Angiance
Smash Lord
Well, if anybody has questions about ANYTHING Brawl-Pikachu related, they should ask here; they'll get up-to-date info after all, since it's live(ish)
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TOTALLY agree - Angiance, your idea seems fine and dandy until you play a Peach... or some other character I guess, but the movement is radically different for Peach given her float game and how she can get off the ledge meaning if you don't know how she gets off the ledge (some sort of "lift" thing I saw in a couple videos) then you'll end up hitting her shield at least a couple times and eating punishment. Also her float can mess you up because she can float over most of our ground game (Except maybe weak usmash and utilt) and still dair us (although if they're too high we can possibly crouch). This is a very basic example but I think you get the point, at least sort of.ESAM said:You're actually completely incorrect...the reason there are "match-ups" is because of the difficulty of playing against that character considering both character's strengths and weaknesses...to say knowing your character mitigates their advantages/disadvantages is silly.
It took me too long to realize this but the match-up becomes much easier once you learn that you can easily bait his fair since fair is usually the majority of marth's game. If you powershield the fair you have so many options at that point that it's bound to make the Marth player sweat.Also, question: Any tips for dealing with Marth fair (especially SH fair where Marth falls away after the fair), or a place where it's been hashed out?
Aggro really, really hard. Snake is strong but very slow. Never forget about your CGs on him and refrain from jumping overhead of him due to his nasty u-tilt. And, as always, powershield what you can and attack when you do. Watch some Esam vs Snake videos.How do I deal with the Snake Mu ?
Jolts obviously and run up shield/Spot dodge are good options against snake because a lot of snakes will impulsively u-tilt or f-tilt when someone runs at them; Free grab.Your advice is way too general to be any REAL help, it's literally common knowledge to block moves and punish them, also common knowledge to use the CG when possible.
What I'm interested in is jugging him, trapping his landings, covering his get up options.
Not the obvious answers anyone with a brain can figure out just by looking at the screen.
The jump cancelled or roll cancelled version? Some/very few characters have longer jump cancelled glide tosses.Snake can glide toss, MVD does it.
Eh, maybe... like, maybe it's -1, but the CG is kind of why it makes it -2, or else Snake wouldn't have to be nearly as grab-safe given that we don't have real KOs throws on him... also he kills us about 1.3X as fast if we're not gimping him (we die at like 110%, he dies around 140% if we're fortunate).Angiance said:I feel like it's a bad MU for Snake, even without the CG
Oh I only turnaround b them (I didn't quite write my last post right in that regard). Is it worth learning b-reverse and wavebounced t-jolt or does it ultimately not help our camping game much? I don't think I see ESAM do it a lot... (or someone show me a link where he uses this some, I just don't recall ever seeing it). Actually I only really can think of times when Trela's wavebounced Aura Spheres (because Trela is [was, since I think life got in his way] awesome) and Lucas wavebouncing random stuff for recovery...Player -0 said:If you can B-Reverse and Turnaround B a neutral special you can wavebounce it.
If you wanted to do something like:Oh I only turnaround b them (I didn't quite write my last post right in that regard). Is it worth learning b-reverse and wavebounced t-jolt or does it ultimately not help our camping game much? I don't think I see ESAM do it a lot... (or someone show me a link where he uses this some, I just don't recall ever seeing it). Actually I only really can think of times when Trela's wavebounced Aura Spheres (because Trela is [was, since I think life got in his way] awesome) and Lucas wavebouncing random stuff for recovery...
MK's shouldn't/won't be using third hit of F-Tilt unless they hit the first 2/know it's going to hit. MK's usually D-Tilt/F-Tilt into retreating Fair if you try to approach anyway.I've said before that Pikachu actually has the > capability < to survive at ridiculous damage, due to the high evasion/swift attack rate
MK's tilts are fairly incredible, but have that transcendent property, and lack vertical range (except the third hitbox of F-Tilt): if you can predict it, dash into his range and shield, then OoS a SH N-Air, Grab or JC U-Smash; FH T-Jolt can counter both tilts of course
QAC can take days to perfect, it took me a straight 4-5 hours a day
Did you really have to type 2 paragraphs to explain that my advice sucks? I stated that you should aim to powershield his attacks especially up close and utilize the CGs and how to avoid his notorious u-tilt. Others here reiterated some of the points I made and you took no issue with it. Yes, my advice wasn't as full and informative as I'd usually make it but as I recall I was in a rush. I have had plenty of thanks in the past from other boards for teaching them about Pikachu and this board about other characters, some of it posted on my visitor page. Be thankful for all your feedback. My one regret is not mentioning how effectively Snake can be juggled. The juggling move of choice, of course, is the u-air.Your advice is way too general to be any REAL help, it's literally common knowledge to block moves and punish them, also common knowledge to use the CG when possible.
And Snake isn't slow at all, maybe his fsmash which shouldn't be used, but that's it.
Also the video comment isn't helpful either, I know enough to watch videos.
What I'm interested in is jugging him, trapping his landings, covering his get up options.
Not the obvious answers anyone with a brain can figure out just by looking at the screen.
I and others were speaking about the Pikachu vs. Snake MU from the perspective that you know little to nothing about it because you didn't ask about a particular aspect within the MU until after advice was given. In contrast, Thor asked about a particular aspect in a particular MU and therefore got a specific answer.Yes, I took two paragraphs to explain why I don't like general advice, then proceeded to ignore the rest of the general advice.
Luigi Mu in a nutshell ? Go!