Melee doesn't have Pit, or the new stages or the new characters.
About adding melee techs...your wrong.
Hit stun is in brawl..they just allow you to attack and air dodge during it
No tripping....is this even a tech let alone a melee one?
Shield stun is in brawl...its just really low
L canceling is in brawl....only some ppl have it
So how are we adding techs instead of tweaking them to where they should be? How are all of these "techs" melee techs since they all came from 64? And how is this a melee wanna be game if the changes we are making are techs from 64 that were perfected in melee? How is brawl+ not a more competitive version of brawl separate from melee?
i have a question, kupo. Do you think that maybe we will keep advancing the meta game of Brawl until it is as competitive as Melee. Like new ways to escape old tricks?
No, we have been questioning for months if the meta game has stopped and what are the only things we see, exploits in the way the controller is configured so we can pivot as we walk across the stage? You have to understand that brawl was made with the mindset to prevent breakthroughs in the metagame from happening. They stripped this game of everything competitive. They watered down all the aspects that make this game solid so that the skill gap is small.
You won't find anything that will make combos happen, you won't have a breakthrough to l cancel moves, you won't have a breakthrough to add shield stun and because of this, the game will still remain highly uncompetitive. Its only competitive because we make it competitive...but even then, the level of competitiveness in this game is atrocious.
I am really sorry to be the one to break it to you guys...but this game fails as a competitive smash game...