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I'm not going to download a video -_-''
Oh, actually... after looking at the first part of the clip he has 2 reds, 2 purples, 1 white and 1 yellow.... but I can't seem to follow it.Fino, you don't need any earlier. At the start, he had all 6. As the stage was changing, he lost a blue.
That white pikmin of which you speak of dun exits.
Oh, actually... after looking at the first part of the clip he has 2 reds, 2 purples, 1 white and 1 yellow.... but I can't seem to follow it.
~Fino
Heal?I was messing around with the glitch in training mode.
I managed to heal with without getting rid of any of my Pikmin. It was on Final Destination.
So yeah, if this hasn't been figured out yet, your line doesn't have to be empty, it just has to be ordered properly.
(:
This was obvious I thought >.>I was messing around with the glitch in training mode.
I managed to heal with without getting rid of any of my Pikmin. It was on Final Destination.
So yeah, if this hasn't been figured out yet, your line doesn't have to be empty, it just has to be ordered properly.
(:
Damage and Knockback for Olimar's Up Smash is not determined by how far the opponent is. It is instead determined by how long the pikmin has been out. During certain frames the pikmin decreases in it's damage and knockback, which gives the illusion that this is determined by how far the opponent is from Olimar and how far the pikmin travels, when in actuality, that itself is determined by frames as well, of course. So the reason for DDD and Kirby's inhalation causing what your post talked about is because it reaches a farther distance before the frames in which the knock back and damage would decrease.i saw heal too fino and i like fliped out.
somthing stupid i just tested with DDD and the same goes for kirby is when DDD is using neutral B and sucking in you can F smash and the pikmin will rocket propel twords DDD causing the F smash to hit like it would a closer F smash. like that might have sounded confusing so let me explain it in another way, when you hit DDD with the tip of F smash it doesnt have has much knockback as it would if you were closer to DDD when you F smashed, so when you F smash when DDD is sucking in it'll knock back DDD like you would up close to him even thought your positioned further away.
I'm sorry, and I don't mean to be rude, but please use punctuation... that was all one sentence and I barely understood what you were trying to say... Are you referring to the fact that you can't use a pikmin for a smash while it's near the peak of the pluck? Look at section two about Control Zones, it will probably give you some insight on this topic.so i'm bored and i keep testing pikmin stuff and im sure we all know about pluck smashing but i just tested out charging a pluck smash and like this is prolly useless information but when pluck and imidiently charge the pikmin withh charge and hit but if the pikmin is plucked and is airborn and you charge a smash and keep charging it untill he gets in your line the pikmin wont smash
Yes, all pikmin have the exact same hight when tethering to the ledge.just got another random idea i tested and i believe to be pointless and have no dfference but i was thinking about our recovery and pikmin height, all their heights are the same except for the purples, so i go a whole line of purple and a whole line of everything else and the maximum length seemed exactly consistant. it was just a hunch, so if anyone else thoguht that i personaly dub it to be the same length for recovery. lol
Again, read section two, it actually mentions this. Have you not played on Japes much? This happens a lot actually. Not just with pikmin plucked out to the right, but pikmin thrown in that direction that miss the stage and fall into the water to the right of olimar.somthing actualy useful! i went t jungle japes and wanted to see if i plucked pikmin straight into water what would happen, i did this on the edge of of the platform all the way to the left with olimar plucking the pikmin to fall on the left side of the left platform and they all died even the blue ones but i wanted to see why they died so i positioned him to the right side of the left platform and plucked them off and they didnt die... they all kept jumping on top of the water tryign to get to olimar, mabye this has somthing to do with ghost pikmin, ledges and moving parts of a stage, mabye it's their programming to jump to the platform on corossing with the edge/side of a platform, but if there is no edge to cross there is an odd death cant 100% understand lol mabye they do it themselves idk im looking more into it
Long post with only 5 periods.
This needs more emphasis.
I'm sorry, and I don't mean to be rude, but please use punctuation... that was all one sentence and I barely understood what you were trying to say...
Agreed. The problem with the pikmin not joining the chain generally arises after a very horizontal attack (mk's dair causes it often) where you have to use it then, or you won't make it back.I always whistle after momentum cancelling. I'll whistle a couple extra times if I notice I don't have my pikmin or if I'm about to be edge guarded ^^;
~Fino
Here: http://www.youtube.com/watch?v=a_NgI2V36Q8 at the start peach falls through 'the little arc bumby thing that looks like a hill'. It's not an olimar thing, it's a stage thing.I have a replay on Rainbow Cruise with two interesting glitches. The first is VERY weird. I don't know whether or not it has to do with Oli or just the stage itself. Olimar had 5 pikmin and it was the horizontal part of Rainbow Cruise. Oli was standing on the little arc bumby thingy that looks like a hill. Peach jabs Oli, and instead of receiving the knockback, Oli just falls through the stage. Not in freefall, not in a knockback state or anything. I could use aerials and specials. But I was under the stage. I had 5 pikmin, 3 which stayed on the platform and 2 which went through the stage with me. Weird stuff.