ShadowKing
Smash Ace
So what character is the matchup where talking abouy
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Approaching both Mario bros by ground seems to be the only way to do business against them. Can't even approach Mario with thunder jolt. It gets caped 95% of the time.I think I have useful info on the Mario Matchup.First, as a pikachu main, you gotta know that now, mario is much better than in Brawl. Second, he has good combo ability, so watch out for that. Anyway, I think that you should use Pikachu's specials attacks more than his smashes, cause mario has equally good smashes(if not slightly better).Also, take advantage of pikachu's better recovery, edgeguarding, and damage output in comparision to Mario's.
Mario's moves to watch out:down-B:It's one of his most dangerous moves in his moveset. Seriously, you do not want to get hit with this move.
his smashes in general.
matchup analysis:60:40 in Pikachu's favour.
It also seems about right, if ZSS had a better neutral then maybe she could be 2nd, but she doesn't. In terms of Sheik and Pikachu's kill potential, it's close to even, but the reasoning behind me saying Pikachu has better kill power is because his smash attacks are stronger and so are his edgeguards. It's just that Sheik is so safe and has stronger combos that Pikachu can't beat her in tier list position. But in the air Sheik for sure kills harder.That's where most players put Pikachu. Pikachu having better kill power than Sheik is arguable. In the air, Sheik kills better, but on the ground Pikachu kills better. Sheik's kill set-ups from a grab are better than Pikachu's uthrow thunder. Also, Sheik can get her kills much safer than Pikachu. So I'd say Sheik is a little better at killing than Pikachu.
That's at a low percent right? If I understand correctly it means that they're forced to jump otherwise they will induce a high damage combo right?D.Air is okay: it's startup is lengthy, however, which gives the opponent a good window to counter space it.
I do not believe T.Jolt is as great as people say. T.Jolt has a very large startup, which gives the opponent a very large window to counter it; however, if you setup for T.Jolt (F.Throw > T.Jolt, for example) it is magnifcant.
I know you understand the utility of t-jolt. It's not primarily for racking up damage. It's for controlling the stage and your opponent. But yes, it's true that it can lose you stage control if used improperly.
Does it appear like the bolt is even physically connecting with them? If not, either it works because they have disjointed hurtboxes or they are fatties. I'm guessing it only works at fairly high percents?I just found out that there's a certain spot you can thunder that covers both no di and di away when you uthrow>thunder. I'm thinking it only works on fatties though. I've only done it on DK so far.
Shield advantage changes after the patch.I just collected some shield advantage frame data. It shows how safe/punishable our moves are when we hit the opponents shield. These numbers may change depending on the staleness of the moves. Your opponent gets an extra +7 frame advantage if they're doing an OoS option.
fsmash 18% - 22
fsmash 12% - 21
fsmash 15% - 27
usmash 14% - 22
usmash 13% - 21
dsmash - 37
dtilt - 2
utilt back - 11
utilt front - 9
jab - 12
ftilt - 13
auto cancel dair - 10-22
dair landing - 26
bair landing - 16
ff fair - 8-11
QA2 - 21-23
Pikachu is new sheik confirmedA perfectly auto-canceled fair is +1 (or -6 with oos) for Pikachu. This is almost as good as Sheik fair.