Angiance
Smash Lord
Really? What about offstage U-Air > Thunder?
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At this point I'm still trying to persuade myself to pick up ICs (never), Dedede (probably never), Game and Watch (...possibly?), or Kirby (maybe). Then I could indeed use the hammer.1Pokemastr said:Are you suggesting the all mighty Thor to NOT use the Hammer ?
Just shieldgrab them. I'm pretty sure shield grab is frame 6 or 7 while drop shield -> grab takes like 14 frames because of the seven frames of lag in dropping a shield. Or is this data inaccurate?Ookami Hajime said:the person with common sense will drop shield and grab first.
When I said drop shield and grab, I meant shield grab. Nobody typically drops their shield THEN grab. I don't know the data for shield grab/shield drop, my friend. Let's assume you're correct, hahaJust shieldgrab them. I'm pretty sure shield grab is frame 6 or 7 while drop shield -> grab takes like 14 frames because of the seven frames of lag in dropping a shield. Or is this data inaccurate?
Well he's pretty good, but Kirby actually legitimately gets these strings on almost any character (even including MK, and bigger targets have it worse) if they don't SDI out of like the first two hits after the grab or so. Kirby has a reason to get grabs at low percent - the uair is pretty much guaranteed (I have yet to figure out how to DI fthrow to avoid it) and if I don't SDI the uair enough I eat a lot more percent (a reversed utilt and a bair, sometimes an extra bair for even more percent if I really mess up).Angiance said:Also, if your Kirby player's skill outshines the actual character, then it's completely different issue wise
I don't know how to play DK... I'm considering learning Marth (I also like just playing around with Marth, maybe really putting in effort would help me out for this MU...). And DK's even with Kirby, same as Pikachu, so... do you just feel more confident with better zoning thanks to bair and more weight?1Pokemastr said:I'm actually not sure what to do against Kirby outside of playing Dk.
But then you post stuff like that without a question or answer...Angiance said:Why ignore me? I'm not THAT bad, Mr.Top Pikachu
Wait how do we prevent the auto-sweetspot (how do we stop them from up+b to the ledge)??? It seems like he'd just up+b to the ledge... or are you saying grab then pummel, then gimp him after (footstool, nair, something...)? Sorry, this statement just confused me... is there a video of this being employed so I can better see what you mean?ESAM said:Don't forget that grabbing him out of up-b will not refresh his jumps so pummeling until release and then waiting for another up-b is pretty busted
Well said.Well he's pretty good, but Kirby actually legitimately gets these strings on almost any character (even including MK, and bigger targets have it worse) if they don't SDI out of like the first two hits after the grab or so. Kirby has a reason to get grabs at low percent - the uair is pretty much guaranteed (I have yet to figure out how to DI fthrow to avoid it) and if I don't SDI the uair enough I eat a lot more percent (a reversed utilt and a bair, sometimes an extra bair for even more percent if I really mess up)
I mean, I find it hard to believe you're more comfortable against MK and King Dedede with DK over Pikachu... or maybe I'm just being obnoxious and don't realize it.PZ said:I got to be honest, I would feel more comfortable fighting anything as DK regardless of experience or stage than with pikachu. Fear factor/no fear of death so good.
I'm pretty sure it's a reliable way to mess with Diddy Kong's recovery (like Luigi's down+b). I think it also intercepts Falco's side+b quite nicely, and I think the fact that the duration is longer than fair makes it ideal for these tasks.Ookami Hajime said:if anyone could tell me any other efficient, legitimate uses for b-air other than improvisation or panic aerials, please let me know because a move that cute has to be useful. A distraction in doubles possibly?
There's not much more to say about bair. It's one of Pikachu's least useful moves. Use it as a mix up sparingly.I'm pretty sure it's a reliable way to mess with Diddy Kong's recovery (like Luigi's down+b). I think it also intercepts Falco's side+b quite nicely, and I think the fact that the duration is longer than fair makes it ideal for these tasks.
More advice on this from others would be appreciated by me as well, but these are uses for it I think work quite well.
Are you saying I got the main uses down (Diddy/Falco gimps), or that these aren't good uses of it either? I know bair lasts longer so it's easier than fair in some ways for these things, although fair can do these with good timing. Also I'd need to check data on shield stuff, but since bair hits 8 times and fair only hits like 5, it might be a better move if their shield is way worn down for a shield stab? That said, the pitful knockback means one is probably punished for doing that... they'd need to be high percent for this to matter, and probably near the edge for it to actually give anything more than like 6%.M1Kt3R 3 said:There's not much more to say about bair. It's one of Pikachu's least useful moves. Use it as a mix up sparingly.
If anyone can think of a situation in which SH bair is useful I'm all ears. Against recoveries maybe, but I know there are plenty of better options.
Incidentally, people are always like "DK can't be KO'd" but that's at least in part because people stale moves too early... here's a video showing a properly played Falco has no problems KOing DK... (just the first match)PZ said:Yea DK vs D3 is just the most unfair mu I can possibly think of aside from kirby vs falcon and samus where your moveset means nothing (the crouch is too stronk). DK vs MK is more comfortable for the sheer fact that outside of gimps he can not kill you.