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Pointless Samus Tech Skill Vid!

n00b

BRoomer
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Rohins, if you don't mind me asking, What did you do to use your Jab while going in the opposite direction? Someone said in a comment that this is the wavedashing for Brawl, and honestly, I agree. It is performed effortlessly.
I hope you're joking when you say effortlessly. If you break down the mechanics of short dash dancing, aka the one where you stand in place (not melee esque dash dancing or foxtrotting left to right etc) there are certain frames in your initial dash animation that are cancelable. Because of what we know carried over from melee, we usually just cancel the dash animation with another dash.. because well, it's instinct/habit. What some might not know is that during these frames you can cancel not only with another dash in the opposite direction, but with a pivot, an attack, or a buffered combination of the two, as seen by Rohin's true short pivot jabs.

I don't want to just give it away, because it's always important to learn the mechanics and concepts of something rather than the process, so be sure to tinker with it yourself.

If you notice, if you fox trot, after doing one dash -->, you can cancel your next dash with say, an Fsmash. --> -Fsmash(->)

Then you can cancel initial dashes with fsmashes either forwards or backwards, allowing for slight spacing options. Try slamming your control stick one direction and your cstick in the other slightly after the control stick. It should look like a WD backwards + fsmash.

What Rohins does is he cancels this initial dash like you could with the fsmash but buffers a pivot (very hard to do, you have to flick the opposite direction slightly but not so much that it inputs another dash) and a jab. The timing is difficult because for the jab to register, the control stick needs to be in the neutral position. If you do it wrong, you either dash the other way, fsmash, or dash attack the other way.

Read up a bit on phanna's true pivot thread, it helps with these concepts.

in any case, props to rohins for having the technical dexterity and finesse to pump out these pointless videos.
 

SinkingHigher

Smash Lord
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May 4, 2008
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At 0:45 I looked down and discovered my feet were tapping the whole time. Hahaha. Cool song. Who would have thought.

The only one that really surprised me was the z-air through the floor. I have to figure out how to do that.
 

0RLY

A great conversation filler at bars and parties
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Temple University, Philadelphia
At 0:45 I looked down and discovered my feet were tapping the whole time. Hahaha. Cool song. Who would have thought.

The only one that really surprised me was the z-air through the floor. I have to figure out how to do that.
[tap away from ledge to drop]>[move a little bit towards the stage so you're "past" the ledge]>[double jump+Z]
 

Autx

Smash Cadet
Joined
Apr 14, 2008
Messages
41
The jab while moving backwards (jab moonwalk?) was crazy pls explain how u did it.
 

Crystanium

Smash Hero
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Apr 28, 2008
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California
I hope you're joking when you say effortlessly. If you break down the mechanics of short dash dancing, aka the one where you stand in place (not melee esque dash dancing or foxtrotting left to right etc) there are certain frames in your initial dash animation that are cancelable. Because of what we know carried over from melee, we usually just cancel the dash animation with another dash.. because well, it's instinct/habit. What some might not know is that during these frames you can cancel not only with another dash in the opposite direction, but with a pivot, an attack, or a buffered combination of the two, as seen by Rohin's true short pivot jabs.

I don't want to just give it away, because it's always important to learn the mechanics and concepts of something rather than the process, so be sure to tinker with it yourself.

If you notice, if you fox trot, after doing one dash -->, you can cancel your next dash with say, an Fsmash. --> -Fsmash(->)

Then you can cancel initial dashes with fsmashes either forwards or backwards, allowing for slight spacing options. Try slamming your control stick one direction and your cstick in the other slightly after the control stick. It should look like a WD backwards + fsmash.

What Rohins does is he cancels this initial dash like you could with the fsmash but buffers a pivot (very hard to do, you have to flick the opposite direction slightly but not so much that it inputs another dash) and a jab. The timing is difficult because for the jab to register, the control stick needs to be in the neutral position. If you do it wrong, you either dash the other way, fsmash, or dash attack the other way.

Read up a bit on phanna's true pivot thread, it helps with these concepts.

in any case, props to rohins for having the technical dexterity and finesse to pump out these pointless videos.
I'm not joking, n00b. I don't even understand how these things actually work. People will say, "It does this or that in this frame." I'm thinking, "What? How do you guys know that? What do you see that I don't see?" That reminds me of a post some guy made about how you're not really safe, and that the laglessness that occurs when you touch the ground doesn't make you safe, either. He went up with some mathematical stuff that I didn't understand. So, that really defeats the purpose of explaining something to those who don't even understand what is being said. Heck, I don't even know what you guys mean when you say, "buffer(ed)."

I find it difficult to fox-trot by canceling the second one with something else. I can fox-trot, but I just don't have quick enough fingers to do what everyone else is doing. What I really care about from what I've seen in that video is to be able to use my d-tilt and my jabs to move like Rohins did. That's all that really caught my eye and impressed me. Everything else isn't as difficult for me, and some things in the video aren't things I wish to learn. Now, to phanna's thread. If you're talking about the thread where phanna demonstrates a true pivot with a YouTube video of Marth, I checked it. I don't get it still.
 

n00b

BRoomer
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:[
It's really.. kind of technical now that I think about it.

Buffering is inputting a command during the animation frames of a non-neutral position such as during the frames of an attack, or lag frames, even taunt frames, what have you so that the game registers your input as "next in line" to execute, so that when the non-neutral frames are finished, your "buffered" input, or the command "next in line" is executed at the first available frame. This is how rohins chains so many actions so quickly to give the illusion of a wavedashed jab.

Remember with illusions there are always physics to explain them.. It's just hard to catch on in Brawl because they're very frame specific.

About foxtrotting.. a lot of what rohins did with the jabs and dtilts being pivoted are not actual fox trots. You can, however, fox trot, buffer a pivot (simply turning around from a standing position) to down tilt. You can do the long pivot (after the full dash/foxtrot animation) or the short one (after the initial dust-kicking-up step of the dash), and you can do one of varied lengths out of a run using shield dashing (running then quickly tapping shield and releasing it to cancel momentum and return to a neutral state due to the low lag frames of dropping your shield) to a "shield-release buffered pivot" which is exactly what it sounds like.. buffering a pivot during a shield-release animation. If you've followed what I said before, it means you buffer the pivot (turning around from neutral position) during a non-neutral position, the animation of your shield being released. If you buffer the dtilt after buffering the pivot, the pivot frames will be canceled so it looks like you instantaneously turn around with a dtilt from dropping your shield.

I know its wrong for someone to release a magician's secrets, rohins, but I figure it's for the betterment of the technicality of the Samus community.

Hopefully that helps, Dryn.
 
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