then before it ends you dash left making it a "small dash dance" and then you foxtrot left and do the same thing ?
 

n00b

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Yeah, from what I've tested it looks like the earliest possible frames to cancel her ledgejump with the bomb is after the first whoosh and before the second one.
Here's an earlier chat log with rohins when I first found it:
(11:27:10 PM) Me: if you try it when you ledgejump there are two "whoosh" sounds
(11:27:21 PM) Me: but if you do it right you should plant bomb before the second "whoosh"

I usually just do this if they're offstage recovering and I failed the edgeguard attempt, or to get back on stage when they're far away or high up. I do the ledgejump bomb to Raigoth canceled spotdodge.. I wrote about it in the tips/tricks thread.
 

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Nice dashdancing/shield dashing that actually might be the new wavedash/dashdancing/fox trotting because when you shield after a dash dance you slide right and you can do it at any time as long as you can keep up the dash dance, and you can buffer(I think thats what buffering is lol I forgot) with the shield so you can pretty much instantly attack. By the way somebody was crying about falco's lasers in the other thread do they not know how to shield dash?

Ohh how do you reverse your direction right out of the shield? Do you just flick the stick the other way?
 

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Did you just change your avatar within the last 6 hours?

Sliding usmash: dash>run>turn around>jump>c-stick up
Why, yes, yes I did. I went through another avatar before I settled on this one. It matches my sig. :p

And it's actually easier to dash and c-stick up immediately after you start. She slides nicely. Obviously not as far as Snake, but still decent.
 

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Thats confusing, so suppose you foxtrot right, then before it ends you dash left making it a "small dash dance" and then you foxtrot left and do the same thing ?
If you're fox trotting right you keep tapping right to restart the dash animation. To change directions you just tap left immediately after hitting right. Repeat that pattern and you'll get that dash dance.

And for a crappy ascii representation:
->, -> <-, <- ->, -> <-

Ohh how do you reverse your direction right out of the shield? Do you just flick the stick the other way?
Don't need to flick. When you are in shield release animation just press the reverse direction. When you do this you buffer a turn around. Any move done during turn around animation cancels it and has you facing that direction immediately. You don't have to do it too fast, it's more getting the rhythm down.
 

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Rohins, if you don't mind me asking, What did you do to use your Jab while going in the opposite direction? Someone said in a comment that this is the wavedashing for Brawl, and honestly, I agree. It is performed effortlessly.
 

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Rohins, if you don't mind me asking, What did you do to use your Jab while going in the opposite direction? Someone said in a comment that this is the wavedashing for Brawl, and honestly, I agree. It is performed effortlessly.
No I ment the shield dashing. Rohins has combined that basic concept with dashdancing and it looks great.
 
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