Hi guys! New to SmashBoards, but definitely not new to Smash itself. For my first major post, I figured I'd contribute to the thread by adding the match-up I experience most often. I didn't see this match-up covered here, so I figured adding it would be good!
INTRO:
Alright, so many people are aware that this match-up is absolutely terrible, in most circumstances for Captain Falcon. Not too bad on stage, sure, but off stage it's a free win for a competent Pikachu. I myself am a Captain main, and the person I spend most of my time playing with just happens to be a rather skilled Pikachu player (lucky me...). In this post, I'll be going over the match-up as in-depth as I can, but please remember that this is from my perspective: I do not play Pikachu, so most of you reading this know far more about him than I do. I may get some things wrong when it comes to his info, feel free to let me know in a nice way; I'll correct it ASAP!
Alright, enough blabbering...onward!
THE NEUTRAL:
Advantage: Captain Falcon
The neutral stance is one of the only times in the match where I believe Captain Falcon has the advantage, if only slightly. On the ground, Captain Falcon has more mobility than the electric rodent. His run speed is the second fastest in the game, where as Pikachu is stuck down at 15. Also, the Captain's dashing animation is top-notch, giving his foxtrots and extended-dash-dances (EDDs) simply amazing (seriously, if you aren't doing these as Falcon, it's time for you to hit the lab). Captain Falcon has the best dash-grab, and (when properly boost-grabbing) can out-range the mouse's d-tilt if timed properly.
To make up for his (comparatively) slow speed, Pikachu has Quick Attack as an approach option. This move, staying true to its name, is extremely fast, and can be used to catch an opponent off guard. Captain Falcon is a fast-faller, so hitting a quick attack can easily combo into several tilts or aerials, or even a USmash for follow-up. However, this moves becomes predictable if used too frequently, gets stuffed by literally all of the Captain's aerials (including the Knee...ouch). Getting hit out of Quick Attack by a well timed NAir means easy combo damage at low percents, and getting hit by a BAir can result in an edge-guard situation. Obviously, getting stuffed by a Knee is sure death at higher percents, but this is extremely risky for for Falcon, and should be used rarely if ever.
Captain Falcon:
- Space with short-hopped NAirs and BAirs, while avoiding UAirs if Pikachu is grounded. He is half your size, and hitting a UAir on him while he's on the ground requires nearly frame-perfect inputs.
- BAir will true-combo into a dash-grab at low to mid percents, while a NAir will lead into another NAir or a UAir. Use this for damage ramp.
- Use EDDs to remain unpredictable, but avoid overusing them. A good Pikachu may see this as a good time to Quick Attack and engage, and your Dash-Attack just gets stuffed by it.
- Try and avoid becoming grab-happy. Pikachu can simply duck under your grab and punish. If they consistently do this, mix it up with the occasional Dash-Attack.
- If Pikachu uses an aerial on your shield try not to Shield-Grab. Many of the mouse's animations leave him low to the ground, and impossible to grab. A low-angled FTilt is your best bet here.
- DThrow to Knee works between 30-50 percent depending on the opponent's DI. Try to condition Air-Dodges, then bait and punish.
Pikachu:
- Try not to stay on the ground too much: this is what the Captain wants you to do. Empty-hopping is your best bet, as it threatens a Quick Attack.
- If Captain Falcon approaches you while you are mid air, a fast-falled FAir can combo into a grab. If you are grounded, you best bet is a mix of DTilt, FTilt, FSmash if you have time, or a Spot-Dodge. Mix it up.
- Many of your moves trip at low percents, leading into grab combos. Stay on the look-out for opportunities.
- The occasional TJolt is fine, as it can screw with Captain Falcon when he is spacing with EDDs. Watch for his reaction: he may be baiting you to use it more than once.
- Quick Attack combos into UTilt at low percents. The Captain is a fast-faller, so you can string several of these into a few aerials for massive damage.
EDGE-GUARDING AND OFF-STAGE:
Advantage: Pikachu
Offstage has never been a good place to be for Captain Falcon, and this match-up offers no exceptions. In fact, there is almost nothing the Captain can do in this situation to prevent his death, aside from mixing up the height at which he recovers (and occasionally using Raptor Boost instead). Because of this, I will only make a section for the mouse. If you want a tip for Falcon in this section, here you go: STAY ON OR OVER THE STAGE STAGE. Just try and time a solid FSmash, USmash, or UTilt. If you want to chase off stage, avoid going for air-dodge reads (unless you are above Pikachu, then you can bait for a spike), and instead just throw out fast hitboxes with BAir and NAir. Delaying because you are trying to bait will just give the mouse a chance to kill you off-stage instead.
Pikachu:
- If Captain Falcon is recovering low, just fall with BAir. Congratulations, you just killed him. DO NOT FAST FALL. If you do, you will likely SD.
- The Captain, knowing that below stage-level is dangerous, will often recover high. Punish with FAir and Thunder.
- LEARN TO TECH. If you miss a falling aerial and he catches you with Raptor Dive, and you don't tech, you may die. Excuse me, if you are above 60 percent, you WILL die.
- If the Captain recovers with Raptor Boost, FSmash. Nothing to it.
Seriously, that's all there is to say when it comes to edge in this match-up. 9/1 in favor of the rodent is giving the Captain too much credit.
STAGES:
Captain Falcon:
Smashville
Final Destination
Dreamland
Battlefield
Pikachu:
Town and City
Lylat Cruise
Delfino Plaza
Halberd
Fine For Both:
Castle Siege
Duck Hunt
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And that's about it! I may comeback someday and add somethings as I learn them (like frame data), but for now I'm going to call this complete. It should be noted that this guide is intended for people who already have a decent understand of both characters individually, and is not entirely new to the game. If you have in corrections, questions, comments, or concerns, just let me know!
Thanks for reading, and good luck in your games!
Atlas.