_clinton
Smash Master
- Joined
- Dec 5, 2006
- Messages
- 3,189
Um...yeah Lucario isn't 6-4...if anything the sway would be 55-45 anyway...Anyway...are we done with Snake? (I'm still 6-4)For now, I ll move Lucario to 6-4.
Any other suggestions?
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Um...yeah Lucario isn't 6-4...if anything the sway would be 55-45 anyway...Anyway...are we done with Snake? (I'm still 6-4)For now, I ll move Lucario to 6-4.
Any other suggestions?
Actually, Dawei is really good. Better than me, actually. And I doubt it was an off day, because nobody does really good on an off day. His Lucario gave me a tough time, but it wasn't something that couldn't handled, fortunately. It'd get really close but I'd end up winning and that was more than he actually defeated me. Of course after awhile he used his Wario against me and I found out some new tricks from Wario.See, this is exactly why people shouldn't use matchup ratios.
Regardless of whether or not you rely on some mysterious number that indicates you have the advantage, if the person is better than you, you will lose.
Conversely, if said mysterious number calls the matchup impossible, and you are better than your opponent, you will win. A lot of times people post things like "Well, I thought it was 75:25, but after playing X, I'm not sure..." It's like they're proving that matchup ratios are meaningless but not realizing it. One ratio can't account for every single player of that character in the world... Some you can handle with ease, while others will simply be better players. 'Tis a fact oflifeSmash.
Fully charged PK Flash? I dunno, I'd rather stick with the good ol' dair.As for this match up versus Ness, I thought it was quite obvious that this match up is 60:40 of not 65:35. Anyway, my thoughts on Lucario are probably 55:45 his favor. Same with Samus, too. Also, really quick. If you can grab Snake off the edge and he tries to use his C4 to come back up, you can spike him OR you can PK Flash him! >:D
While dair sounds like a better idea, Snake still has the ability to uair.Fully charged PK Flash? I dunno, I'd rather stick with the good ol' dair.
See, this is exactly why people shouldn't use matchup ratios.
Regardless of whether or not you rely on some mysterious number that indicates you have the advantage, if the person is better than you, you will lose.
Conversely, if said mysterious number calls the matchup impossible, and you are better than your opponent, you will win. A lot of times people post things like "Well, I thought it was 75:25, but after playing X, I'm not sure..." It's like they're proving that matchup ratios are meaningless but not realizing it. One ratio can't account for every single player of that character in the world... Some you can handle with ease, while others will simply be better players. 'Tis a fact oflifeSmash.
This is not necessarily true. You have to be playing someone on an incredibly inferior level for you to win a match-up that's strongly in their favor, as far as Brawl is concerned. If, say, I'm worse than you but I use Sheik, I'm not doomed to lose. EB360, a better Ness than I could ever hope to be, can potentially lose to my Ness.
Match-up ratios are for matches between players of even skill. They are accurate in that respect, but if you're playing someone of a different skill level, then it can force a different outcome several times.
I would make some changes to the matchup list above also.
Wolf goes into heavy disadvantage.
MK also.
Squirtle to neutral.
Sheik to slight disadvantage
Snake also.
G&W to average disadvantage.
Charizard to heavy disadvantage.
Sonic, Lucario, and Icys to slight advantage.
I have some questions too. Why is ZSS a disadvanatge, and why are Wario and ROB so low?
Well...Utilt comes out on frame 6...If I recall correctly, the only thing grab release related crap Snake had was grab release Ftilt.
Am I correct?
a matchup ratio is how often each character will win with two players of equal skill playing at the highest level the game offers.This is not necessarily true. You have to be playing someone on an incredibly inferior level for you to win a match-up that's strongly in their favor, as far as Brawl is concerned. If, say, I'm worse than you but I use Sheik, I'm not doomed to lose. EB360, a better Ness than I could ever hope to be, can potentially lose to my Ness.
Match-up ratios are for matches between players of even skill. They are accurate in that respect, but if you're playing someone of a different skill level, then it can force a different outcome several times.
Correct me if I am wrong, but can't anybody just hold up on the analog and have an easier time getting free?How can DK only be slight counter? He is able to cargo infinite Ness.
Aside from range, tipper, grab-release, etc. stuff, I think Marth is also pretty safe on block against Ness, and while he does have some moves that are safe on block against most characters, Ness getting pushed back even just a little is pretty much making Marth safe on block. I need to check frame data, but Dash Attack seems like the quickest option Ness can do to reach Marth (or maybe it's fair), but I'm kinda doubtful.My main problem with your rebuttal SoR is that Ness vs. Marth isn't 7:3 Marth IMO...but whatever...
I'm not sure what he means by "cargo-infinite." That sounds like Ness can break free from the cargo quickly by holding up but he can still get regrabbed, which I guess isn't really an infinite because Ness is being pushed towards the stage, iirc.Correct me if I am wrong, but can't anybody just hold up on the analog and have an easier time getting free?
Sure...I'm up for some loveShould we play sooner or later? I don't play Marth, but I do want to at least demonstrate what I mean.