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Too bad you don't live in Redmond. I lived a literally 3 minute drive from NoA headquarters at one time, and when I needed repair work done on my DS Lite, I walked in, checked the system in, and later that DAY, picked it up from the plant. No joke: NoA is pretty hardcore when it comes to repairs... but I'm not as sure about send-in repairs.Alright, I'm sending my Wii in to Nintendo... I'm just disappointed I have to wait a week before trying out all these new hacks
Badass.Too bad you don't live in Redmond. I lived a literally 3 minute drive from NoA headquarters at one time, and when I needed repair work done on my DS Lite, I walked in, checked the system in, and later that DAY, picked it up from the plant. No joke: NoA is pretty hardcore when it comes to repairs... but I'm not as sure about send-in repairs.
awesome. that might make what im working on useless.Badass.
Anyway, I got a subspace stage to load as the results stage. It works fine except that all the players spawn on top of each other. I would post a picture but I can't find my camera cable... Can someone post which number stage is that Rayquaza level so I can test it out with that?
i need to do the same. when u send in to nintendo, they dont care when they see that its been modified?Too bad you don't live in Redmond. I lived a literally 3 minute drive from NoA headquarters at one time, and when I needed repair work done on my DS Lite, I walked in, checked the system in, and later that DAY, picked it up from the plant. No joke: NoA is pretty hardcore when it comes to repairs... but I'm not as sure about send-in repairs.
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I would really like to see that .pac. Could you upload it please?Anyway, I got a subspace stage to load as the results stage. It works fine except that all the players spawn on top of each other. I would post a picture but I can't find my camera cable... Can someone post which number stage is that Rayquaza level so I can test it out with that?
Yeah, that's what I was thinking. It's probably in either in Type1[2] or Type1[10] (if not, I'll have to search through this thread again, because I remember someone saying it).I remember somewhere in this thread, someone (maybe Rudy?) told us which file controls stage spawns; you might have to make sure that wasn't replaced by the SSE spawn file.
Yeah, just give me a little while to try out a few more things.I would really like to see that .pac. Could you upload it please?
Ahh, nice... what sucks is I live all the way on the other side of the US, the east coast.Too bad you don't live in Redmond. I lived a literally 3 minute drive from NoA headquarters at one time, and when I needed repair work done on my DS Lite, I walked in, checked the system in, and later that DAY, picked it up from the plant. No joke: NoA is pretty hardcore when it comes to repairs... but I'm not as sure about send-in repairs.
I've heard impossible one too many times to believe it anymore. A week ago, this thread would be full of impossibilities.As of now, most if not all stages are going to be replacing online waiting stage. Most of the banned stages are too crazy and have special effects that carry over into the new stage making them impossible.
Type1[2] is collision dataYeah, that's what I was thinking. It's probably in either in Type1[2] or Type1[10] (if not, I'll have to search through this thread again, because I remember someone saying it).
Yeah, just give me a little while to try out a few more things.
Sorry I mislead you, its probably possible, its just I would have no idea about how to approach it.I've heard impossible one too many times to believe it anymore. A week ago, this thread would be full of impossibilities.
Which one is that?Someone do the midair stadium with 2 platforms.
yeah yeah i know the stuff but i was really more interested in the # but ok thanksit's pf > stage > melee.
and no. It's just ONLINEPRACTICE.pac
EDIT: It's STGONLINETRAINING, not "PRACTICE"
StagePosition as in the thing under ModelData[100]? If I'm not replacing that, then shouldn't it be the same as an unedited results screen? All I changed in my second test was ModelData[0] and Type1[2] and they still spwaned on top of each other.Type1[2] is collision data
Type1[10] is lighting, if I remember right. (I could be wrong, don't quote me on this one)
Spawn points is all under stageposition.
does anybody have this stage
This is the ****ing best SSE stage ever made for FFA, dmg Ratio 2.0 and Handicap 300% xDDDDDDDNew stage, this ones cool. THE BIGGEST SSE STAGE EVER RELEASED. I had to use some of 75MM's files to make the camera and boundaries work.
http://www.mediafire.com/file/yw2zm2hm3gf/STGONLINETRAINING.pac
I attempted to replace the results screen with the Rayquaza level (as I think someone else has tried as well), but it just freezes after a match with no beep. I realized that the new file is HUGE compared to the old one. I know they said that file size doesn't usually matter, but this one is like 4 times bigger than the original. The other one I tested was only about 100KB bigger than the original. So it's got to be the stage itself that's too big to fit on the results stage.
So does anyone have any other ideas of (small) stages to put on the results screen?
It must be. I tested a new results screen where I literally only replaced the model and the texture, and they still spawned on top of each other. If that's the case then it looks like replacing this screen at all is out of the question.Also, the results screen is set up differently. Spawn points may very well be be managed inside model[0]. I have no idea, sorry.
is it possible to make items spawn on sse stages?
because when I put items on high and play on these stages no items spawn
You people really don't read, do you? I swear I'm gonna be the naturally assigned quoter of this topic. -.oYeah, making it spawn items is easy. Just do what you just said. I've been taking the Type1[0] from FD and replacing it with the WWR stage's so they spawn items. Works like a charm. :3
unfortunately, this stage freezes for me. any idea why?New stage, this ones cool. THE BIGGEST SSE STAGE EVER RELEASED. I had to use some of 75MM's files to make the camera and boundaries work.
http://www.mediafire.com/file/yw2zm2hm3gf/STGONLINETRAINING.pac
VILE said he would start one, but hasn't said anything else about it. kinda sucks, considering we can only replace a few stages.Can someone make a more detailed guide on this? My stages keep freezing, no matter what I do. D: