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Me/Saixven/Archangel all quit Pit in 2.6b. That's 3/4 of the good active pit players. SURE SOUNDS LIKE DISCONTENT.
I have a hard time counting Gallo because he rarely uses Pit.
I was confused because BASED ON WHAT WAS HAPPENING IN FRONT OF ME NEON WAS CHOSING STAGES THAT STRICTLY BENEFITTED PEACH WHILE SILLY KYLE WAS CHOSING STAGES THAT MAKE MORE SENSE FOR LUCAS. If you watched the set in its entirety, you would have seen this, and I commented extensively on this game 4 and 5. When I spoke to Neon about his stage choices he confirmed that he had no idea what he was doing. We also talked about his lack of use of icicle. It's not that I was confused in the sense of "I HAVE NO IDEA WHATS GOING ON LOL", more of "Why are these players making bad decisions?" type of confusion.I never really follow the PM mainstream community aside from peaking into it here and there.
Of the 3 mentioned, I've only seen you play (Mizuki), I think you were commentating at one point too, about a Peach vs Lucas set and you were confused about the Stage choices.
Side-Note, but relevant. I know you don't use the 2 characters and may not know anything about them even, but when something was so observably in front of you in terms of game-flow and how the players and characters were interacting on screen, and you couldn't figure that out/were mentioning how confused you were about it, I'm not sure I want to trust your insight on Pit, even when you play the character 'good' and know him better. LOL
I'm not saying what you're saying isn't something I'll take into consideration, I'm just mentioning that it was so easy to pick-up on even if never seeing the match-up before, and that shouldn't be hard to figure out, so I have more of an urge to share insight to help rather than to collect insight when discussing here, even in relation to Pit (ATM at least, though again, I'm not saying I don't have much to learn).
Just so you know where I'm coming from when we discuss things about Pit here.
Otherwise, I really don't consider almost anyone (if anyone) 'good' in the PM community at the moment. It's subjective, but when the people considered the 'best Wolf's' have better Fox's, and barely express any dynamics in their play regarding the progressing meta-game beyond more technical fluency and systematic decision making, I highly doubt 'good' is defining, let alone people I consider 'random tournament goers that play given PM characters more often than other characters/players at high-populace PM hubs'
lol
No offense from that, but of what I've seen, there's no way I'd ever put Armada's Pit and Peach in anything more than the same breath, let alone any more than maybe a couple other sparks/sequences of play from a select few players using Pit when picking up the character at a some point. Hope that makes sense.
With that, more on-topic here...
I highly doubt if you took Pit 3.0, and took away 2 frames on D-Tilt, and made his N-Air less of a standard drill in place of a more hard-hix-box wheel, etc, that he would go from 'high-tier' to 'mid-at-best' (what is the difference anyway? the given list has 11th, top 30%, so he's like... 8th now or something in 3.0 due to the shift, or what? 11th but more characters so top 27%? lol)
Even nerfing all the 3.0 characters to their 2.6b versions, changing stage ceilings and shield-KB, I have NO IDEA how one could think Pit is 'good' now and 'bad' then, as if these things alter the foundation of what Pit does to such an extent that he functions dramatically better. Sure, D-Tilt is good, but it's still the same functioning D-Tilt, just like Fox lasers still do what they do. When it's such a small gap relative to literally everything else in the game, let alone specifics like a Pit 3.0 vs Pit 2.6b match-up or something itself, to think that it's enough to flood the player-base of the character or crush it to oblivion is absurd.
If so, then wow, but so far the last posts each of you made (Arch and Mizu) are just logical fallacies and at best, the events taken place are coincidences or group wavering due to personal issues.
haha no offense again, just pointing it out.
Edit: For other topic purposes, I'm still under the impression more ground-based DD game out of Pit is the gravitational direction, with fading low-hit Aerials if using them at all, and Side-B taking primary application after already-established pressure almost exclusively.
Wow big words for such a simple explanation...
The comparison that I'm trying to make is the cutoff between Ice Climbers and Doctor Mario. There is a significant drop in character ability between those two tiers of characters. While IC/Doc are within the top 30% of the cast, they're significantly worse than the top tier characters. This is my view on 2.6b pit. While he IS better than most of the cast, he's still notably worse than the characters above him. As of 3.0, I feel he's around the top 25% or so. while objectively a small boost, it's still an important boost. most notably, his BAD match ups got better.Some semantics first. This might clear some stuff up as it's all over the place (to me it seems anyway)
1) If 11th (top 30%) is barely-mid-tier, than where do you suspect him now #-wise? Proportionally (especially with your reference to comparing the Melee tiers) isn't making any sense, unless bottom of mid is 10th and top 5 is high or something. haha
2) The kind of discussion about how to make Pit work is actually of value, hence I made the edit. I like that stuff, and noticed the topic was going off-base, so if you want to go that direction instead of this that's probably best.
Peach's first pick, Battlefield was a neutral pick. Peach has slightly more room to work with, but Lucas has platforms, and his KO moves are unaffected. Peach won by adjusting his play to play more passively and stuff Lucas's approaches.On that topic!
By gravitating strictly to that, I was specifically referring to things like using Shield as an approach, empty jump approaches, and even Side-B cancelled to land immeditately, as baits after establishing pressure from earlier sequences. That's just some examples of things he can apply that Marth can't, but yeah, the Marth generic positioning and zones-to-be-in, and how to manage basic mobility, is something everyone caught pretty quickly.
False-pressure in close-quarters to land conversions is something relatively not in Marth's book, and it's almost Samus-like really. That's the kind of neutral Pit really needs to flourish (at least, it's an aspect that appears to when it shows up, and theoretically should but isn't prioritized significantly since the focus has been elsewhere in the general-populations development with him) , and it's still not really focused on. There's almost 'too much' room for opponents, even though he likes it too. I think the arrow-distance is still lingering in a lot of people's play, but it's closing in on the optimal neutral-game with time.
Otherwise, regarding the semantics of off-topic stuff. You might want to talk to Silly Kyle then, as he picked ideal Stages to deal with Lucas, and Neon's Stages were decent enough, not exactly benefiting Peach, that's for sure. haha
Peach needs a closed space against him, otherwise she'll play the chasing game too much, and Lucas can basically out-maneuver and out-range her for free with any room. It's like trying to fight Fox on Bridge of Eldin if she can't corner those characters. The Stages were pretty proper, and Neon's confusion if anything implies you should both discuss it with someone who knows what they're doing with Stages (I suggest SK if possible) lol
It's pretty observable in the matches too, given how the games played out. Small Stages, Peach cornered and closed in, overwhelming him and process-stock-eliminating as she should attempt. XD
Already answered this. >W>The fallacies were already pointed out, and if semantic#1 isn't cleared, you could say that is too.
It IS a big deal, SPECIFICALLY because his bad match ups are suddenly up for question. The tools he was given were the exact tools necessary to deal with Fox, Wolf, Falco, Captain Falcon, Peach, and Sheik. An answer to low %, a longer grab, and buffs to his best grounded normal/launcher, and best vertical kill.He's for sure better, and can do his Pit things with a little more flexibility, but it's still Pit things. It's not like everyone else in the game didn't get better either.
I'm not implying the Pit changes were tiny and insignificant, so even if your exaggerations are due to hype and novelty (likely combo since it's so universal), it's not a big deal.
Bluntly stating that it's what makes/breaks him in the game is just being ignorant to how everything works in application from functional-basis to meta-game, regardless of how you put it. So watch how you state that stuff, it's pretty silly.
You're making an assumption of my character as a person. Why I am admittedly a stubborn player, I'm also more than open to being wrong, and learning.Just figured this last thing was worth pointing out. It's about how examples can show how other things come into play in other areas.
The Lucas vs Peach stage thing makes a good example of something, in how you seem to get a thing set in your mind and can't sway from it, despite being 'right in front of you' or even just being uncertainly true (<important factor is how everything is worth questioning and not settling for)
Not offended. Stop being hugbox. This is the internet, and we'll likely never meet face-to-face. :VI know you could take this offensively or something, or might simply think you know the situation clearly, but I suggest using this as an example of a hint that there's likely (again, I'm only pointing this out because it's distinctly standing out in multiple areas very directly expressed through your posts) a habit you may have that tends to block you from potentially expanding and picking up on things, like the next step on your improvement in an area.
Elaborate on this. This statement makes no sense to me. Are you saying I DON'T understand the things I'm talking about despite my 12 years of experience playing competitively? Or are you saying I DO understand what I'm talking about. :|Like thinking you understand the dynamics of Stages between characters and players in a Lucas/Peach match-up, to thinking you understand the implications of a change in N-Air hit-boxes to the deep dynamics of its effects overall in an end-meta without really giving merit the applications of it's other variation. This is something everyone (you too) knows, but friendly reminders are always good and that's all this is, and I figured it was worth mentioning since it's again, observably present in every aspect of this conversation regarding the things you're stating as facts/that you know to be true, when there's really nothing distinctly or even closely exemplifying the truths, and even significant evidence against the statements.
Ever think there's something you might 'know' that might not be correct? < This is a question everyone could asks themselves more, me too of course.
Just something very noticeable if you know where to look, and it's always worth applying what you see to be a better person. Everything else is great and you're doing good so don't take that offensively. Don't feel bad/that garbage if you're learning things, but BEFORE THAT, don't be so adamant about something as simple as Stage-Selection/Move-Changes when you could possibly learn something from someone who specializes in it.
Thanks for elaborations and what-not and replies in good context/understanding too.
At 0% to 40% Pit had no real answers to crouch cancel. Now, nair functions the way Fox's drill does giving him a good way to build % at 0-40 through nair > Grab.Mizuki, when you say Pit has an answer to low %, what exactly are you referencing? Also regarding low fair on shields to dtilt / utilt: are either advantageous on block or safe from shield grabs?\
You can add me to the list of Pit players. Though honestly I don't think my inclusion matters until I win a tournament, which I intend to do next week!
Dtilt: Hits frame 6, does 12 damage, IASA on frame 27/28. If spaced at the tip, most of the cast's shield grab will actually just miss you entirely. http://www.youtube.com/watch?v=Zvn0aoQEfjw#t=0m25s I dtilt Charizard's shield. It sends him far enough away that shield grab just misses entirely. This was 2.6b, so there weren't any IASA frames on dtilt the way they are in 3.0. This is even safer now.Gotcha. If you throw out jab, dtilt or utilt after a low fair they are all faster than shield grab (frame wise) and will thus win. If they were to theoretically block the utilt or dtilt, am I safe on block? I'm pretty sure Pit gets shield grabbed if you autopilot fair -> move and they just sit in block it all. I'm by myself so I can't test this (wish PM had a record function).
dthrow > fair hits more characters at lower % with better followups.Basically the extra 'frame-stuff' just allows me to F-Air > DD with more 'advantage' since that's all I like doing anyway. lol
D-Throw > D-Air is probably my go-to starter if I can Grab early in stocks, there have been times where I've been able to D-Air > Side-B into Up-B for kills off the top, but it's pretty exclusively an early combo stringer in personal application. :/
Oh, I absolutely agree with that. Picking up on habits is one of the main things I'm working on right now. It's just that usually I only get to play with one friend of mine that uses limited characters, so when I go into a tourney and play other characters I'm not used to, I have no idea what Pit can do to that specific character and vice-versa.Sharkz: MU's is one thing, but when you play other people. You always want to learn how to play against the player, not against the character. Having knowledge of MU's, and how they work is one thing. But the majority would come from playing the other player. Having that being said! Is there any MU information you were wanting? Vixen, Archangel, or I can give pointers.
pick falco and push buttonsAny advice for the Link matchup?