Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I main Ivy in B+ and he needs to be nerfed if anything. Razor leaf is so fast you might as well be double lazering with falco, Uthrow or Dthrow start the ridiculous Uair chains. And Ivy has one of the best recoveries in B+ because everyone without a tether has to sweetspot it themselves. It's just ridiculous.Ghetto, squirtle is smaller with fast aerial movement too, and shellshifting means he is hard to hit even when he lands on the ground. So squirtle is probably harder to hit.
The PT boards should play Brawl+ and they'd be happy. No forced switching, no fatigue. We need to tell them to give Ivysaur a recovery that works however, and better aerial movement to make him viable.
And yeah, Ivy has a marginally better recovery than link. Link falls way to fast to even get back to the stage, Ivy at least has a chance to whip on. Even with edgehogging, Link is just as easy to edgehog, and anywhere he can recover from without being edgehogged, so can Ivysaur. However Ivy potentially could recover from farther, as long as you manage to remove the edgehogger.
Lets invade the B+ boards and improve Ivy. :D
everything that you have just said is completely irrelevant to this thread. ivysaur may be good in brawl plus but thats not whats used in tournaments so no one gives a **** about it. This is about hacking regular brawl without all the extra melee-esque attributes that brawl plus hasI main Ivy in B+ and he needs to be nerfed if anything. Razor leaf is so fast you might as well be double lazering with falco, Uthrow or Dthrow start the ridiculous Uair chains. And Ivy has one of the best recoveries in B+ because everyone without a tether has to sweetspot it themselves. It's just ridiculous.
So let me see if I have this correct: By your logic you are saying that random tripping, one of the worst decisions in gaming history that only inhibits competitive play, should be kept in tournaments for the sole reason that it was originally put in the game? This does not change the way brawl is played- brawl plus does that. This changes no game mechanics, it just makes pokemon trainer more usable. And since when was the point of a tournament to have fun? The whole idea of a tournament is to make money by trying to beat other people- thats pretty much the definition. If I say that I want to use just squirtle or charizard or ivysaur because I believe that will improve my chances of winning, why should I be denied that? It isn't like any of those three are broken, and eliminating the fatigue just makes them like all the other characters. They dont have some extreme advantage that makes the fatigue necessary. If metaknight or snake don't get tired then why on earth should pokemon trainer have to get tired?Seems like it would lead to a slippery slope. Unlike music or replay hacks, you're actually changing the way Brawl is played now. It's also a lot more fun when you beat people with PT as he is
Dude. Someone mentioned Brawl + So Gindler talked a bit about Ivy how Ivy is in that. No need to jump down a throat about it.everything that you have just said is completely irrelevant to this thread. ivysaur may be good in brawl plus but thats not whats used in tournaments so no one gives a **** about it. This is about hacking regular brawl without all the extra melee-esque attributes that brawl plus has
Some people enter tournaments for fun. Nobody does it solely for money. If you're doing it for money then you are stupid. Competitive smash is NOT a good way to make money. Unless you are really one of the top players then there is no way you are getting a good money return on the amount of work you put in. People play smash primarily because it is something they enjoy doing. If it was just about money thare are much more profitable endeavors.So let me see if I have this correct: By your logic you are saying that random tripping, one of the worst decisions in gaming history that only inhibits competitive play, should be kept in tournaments for the sole reason that it was originally put in the game? This does not change the way brawl is played- brawl plus does that. This changes no game mechanics, it just makes pokemon trainer more usable. And since when was the point of a tournament to have fun? The whole idea of a tournament is to make money by trying to beat other people- thats pretty much the definition. If I say that I want to use just squirtle or charizard or ivysaur because I believe that will improve my chances of winning, why should I be denied that? It isn't like any of those three are broken, and eliminating the fatigue just makes them like all the other characters. They dont have some extreme advantage that makes the fatigue necessary. If metaknight or snake don't get tired then why on earth should pokemon trainer have to get tired?
i agree that it changes the character, but what is the problem with editing how brawl was originally set up to be played? I bet over 90% of the people who go to tournaments think random tripping should be removed- and that is editing the original code. I understand your argument, I just don't see how it gives any support to not including this hack.Wow way to distort my position -_-
It's not like I'm completely opposed to including these hacks, as I said in the other half of the post that you apparently didn't read. It does change the way Brawl is played - you're giving players the option to use only one Pokemon. Leave it up to the TO to decide whether to allow these hacks. All I'm saying is that when most of them say no, they'll say it's because that's not the way Brawl was meant to be played.
How the hell do you figure that?Most tournament matches do not even get to the point where one of the pokemon gets tired
Don't go to dictionary definitions. I'm not going to argue semantics. And I really don't want to draw this into a play to win argument anyways.First of all, yes people do enter tournaments for fun, but that is not the idea behind a tournament.
According to dictionary.com, a tournament is defined as: A series of contests in which a number of contestants compete and the one that prevails through the final round or that finishes with the best record is declared the winner. It is about competing, its about trying to win. If you are not trying to win you might as well be playing random people outside of a tournament, as you will have the same experience. In most cases, the person who wins gets a prize, in this case being money. If there was not a large monetary prize, people would not get together to have a tournament. Find me a large tournament without money involved and I will believe that it isn't necessary.
Also, there is no way in hell that pokemon trainer is as good as snake without fatigue and forced switching. That would put him in S tier above wario and there simply is not enough evidence to support that.
Fatigue is not comparable to having a poor footstool animation. These are highly noticeable specific weaknesses that can easily be fixed. You are acting like fatigue and forced switching makes pokemon trainer more of a fair character, when it is easy to see that few people are able to place high with him.
We are also completely ignoring the idea of just making a rule that you can only use one of the pokemon if you were to turn off force switching. This would just add two more characters to the game who are just like everyone else, and we could still let people play the original if they wanted. It would be one thing if pokemon trainer's fatigue and whatnot was the main weakness, but it isn't. Most tournament matches do not even get to the point where one of the pokemon gets tired, I would want to see it removed for the sole fact that I would not want to use more than one pokemon, and having the only one u use see a significant decrease in damage and knockback after a minute and a half of play time ( assuming attacks bring it down 30 seconds) would be a little dumb considering characters like mk and snake- who have enormous advantages over most characters- dont have that.
Sheik and zelda dont have to force switch, and they arent broken, what makes u think pokemon trainer is going to become an issue? You people sound like you are just opposed to change and thats it
This is basically the argument I was referring to but failed to express. Even if it really is only adding three separate characters to the game, people are gonna say it's not Brawl.I didn't say Trainer would be broken either. I said he would be way way better (which he would) and it was a more significant change then you seem to think. And why should we suddenly hack the game to make a certain character way better? I'm sure lots of different people would like their mains improved.
I will requote TienIf there is one specific easy way to make a ****ty character better, and it can be proven that it would not make them broken, then yes we should work on doing that.
I didn't say Trainer would be broken either. I said he would be way way better (which he would) and it was a more significant change then you seem to think. And why should we suddenly hack the game to make a certain character way better? I'm sure lots of different people would like their mains improved.
I didn't say ANYTHING about how brawl was meant to play. Strawman argument. Tripping is not a character speciffic issue. Its irrelevant.First of all, my argument is only applied to the idea of being one of the pokemon and never switching.
@ Tien: If having three characters is an advantage then what is wrong with separating them? This removes the idea of pt being able to counter pick mid-match, and they could keep regular pt with the fatigue if people still want to play that way.
I am personally in favor of fixing any readily apparent mistake in the game. If there is one specific easy way to make a ****ty character better, and it can be proven that it would not make them broken, then yes we should work on doing that. PT happens to have a specific issue that can easily be solved, so why not do it. I have never looked at this issue as the need to make PT better, so much as the need for more options. Sheik and Zelda do not have to switch, why should PT? The only reason it's different is because Sakurai made it that way, and we all know he made some mistakes *cough* tripping *cough*...
Also if you are going to use Yoshi as an example (a lot of people love referencing his egg sheild), you must realize that while yeah yoshi cannot jump out of his shield, he also can't get shield poked- a significant advantage. I look at pt the same way, if you can counter pick mid-match -a significant advantage- then you should have fatigue to make up for that. If this is about give and take i completely understand, which is why I think getting rid of the whole thing entirely shouldn't be an issue; however if this is an issue of how brawl is meant to be played, I again will just say the word "tripping" and leave it at that.
Well that shuts me up about that then. But then Typh shut you up about the Snake Matchup so we're even ^_^. Snake KOs and outranges Squirtle so easily its hard to deal with. Taking Squirtle's KOing difficulty into account, his light weight, and fatigue and all. Ftilt and jab aren't quite enough and while Snake can be juggled 70% is an exaggeration.^Actually Brawl+ lets you choose PT or each pokemon separately, with disabled switching, so it should be possible to hack this into one version of Brawl.
Squirtle has one-frame jab and an f-tilt that clashes with Snake's moves, and if you get him into the air above you or off the stage you can easily tack on like 70%. Advantage Squirtle might be stretching it, especially since he has trouble getting the kill, but close to even is very reasonable.
yeah.snake ***** squirtle
Well you said you thought you'd have a better chance with Squirtle. If you eliminated fatigue and forced switching BUT retained the ability to switch though they would definitely be way better. If someone can confirm that it'd be possible to have both (Seperate and combined+fatigue) in one game I'd have to reconsider. But then the question of hacking the game vs having a standard version still lurks.i still do not see that separating the pokemon is necessarily making pokemon trainer better, that is a highly debatable statement that would need to be proven. i have to believe that there are matchups where using just squirtle would not be as easy as using all three pokemon or two by quickly bypassing one of them, and the same for char and ivy. If anything a poll would need to be made to see if pokemon trainer mains would prefer being able to use just one pokemon.
it is possible to have both versions, and more and more people who go to tournaments are getting their wiis hacked- I think its only a matter of time before we create a standard that we hold them all to.Well you said you thought you'd have a better chance with Squirtle. If you eliminated fatigue and forced switching BUT retained the ability to switch though they would definitely be way better. If someone can confirm that it'd be possible to have both (Seperate and combined+fatigue) in one game I'd have to reconsider. But then the question of hacking the game vs having a standard version still lurks.
Charizard is better than Squirtle against Snake. Flamethrower racks up a bunch of damage on him and limits Snakedashing, he lives decently long against Snake and can KO/gimp him fairly well. Grenades are move of a problem but speed helps. Is there some major flaw I'm missing?
As for Ivy I dunno. Razor leaf seems useful, and BS of course is a threat but Snake has attacks which count as fire. My Ivy isn't that good so I dunno how this matchup would be.
so im gonna go ahead and ignore your cocky know-it-all rant and assume you do not actually understand what you are talking about. OmegaBlackMage, number two in new england, whom I happen to have grown up with and goes to tournaments all the time was the one who told me that tournament hosts are thinking about allowing this hack, so stfu.It is NOT the same as a Shiek and Zelda.
Fatigue and end of stock switching would like a word.
Pokemon Trainer was DESIGNED to play as all 3. Don't like it? Go play Brawl+. Ordinary brawl with hacks for individual pokemon will NEVER be allowed in tournaments. So if you wanna argue about the beurocracy of playing as PT, watch out cos' I'm gonna drop some knowledge.
You will NEVER be a good PT and NEVER rank well in tournamebts if you play as 1 or 2 of the pokemon. All 3 work as a unit. If you're in need of tip on how to be a better PT, id be glad to help. But if you're here to whine about the fact that you hate ivysaur, no sympathy here. Heard it all before.
And once you start getting GOOD with zard and ivy, things get easier. When you first pick up PT it goes like this,
Squirtle seems awesome.
Ivy seems....odd and a little fail.
Zard seems average but epic.
Ivy and Zard take work. Lots of work if they're gunna catch up to Squirtle. That's a part of the learning curve.
[/rant]
Not talking about tripping. I never said anything about tripping. Talking about splitting one character into thirds. As for your initial response, you said they're THINKING about it. Good luck with that. Stage freezing is more likely to be allowed in Standard Tournaments. Splitting the pokemon up cuts a fine line into what is determined accepted hacks for tournaments. Soon, other mains will want hacks enabled for their characters, grab releases/CGs/infinites will be edited out and Brawl will be a completely different game...oh wait! There's already a project like that called BRAWL+. Once initial editing on the games mechanics starts, its no longer the original Brawl. If your city gets that action, great. But it'll never be widely accepted. And tournament results won't count. Just as banning MK tourneys don't count.
And if you read the second half of my post, I was trying to help. But if you wanna be stubborn and childish fine.