Remember these moves, for they can be the key to seperating them gay ICs: Spinning Bow Jab, U-tilt(if they are close to u), SH-N-airs, arrows
Okay, to fight the eskimoes, remember those 4 moves up there, for they are your main tools in seperating em if u want to lead the match in your favor. When I mean by that, I mean this:
Spinning Bow Jab: Outprioritizes ICs Squall (Side-B) most of the time, hurts reckless ICs who is more concerned at getting grabs than protecting themselves, and can knock away ice blocks without Pit getting hurt (unless you time it wrong, but what's 1-4 damage gonna do)
U-tilt: Some may not think of it the right way, but I see it here. If a reckless ICs is right in front of you, missed their dashgrab, use U-tilt. It's like Pit's fastest attack ever with its first small hitbox, being the bow out at Frame 2 (when not counting his WoI 1 frame), and it does more damage than Usmash.
SH N-air: A pretty good approach, praying the ICs arent good at Shielding this attack, but considering that there are 2 ICs, the capability of seperating them should be somewhat easy, while applying pressure too.
I constantly use this to pressure the ICs, and hoping when they get hurt, they seperate then i can take advantage and try to kill one of the ICs before they come back together.
Arrows: What's a Pit without arrows? Okay jk, bad example, but certainly not a good Pit. Anyways, this is the only move (besides Angel ring, but not Mirror Shield) that can really stop Blizzards without really putting yourself in danger. Against Ice blocks, you may have to jump though, since that wont stop the blocks from getting towards you.
Do NOT ledgecamp often, for the Ice blocks (especially desnch ones) can force you to approach. Use SH N-airs a bit for approach. Though the ICs are kinda small, try SH N-air to U-tilt if u r right on them.
-My post from AIB-
"I got info on the IC matchup, Haven, for later on.
Remember these moves, for they can be the key to seperating them gay ICs: Spinning Bow Jab, U-tilt(if they are close to u), SH-N-airs.
My 4 main moves are SH N-airs, Arrows, Spinning Bow Jab, and U-tilt. After seperating them, do what u can to keep em seperated.
Ledgecamping is bad considering the ice blocks of theirs. Spinning Bow jab almost always outprioritizes the ICs Side-B move.
More to come soon...
Oh, And AVOID FD AT ALL TIMES! My CP is Norfair."
Well anyways, we all know to avoid Final Destination against them. If they do try to do the D-throw to F-air spike to Ice Block, learn the timing, Tech off the ground and take back control.
In fact, the ICs can barely outrange the spinning Bow Jab. From what I experienced, only Fsmash and Blizzard can pass it.
Against their D-air, angle yourself NOT to be directly under the ICs, and U-air them. Edgehog when needed, and watch for a sign of them using Side-B to recover (usually when they are high above platform level) which u could probably Mirror Shield em.
Again with stages, pick Norfair or some stage with small platforms, OR stages with tilting or unstraight platforms to mess up the Ice blocks, so they will slide back and away from you.
If you wanna use D-tilt to get reckless ICs in the air, go for it, then try seperating em, while they are in the air.
I find the matchup to be either 55-45 Pit or 60-40 Pit. The ICs can barely outrange us, but we can pressure them quite well (even though we cant ledgecamp due to ice blocks) and gimp them easily compared to many other characters.