Serris
ლ(ಠ益ಠლ)
- Joined
- Nov 11, 2007
- Messages
- 2,946
- Location
- Plymouth, Massachusetts
- NNID
- Herple-Derples
- 3DS FC
- 5043-4507-3351
Maybe that was him?I wasn't referring to you. I was referring to a comment made in Rohins' comment box at YouTube.
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Maybe that was him?I wasn't referring to you. I was referring to a comment made in Rohins' comment box at YouTube.
I hope you're joking when you say effortlessly. If you break down the mechanics of short dash dancing, aka the one where you stand in place (not melee esque dash dancing or foxtrotting left to right etc) there are certain frames in your initial dash animation that are cancelable. Because of what we know carried over from melee, we usually just cancel the dash animation with another dash.. because well, it's instinct/habit. What some might not know is that during these frames you can cancel not only with another dash in the opposite direction, but with a pivot, an attack, or a buffered combination of the two, as seen by Rohin's true short pivot jabs.Rohins, if you don't mind me asking, What did you do to use your Jab while going in the opposite direction? Someone said in a comment that this is the wavedashing for Brawl, and honestly, I agree. It is performed effortlessly.
[tap away from ledge to drop]>[move a little bit towards the stage so you're "past" the ledge]>[double jump+Z]At 0:45 I looked down and discovered my feet were tapping the whole time. Hahaha. Cool song. Who would have thought.
The only one that really surprised me was the z-air through the floor. I have to figure out how to do that.
I'm not joking, n00b. I don't even understand how these things actually work. People will say, "It does this or that in this frame." I'm thinking, "What? How do you guys know that? What do you see that I don't see?" That reminds me of a post some guy made about how you're not really safe, and that the laglessness that occurs when you touch the ground doesn't make you safe, either. He went up with some mathematical stuff that I didn't understand. So, that really defeats the purpose of explaining something to those who don't even understand what is being said. Heck, I don't even know what you guys mean when you say, "buffer(ed)."I hope you're joking when you say effortlessly. If you break down the mechanics of short dash dancing, aka the one where you stand in place (not melee esque dash dancing or foxtrotting left to right etc) there are certain frames in your initial dash animation that are cancelable. Because of what we know carried over from melee, we usually just cancel the dash animation with another dash.. because well, it's instinct/habit. What some might not know is that during these frames you can cancel not only with another dash in the opposite direction, but with a pivot, an attack, or a buffered combination of the two, as seen by Rohin's true short pivot jabs.
I don't want to just give it away, because it's always important to learn the mechanics and concepts of something rather than the process, so be sure to tinker with it yourself.
If you notice, if you fox trot, after doing one dash -->, you can cancel your next dash with say, an Fsmash. --> -Fsmash(->)
Then you can cancel initial dashes with fsmashes either forwards or backwards, allowing for slight spacing options. Try slamming your control stick one direction and your cstick in the other slightly after the control stick. It should look like a WD backwards + fsmash.
What Rohins does is he cancels this initial dash like you could with the fsmash but buffers a pivot (very hard to do, you have to flick the opposite direction slightly but not so much that it inputs another dash) and a jab. The timing is difficult because for the jab to register, the control stick needs to be in the neutral position. If you do it wrong, you either dash the other way, fsmash, or dash attack the other way.
Read up a bit on phanna's true pivot thread, it helps with these concepts.
in any case, props to rohins for having the technical dexterity and finesse to pump out these pointless videos.