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Please help my poor Lv. 1 Pidgy.

Sky`

Smash Lord
Joined
Apr 1, 2008
Messages
1,774
Location
Gilroy CA
His feets are cracked, and his beak is bruised. He's whimpering in a corner, begging you to help!

He has a tournament this weekend, and he's not ready, but with your help, perhaps he can grow a few levels in order to Aid me in the fight against Brock in my first gym battle this weekend!


Sky`! (Lv. 1 Pidgy) vs nothing. (DDD) 1
http://www.youtube.com/watch?v=n9ziFUq4Tjo&feature=channel_page
(There's more to this set, it's currently uploading, and DDD is my like... worst matchup. <=[))


Sky`! (Lv. 1 Pidgy) vs nothing. (DDD) 2
http://www.youtube.com/watch?v=L6sMa1bOePo&feature=channel

Sky`! (Lv. 1 Pidgy) Vs Sean (MK) 1
http://www.youtube.com/watch?v=VsYifp5oPPY&feature=channel_page

Sky`! (Lv. 1 Pidgy) Vs Sean (MK) 2
http://www.youtube.com/watch?v=2Bk2btub0YU&feature=channel

Sky`! (Lv. 1 Pidgy) Vs Sean (MK) 3
http://www.youtube.com/watch?v=k4uCvb5UCIw&feature=channel


Sky`! (Lv. 1 Pidgy) Vs Sean (MK) 2.1
http://www.youtube.com/watch?v=rhqnQySJrHE&feature=channel

Sky`! (Lv. 1 Pidgy) Vs Sean (MK) 2.2
http://www.youtube.com/watch?v=FQLD95KVLfk&feature=channel
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
Oh lawd. Well let's get right to it:

Game 1:

End the CG with a Dair (yes, even onstage). Lots more follow up options.
Pummel before throwing at higher %s. It's free damage.
IAP lower.
Nair has a lot of follow up options, exploit them.
Mix up your recovery. Don't always shoot for the stage, the ledge is safe too. And you don't always have to phantasm to get off the ledge (which you weren't, but use the standard options as well as ledgehopped aerials).
If your opponent punishes you for something, stop doing it. You got pegged with a lot of damage for using the full jab combo, and something like that isn't worth the trade. Stick with mostly single jabs.
Fsmash less.
You seemed to be focusing on Falco's ground game, while really his vertical air game is fantastic. You need to work on your general lasering. You seemed to have the IAP down, but not when to use it. I also didn't see any Utilts, which are great vs chars like D3. You didn't really seem to Ftilt either. You seemed to tend to fall back on Jab combo, Fsmash, grabs, and Nair, which are in no way Falco's core of moves. The things you should find yourself using the most are Single Jab, Ftilt, Utilt, and grabs (when the opportunity arises, don't force it) on the ground. In the air Nair is good, but Bair and Dair are also great attacks you hardly used at all. Basically more air and less ground. I'll get to the rest some other time.
 

GunmasterLombardi

Smash Champion
Joined
Jan 4, 2009
Messages
2,493
Location
My ego...It's OVER 9000!
Oh lawd. Well let's get right to it:

Game 1:

End the CG with a Dair (yes, even onstage). Lots more follow up options.
Pummel before throwing at higher %s. It's free damage.
IAP lower.
Nair has a lot of follow up options, exploit them.
Mix up your recovery. Don't always shoot for the stage, the ledge is safe too. And you don't always have to phantasm to get off the ledge (which you weren't, but use the standard options as well as ledgehopped aerials).
If your opponent punishes you for something, stop doing it. You got pegged with a lot of damage for using the full jab combo, and something like that isn't worth the trade. Stick with mostly single jabs.
Fsmash less.
You seemed to be focusing on Falco's ground game, while really his vertical air game is fantastic. You need to work on your general lasering. You seemed to have the IAP down, but not when to use it. I also didn't see any Utilts, which are great vs chars like D3. You didn't really seem to Ftilt either. You seemed to tend to fall back on Jab combo, Fsmash, grabs, and Nair, which are in no way Falco's core of moves. The things you should find yourself using the most are Single Jab, Ftilt, Utilt, and grabs (when the opportunity arises, don't force it) on the ground. In the air Nair is good, but Bair and Dair are also great attacks you hardly used at all. Basically more air and less ground. I'll get to the rest some other time.
^ What he said.

You could also get an understanding on D3's priority. In match 1, you tried hitting him with bair while he fell in "up-b" mode, but his attack beat yours. You can beat the move, but you have to space it better, and hit D3 on the side I believe.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
Back to it then.
(Obviously everything I said before holds true)
Game 2:

You roll behind too much.
Don't throw out grounded lasers unless you're pretty much across the stage (and even then only one or two to throw off their rhythm).
You got a little desperate for the kill and just threw out Usmashes. The nice thing about Falco is you can just laser/phantasm untill something opens up.
Your CGing was looking a little rough. You might want to work on getting the timing down a bit better, because characters that aren't blue penguins might be able to escape.
When you're lasering at closer range, you shouldn't just jump straight up. A constantly shifting pattern of motion keeps you safer and keeps your opponent on edge.
(remember these apply to more than just this match, that's why I'm not focusing too much on character specifics)

Now for the vs MK matches.

Game 1:

You're limiting your "get back onstag" options to ledgehop -> [insert attack here]. Don't do that.
SH Dair is good, but not safe on shield. A good idea is to hit and try to land behind your opponent.
Learn to boost smash (Dash -> C-down -> Up+Z). You could've gotten a few kills if you had done that instead of just Usmashing.
Jab combo is still getting you punished a lot.
Still desperate for the kill, throwing out all sorts of smashes.
Laser related things I didn't really see you do often that are generally very useful: Retreating SHDL, Retreating SHL, Reverse SHL. Throw those in and laser more than you do already. It's a fantastic move.

Game 2:

Ah Japes. Be careful picking it, because a smart MK will "air plank" in the middle platform, and Shuttle Loop from the edges of the side platforms kills extremely early.
You should note that you have a zero death on everyone here. CG Spike off the left side of the middle platform, then runoff laser to intercept their jump.
Learn all of the Phantasm tricks you have (watch some Sethlon vids), as well as the timing for the Klap trap. it comes at X:X7xx and X:X5xx, so every 12 seconds.
One of the other risks of picking it is that if you can't get the early CG kill, you're in for a long match. Usmash as your best kill move + highest ceiling in the game = high percent stocks.

Game 3:

Just generally avoid the left side of Frigate.
If an MK retreats with tornado, you can hit him during lag with an IAP.
Middle of the flipped part of the stage is a good place for Falco to be. The sloped ground adds to your laser game.
Don't running CG. Slightly easier timing isn't better than no chance of tripping.
If an MK tornadoes onstage in anticipation of a phantasm, you can interrupt with ledge hopped double lasers.

I'll let someone else take care of the 2nd set, I get the feeling I've already said what I can. Hope I helped.
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,801
Location
Land of Nether
I'll get the second set after this.

Game1

You roll to much.
You sometimes start phantasms high, don't do it, only if your opponent is doing something laggy.
Don't challenge mk in the air
Don't shieldgrab well spaced aerials
You're letting yourself get overwhelmed and you start making poor choices because of it, probably because you don't know falco (yet)
Failing at reverse lasers
If he shields, you don't have to use an aerial on him, because it's not safe. Nobody is telling you to put yourself open, why do it?
Lol fair.
Be more safe, it's hard.

Game2
Pretty much the same mistakes.
Learn to weave in the kill, be more safe, this counts double for recovery. Pretty hard things to do with falco though.
 

DEHF

Smash Champion
Joined
Dec 14, 2006
Messages
2,261
Location
reseda CA
NNID
larrlurr
you have a lot of potential sky just listen to the advice being giving and I'm sure you'll be a great falco in no time :3
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
spend time in practice mode. nobody cares if you can randomly iap cancel when everytime you did it it didnt matter and in the meantime you cant SHL/SHDL properly. just run around and SHDL until your bored. practice jab grab. practice cging. practice basics. consistency > flash.

good people will punish your spot dodges and rolls despite falco having amazing ones. grab more, and better.

play gayer.
 

Denzi

Smash Master
Joined
Jul 25, 2008
Messages
3,483
Location
Cleveland, OH
Teran's a way better mod

He doesn't lock this even though we have a critique thread

Keep it this way :) Individual threads are way better
Yeah, for some reason I feel more compelled to post in these. And then I don't limit my posts because I don't feel like I'm clogging up a thread or anything.
 

Hawks go Caw

Smash Ace
Joined
Feb 28, 2008
Messages
598
Location
New Orleans, LA
Yeah, for some reason I feel more compelled to post in these. And then I don't limit my posts because I don't feel like I'm clogging up a thread or anything.
Mini Mic was getting annoying with that >_> Hope I don't get banned.

Anyway, I've just watched the first round so far and there actually are a couple of things that I really liked a lot.

On the first stock you used: Phantasm Cancel > Spot Dodge > CG; that was really nice. Later on in the second stock you used SH > Air Dodge and even though you didn't get anything out of it, it still looked like a big opportunity. I think if you didn't spot dodge and just pivot grabbed you would've got him.

The things I didn't like were how high you did your phatasms, especially for recovering. Most DDDs will be able to beat it with their Utilt; but even if he didn't, you still would have free falled and he could've punished you then. Not to mention you don't need to phantasm every time.

Based on just that game, it looks like you can be good, but you just don't have the fluidity or control over Falco and you do a lot of things on accident (phantasm too high, backwards lasers, grounded phantasms) and out of bad habits (spot dodge).
 
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