Eonn
Smash Apprentice
Any chance the OP could organize all the matchup information into the first post? Also, tips vs Luigi?
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I have an idea. We could have a post like a directory so people can access the current information (it'll list links to the desired discussions). But we'll still reserve the OP for the annual edits like you said.I would say that it would be smart to compile all of the info we have listed, but that is a lot of work, AND lets face it. In 2 years we are going to look back at this info and say... "Wow, what were we thinking?!? That is hilarious how clueless we used to be"
If we organized the info onto the front, it should probably be done annually imo. Just refreshed every year and delete anything that seems outdated.
It is completely up to the OP though. I would not blame them for not wanting to do it, that is a ton of work for just a small discussion thread. But it would be pretty cool, especially if ESAM's advice was added to the OP... One of these days it will get annoying to search through these threads looking for that.
Imo the one you played here is mixing it up, but should be using spring after he notices that you are shielding every one of his spin dashes. Spring is used after spin dash on shield by many sonic players so that they cannot be punished by an aerial out of shield. The spring comes out and will hit the shielding player if they try to jump out of shield to punish sonic. Obviously, doing this every time becomes predictable, but I feel like that is the safest option for sonic to take.EDIT: You say they'll always spring after spin dash. The one I faced would often nair or uair my shield, and very occasionally jump and homing attack my shield. Is spring just the default option and this one was doing mixups or is it suboptimal play to not spring [incidentally, I felt I was able to decently punish homing attacks, I'll have to work on punishing landings... just like HSB, grabs, and maybe SH dair if I read an airdodge or what? Also sorry for so many questions...]
esam talked about luigi in an earlier pageAny chance the OP could organize all the matchup information into the first post? Also, tips vs Luigi?
Alright, I'll go find it.esam talked about luigi in an earlier page
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Anyways how badly does Villager get shreked by Pika?
depends on your pikachu, honestly with out the use of an effective QA villager can keep pika at a distance, what makes pikachu good against villager is that his QA can get in close, already pikachu has the advantage cause his tilts come out pretty fast, as well as his grab. pretty much after that pika can get the opponent in the air and start his usuall combosSeeing as ESAM has the Villager MU as 65:35 I'll just drop this question again
Funny that I was just using bair after being bthrown by a Sonic to not stop holding toward the stage while escaping tumble...So here's a small tip on surviving certain bthrows a little longer. Notice how some bthrows knock you off stage with your back facing the stage? If this happens, hold towards the stage and mash A so your bair comes out. The start-up frames from bair moves Pikachu towards the stage a bit allowing him to survive about 5% longer. This works against Ness, Sonic, Peach, Shulk, and Captain Falcon. I'm just going by memory so there might be 1 or 2 more characters I'm forgetting. Don't try this with fair when facing the stage though! This actually kills you a little earlier! And here's one little random fact. Pikachu has two different knock back animations. One where he's spinning and the other where he's not. His spinning animation can kill him 1% earlier if he's still in it when he reaches the blast zone. It's completely random as far as I know. And I only tested this when he was facing the stage. It could be different when he's facing away.
Survival percents with each move:Funny that I was just using bair after being bthrown by a Sonic to not stop holding toward the stage while escaping tumble...
Does dair or uair or nair do anything positive or negative to help? And do you have any data on simply using double jump or Skull bash/Heavy Skull Bash like this? If you don't you don't, but if you do it'd be amazing if you could share it with us.
Basically always use dair unless we know bair is the right choice [since dair won't KO you sooner but might make you live longer, at least from the Luigi data]. Thank you very much!Survival percents with each move:
Sonic Bthrow - Training Mode
Bair - 139%
Dair - 132%
Nair - 132%
Uair - 131%
DI only- 130%
Air Dodge - 129%
Fair - 128%
Side B - 123%
*Sonic's bthrow has Pikachu's back facing the stage after being thrown so using bair while DI'ing helps you live much longer here.
Luigi Bthrow - Training Mode
DI only - 121%
Dair - 121%
Uair - 120%
Fair - 118%
Nair - 118%
Air Dodge - 116%
Bair - 114%
Side B - 112%
*Luigi's bthrow has Pikachu facing the stage after being thrown so it's best to just DI. Using any move will just kill you earlier.
So i know this is a struggle, but i recently came in contact with a pest villager, and we go back and forth in matches, but he seems to roll a lot, and i cant seem to punish it cause he spams Dsmash when i'm close, so any advice on how to deal with villager? btw he is good and using platformsSo Skull bash helps us live longer?
I don't think quick attack beats spin dash at all, in fact it's a terrible move in the mu imo. Spin dash is an active hit box as it moves across the stage meaning pika can't move through it and gets hurt if pikachu touches it (robs gyro, any first rapid jab and projectiles) so not only does it make it bad against spin dash but sonic can easily punish any quick attacks on shield because he's ridiculously fast and can get to pika if he can predict your landing. I'd recommend staying in shield and mainly using UAir t-jolts and dair in the mu for safe but effective pressure since sonic can punish you everytime you overcommitSadly I have online played 1 sonic offline. Quick attack beats spin dash outright though, I know that for a fact.
Dtilt would not be reliable against sonic though. The reason that spin dash is such a good move is not because it has high priority (It's priority is terrible), but because it is so fast and almost impossible to actually react to.
Ftilt is a long lasting hitbox, so I do think that is worth testing.
Sonic can only spin dash forward, so if you cross up his spin dash on reaction... Would that be punishable?
I would think it would be if they read it (Since spin dash is shield cancel-able, sonic could probably dash attack us out of shield)
Maybe I am not the best one to talk about this though... I don't have any sonic experience, i just know how sonic works since I used to play him a bit
It's best not use any aerial at all. Not using an aerial and dair give the same survival rate, but using dair can cause you to die early if you don't use it right.Basically always use dair unless we know bair is the right choice [since dair won't KO you sooner but might make you live longer, at least from the Luigi data]. Thank you very much!
Wait... what?It's best not use any aerial at all. Not using an aerial and dair give the same survival rate, but using dair can cause you to die early if you don't use it right.
Unless you tested it, two people have just straight-up said the opposite, and they're hardly likely to completely lie for no reason. I have had stuff going on and haven't found someone to help me test it with them, but I'm doubtful they'd lie.Weavile493 said:I don't think quick attack beats spin dash at all, in fact it's a terrible move in the mu imo. Spin dash is an active hit box as it moves across the stage meaning pika can't move through it and gets hurt if pikachu touches it (robs gyro, any first rapid jab and projectiles) so not only does it make it bad against spin dash but sonic can easily punish any quick attacks on shield because he's ridiculously fast and can get to pika if he can predict your landing. I'd recommend staying in shield and mainly using UAir t-jolts and dair in the mu for safe but effective pressure since sonic can punish you everytime you overcommit
I have had a ton of Sonic experience recently at my locals as there are at least 3 different Sonic players there. I can say from experience that QA does beat spin dash some times. I think it depends on whether the spin dash was charged or uncharged.Unless you tested it, two people have just straight-up said the opposite, and they're hardly likely to completely lie for no reason. I have had stuff going on and haven't found someone to help me test it with them, but I'm doubtful they'd lie.
Also QA is a terrible move in precisely zero MUs. It's also a good move in all of them, leaving Pikachu more mobile than basically all of the cast and able to safely take center stage vs anyone who overcommits when trying to cover your ledge option.
Yes, it's extremely annoying to play Pikachu dittos. I always switch characters if my opponent is playing PikachuIt's really annoying in the ditto though [from what I've heard, haven't played the ditto with a Pika main myself].
Dairing and not dairing both have you living up to 121%, but having to dair means you have to let go of your DI towards the stage for a few frames and if you spend too many frames trying to dair, you will die earlier. So there's no point in trying to dair when it gives you the same result as just DI'ing without using aerials.Wait... what?
Maybe I should just not ask you to explain, but... now you've left me confused.
I'll bair when I'm Sonic bthrow'd, but I don't know what your "don't dair" means in the context of this chart...
I c-stick the dair... I don't c-stick most aerials but due to c-sticking dair being the 100% fastest method to do a fastfall aerial in that game I just flicked the c-stick down for this.Dairing and not dairing both have you living up to 121%, but having to dair means you have to let go of your DI towards the stage for a few frames and if you spend too many frames trying to dair, you will die earlier. So there's no point in trying to dair when it gives you the same result as just DI'ing without using aerials.
I'm not 100% sure on this but using your 2nd jump can help you live longer. But most of the time you're in hitstun for too long to even use it.
Predict the D-smash with an aerial to punish, or shield it. Just use basic RPS options to get around other basic options, especially if you notice his habits. It should be easy to punish (Especially if you have customs since you can start an infinite if you punish a D-smash with a T-wave.So i know this is a struggle, but i recently came in contact with a pest villager, and we go back and forth in matches, but he seems to roll a lot, and i cant seem to punish it cause he spams Dsmash when i'm close, so any advice on how to deal with villager? btw he is good and using platforms
Lol xD I faced a good Pika online and we had several matches, I was playing Zelda mostly, but also Kirby.
I think this MU for Zelda really isn't as bad as it may seem, NL is definatly helpful because Pikachu loves to rush you and constantly keep pressure, it's a great get me off option and it is really good at countering QA I think.
I think he won slightly more overall, but yea these characters can actually do something, I also think her Nair is best used here,
Fsmash also needed for spacing and Dsmash for its speed if you can at least try to punish(his ariels do surprisingly have a lot of lag with fair being the main exception.) Though obviously it was still hard to punish nonetheless. But it was very fun, though arguably I had a somewhat easier time fighting him when I was Kirby.
You have any tips for Pika dittos? I played on FG (yes FG) earlier and beat my opponent's luigi and falcon with my Pika, he seemed to have pretty good knowledge of the characters and was playing a really fast pace, then he switched to Pika and it was just weird it threw me off and he destroyed me like 3-1. I beat him with G&w of all characters 2-0 lol, so idk u have any tips basicallyYes, it's extremely annoying to play Pikachu dittos. I always switch characters if my opponent is playing Pikachu
I'm not a top player by any means, so maybe someone else could help me out on this one. But in my opinion, you play the character, and therefore should know the character's strengths and weaknesses. You know what kind of set ups your opponent will likely be looking for, and you should know how to avoid them. You also know which moves are punishable and which ones aren't.You have any tips for Pika dittos? I played on FG (yes FG) earlier and beat my opponent's luigi and falcon with my Pika, he seemed to have pretty good knowledge of the characters and was playing a really fast pace, then he switched to Pika and it was just weird it threw me off and he destroyed me like 3-1. I beat him with G&w of all characters 2-0 lol, so idk u have any tips basically
Idk about edge guards her UpB is super far reaching and very safe(generally, depends on stages, I swear some with those STUPID curves or whatever always screws me up.)Pretty much the only thing that Zelda has for her in the MU (From my exp playing against nairo) is up-b OOS. Her pressure is pretty nonexistent in the MU since Pika is so short and she can't really get any combos or strings because...well she's zelda. Pikachu can still get a lot of combos and edgeguards off, but sometimes you will die at 50 to up-b.