• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Pika Q&A/FAQ Thread: Ask a Quick Question, Get a Quick Answer!

Ookami Hajime

Smash Ace
Joined
Apr 9, 2013
Messages
697
Location
Orlando, Florida
You guys should stop =I You know, it was cute at first but then I find myself reading the same thing over and over again. ESAM, you should probably just ignore everything Angiance says. Angiance, you can do the exact same thing. If you guys dislike each other as much as you seem, you are better off not associating with each other so much! =o

For the record, Angiance, V115 is a top ZSS .-.
 

Mr.Pikachu

Smash Journeyman
Joined
Jul 29, 2013
Messages
209
Location
Dallas, Tx
NNID
EzioJett
I was messing around playing Diddy kong and pikachu. Can anyone tell me what's the diddy MU with pikachu?
 

M15t3R E

Smash Master
Joined
Sep 15, 2008
Messages
3,061
Location
Hangin' with Thor
I was messing around playing Diddy kong and pikachu. Can anyone tell me what's the diddy MU with pikachu?
The Diddy MU is all about stopping Diddy's banana game. More often than not you should just toss the bananas off stage and then go after him. However, you wouldn't be wrong to utilize Pikachu's extraordinarily long glide toss sometimes.
Are you asking who wins?
I'm pretty sure that Pikachu is -1 against Diddy.
Unfortunately. It's one of the few MU's that we cannot even claim to go even with the character.
 
Last edited:

Mr.Pikachu

Smash Journeyman
Joined
Jul 29, 2013
Messages
209
Location
Dallas, Tx
NNID
EzioJett
LOL omfg didn't notice I was on the wrong layer of posts until now...I wuz like wtf and then I see all of this...sorry about the triple post
 
Last edited:

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
Pikachu is a character that is sub-par with items and our slow item throws make it difficult to play around Diddy well. I haven't played a diddy in tournament since ADHD at MLG2010 (I think it went to game 3) but when I've played firendlies it hasn't been that bad. Pikachu has really good pressure and if you do it when they don't have a banana you can punish diddy pretty hard on stuff. If only our item throw wasn't absolutely terrible
 

Thor

Smash Champion
Joined
Sep 26, 2013
Messages
2,009
Location
UIUC [school year]. MN [summer]
ESAM, does Pikachu have generally terrible item throwing, or just a bad glide toss? And what exactly do you mean by bad item throwing? I mean, his forward glide toss seems a bit slower than Diddy Kong's, but he certainly seems to throw items straight down just fine... also can't we just z-drop stuff if it's so bad anyway?
 
Last edited:

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
His glide toss is godlike. His item throw is slow. We havef a decent item down throw and z drop is the same for everybody. However, using them in any type of way other than down/z-drop is bad for Pikachu since it is just slow, and normally you are trying to throw bananas away from diddy so he doesn't have access to them, so having a slow throw sucks
 

hell-dew

Smash Apprentice
Joined
Oct 27, 2009
Messages
183
Location
Ontario
I spend a lot of time messing with bananas and diddy kong Its true our item toss sucks but i found there were some pretty neat mixs up with them. LIke you can QAC into Zdroped tosses into air as a random mix up. Be really careful though fighting diddy our trip animation is crap making it really easy for diddy to mess us up with 2 bananas. Be VERY aware of this he will murder you with his dribbles.

i have a question why do pikachus hate lylat in general? and what do people think of yoshis. Ive started practicing on lylat and i found getting used to the distance on platforms and the way various moves work while the stage is in its various transitions to be very interesting. the main problem i can think of is how it screws our recovery over i hate skull bashing on this stage i try to not do it as much.

and i was wondering about the ledge canceled QA to Fsmash is that a full hop max distance QA into ledge to fsmash?

my other question is what kinda kill set ups do you guys like. I have a stupid amount of trouble killing off a lot of players despite playing fairly evenly in the match damage wise sometimes outpacing then getting creamed due to not being able to score kills. I know the kills moves but what are some situations you like using can be any MU or situation/stage. IE I see falcos love upsmashing when your climbing off the ledge i see them kill with this all the time.

lol V im done.
 

Angiance

Smash Lord
Joined
Apr 2, 2012
Messages
1,902
Location
Knoxville, TN
Not good enough? V115, your pikachu is probably just roadkill, psh...the entire planet pisses on your pikachu

Where did you hear of pikas hating Lylat, Hell-Dew?

YI has that middle platform for us to QA around, so that's pretty nice...like, that stage's main gimmick is the funky platform

KO
Jab > Trip > U-Smash is legitimate (but it's a gamble)

U-Tilt is extremely good as a KO setup to Thunder, and it's faster, safer, easier to react to, and harder to DI than U-Smash (I recommend it over U-Smash)

If you want U-Smash however, you're gonna need to condition your opponent to SH, which is done by threatening them with D-Tilt, or FH T-Jolt

If you want an F-Smash, you're going to need to catch them as they're landing; make them AD by just SHing, since they don't wanna get hit by N-Air
 
Last edited:

Angiance

Smash Lord
Joined
Apr 2, 2012
Messages
1,902
Location
Knoxville, TN
Warning Received
Your so damn sad and lonely that you feel the need to come here and post pointless **** to get a response...I mean damn, come on man :/
 

1PokeMastr

Smash Champion
Joined
Dec 10, 2009
Messages
2,251
Warning Received
What happened to your gay act ?

And it wasn't pointless, the main point of Yoshi's is for you to do something reckless offstage and have Steve save you.
 
Last edited:

M15t3R E

Smash Master
Joined
Sep 15, 2008
Messages
3,061
Location
Hangin' with Thor
I spend a lot of time messing with bananas and diddy kong Its true our item toss sucks but i found there were some pretty neat mixs up with them. LIke you can QAC into Zdroped tosses into air as a random mix up. Be really careful though fighting diddy our trip animation is crap making it really easy for diddy to mess us up with 2 bananas. Be VERY aware of this he will murder you with his dribbles.

i have a question why do pikachus hate lylat in general? and what do people think of yoshis. Ive started practicing on lylat and i found getting used to the distance on platforms and the way various moves work while the stage is in its various transitions to be very interesting. the main problem i can think of is how it screws our recovery over i hate skull bashing on this stage i try to not do it as much.

and i was wondering about the ledge canceled QA to Fsmash is that a full hop max distance QA into ledge to fsmash?

my other question is what kinda kill set ups do you guys like. I have a stupid amount of trouble killing off a lot of players despite playing fairly evenly in the match damage wise sometimes outpacing then getting creamed due to not being able to score kills. I know the kills moves but what are some situations you like using can be any MU or situation/stage. IE I see falcos love upsmashing when your climbing off the ledge i see them kill with this all the time.

lol V im done.
I don't like how Lylat and Yoshi's screw up my chaingrabs and QAC.
 

Ookami Hajime

Smash Ace
Joined
Apr 9, 2013
Messages
697
Location
Orlando, Florida
@ Angiance Angiance : You are prone to being trolled because of your nature, my friend. You let people get to you. Practice disregarding people's statements and you'll be much less irritated by what goes on this thread, I promise.

@V115: Do you have a Pikachu? I never knew that! ^^ I've only see your ZSS and it's very impressive!

@ M15t3R E M15t3R E : For the record, I hate lylat as a stage in general. It's ugly and a nuisance to play on, no matter my character. Because of the slight tilting, recovery is a bit more of a hassle, and the platform placement is pretty annoying. On the other hand, I don't really mind Yoshi's, haha. Just enough space and nothing that really gets us killed.

@ hell-dew hell-dew : See above for opinion on Lylat and Yoshi's ^
My favorite kill set up is landing trap u-tilt>thunder. Jump up to bait an air dodge and then fast fall and u-tilt. This works well with grounded thunder as well because they end up air dodging right in into thunder's sweet spot. D-throw>read-f-smash is a common one people will tell you. Pummel release puts people on edge at high percent so you could easily read a roll and u-smash. There's plenty more that I can't think of right now lol
 

infiniteV115

Smash Hero
Joined
Nov 14, 2010
Messages
6,445
Location
In the rain.
Yeah I used to secondary Pikachu actually, but I barely used him in tourney (cause my ZSS has always been much better so it was always the superior choice) but I've sort of dropped him. Closest thing I have to an accomplishment with him is taking Ally's Snake to last stock lol. In other words, I haven't beaten anybody good with him XD

My love for Pikachu has faded, maybe I'll try picking him up again or something. Still like to come to this thread though, cause it's funny

On topic I guess, back when I played Pikachu one of my favourite kill setups was to hit a grounded opponent with sh uair, then land with an airdodge and punish their airdodge landing with fsmash. If my marvelous list of accomplishments is grand enough to grant me some credibility on this topic, then that's my input
 

Mr.Pikachu

Smash Journeyman
Joined
Jul 29, 2013
Messages
209
Location
Dallas, Tx
NNID
EzioJett
Yoshi's are annoying. All they really doo is egg u and force u to approach. I mostly have trouble shielding because of their pivot grab is so fast and has so much range. Yoshi's egg lay is a big hassle as well so pretty much everytime you shield you're just hoping that you can shieldgrab and not get egg lay'ed or pivot grabed. We can mix up our recoveries offstage, but Idk if it's just me sucking really badly because thy usually come out for a fair spike if ur offstage for too long
 

1PokeMastr

Smash Champion
Joined
Dec 10, 2009
Messages
2,251
Power Shield the eggs, Run under the eggs, Eggs are slow.

Power shielding them is easy.

Unless you're in a drive by egging, then they hurt.
 

Ookami Hajime

Smash Ace
Joined
Apr 9, 2013
Messages
697
Location
Orlando, Florida
@V115: I see! That's interesting ^^ And yes, unfortunately this thread gets out of hand sometimes -w-'
But anyway, I'd like to see you pick him up again! You're an awesome player, my friend. You play Ally all the time, right?

@Mr. Pikachu: We were actually talking about "Yoshi's" as in the the stage XD
But yes, 1pokemastr pretty much summed it up.
 

Angiance

Smash Lord
Joined
Apr 2, 2012
Messages
1,902
Location
Knoxville, TN
Gosh, I wish all us pikas lived closer so we could work on the meta-game as a team effort, we'd be so much farther ahead by now
 

1PokeMastr

Smash Champion
Joined
Dec 10, 2009
Messages
2,251
We would not.
The forums serve as an information compilation, the various discoveries over the years are here.
For Example, Falco's metagame was finished before 2009.



You all just suck.
 
Last edited:

1PokeMastr

Smash Champion
Joined
Dec 10, 2009
Messages
2,251
I am aware I contribute nothing to this forum.

Now..

How is the Samus Mu supposed to be played ?
It felt really weird when playing it out.
 

Angiance

Smash Lord
Joined
Apr 2, 2012
Messages
1,902
Location
Knoxville, TN
Okay, Samus has that Z-Air, she will space with that due to it's insane range

Samus' Z-Air can string well, so be wary of it

Samus has to SH to max height AND start falling before she can properly Z-Air, so it's pretty slow spacing wise (still absurd range however)

The only thing she'll really be trying get us with is B-Air, KO wise, everything else isn't really going to hit us since we're so slippery

For edgeguarding, like usual, just FH T-Jolt, read, punish
 

Thor

Smash Champion
Joined
Sep 26, 2013
Messages
2,009
Location
UIUC [school year]. MN [summer]
V115 said:
Is uair a good move?
Angiance asked that a few pages ago.

I agree with Ookami that you have a nice ZSS.

1Pokemastr said:
How is the Samus Mu supposed to be played ?
Some general stuff (you probably know most of it, but I'll put it down anyway):

Samus's problem is that she has no real KO power before like 130%. Contrary to Angiance's assertion that we only need to worry about bair, dtilt is (I think) guaranteed from an incomplete fair (before the 5th burst) if we don't SDI it, and it's another KO option (KOs at like 140%ish), so SDI fair (SDI it and uair in general, but at high percents SDIing fair will keep you alive). If you shield dtilt (in other situations), you should get at least a grab from it, I think usmash works too.

Samus's fsmash is also really fast (frame 10, same speed as our fair), so do be wary of that. Still doesn't really KO below 130%.

Her charge shot as a KO move shouldn't be an issue unless you try to airdodge after a nair or something to escape and she reads that (punish the airdodge), or else if you use too much QAC and she reads it at the start (then your only escape is up, which means she can walk over and fsmash you). This one KOs at somewhat lower percents, but she also shouldn't have much time and ability to charge this up fully, except after hitting you with a different KO move at high percents, or maybe a very small bit charge after hitting with zair and launching a retreating missiles (though this must be repeated many times to be a problem).

If Samus is trying to bomb-jump, it's not too hard to jump out and punish with dair or nair, or at least cause her to sort of fade away from us (and thus farther from the stage). Grab ledge if she's way far away so that she has to up+b - her zair grabs the stage from pretty far away.

I think we may be able to powershield the second hit of jab, even if the first connects (like with ZSS and Snake). Not positive though.

Also keep in mind that Samus is fairly heavy - she dies rather late, especially considering she's floaty. That said, don't look very hard for KO moves, even down a stock - her damage racking is pretty mediocre: if she zairs you 6 times, that's only like 22% - that's her snuffing an approach 6 times, for barely more than the damage Snake gets with his ftilt, so rushing in and getting rebuffed repeatedly is the problem.
 

PZ

Smash Lord
Joined
Oct 4, 2009
Messages
1,987
Location
Hinesville, Georgia
@ Thor Thor Her jab at low percents and even up to 60-70 has a horrible frame advantage for jabs. You can literally jab her for jabbing you at low percents and maybe more. The unfortunate thing about it is that as a setup for moves in high percents its pretty legit.
 

Thor

Smash Champion
Joined
Sep 26, 2013
Messages
2,009
Location
UIUC [school year]. MN [summer]
Somebody want to briefly explain how to SDI Mach Tornado? I'd like to improve my SDI of this move (I eat more percent than I probably should).

And are our options for knocking MK out of Tornado t-jolt (from a diagonal-ish angle), Thunder (generally too slow), fsmash, dair from the top, and...? Is that it?
 

PZ

Smash Lord
Joined
Oct 4, 2009
Messages
1,987
Location
Hinesville, Georgia
@ Thor Thor You can't SDI Mach Tornado due to the sheer fact that the hits are occurring 1 frame or less per second so there is no humanly possible way to SDI the any of the hits of nado except maybe the last one. You covered a good amount of them. Some others may be that dsmash sometimes trades with nado and fair works well against grounded nado I think. Oh yea you can also nair or uair out of shield depending on the mk's spacing with nado.
@ Mr.Pikachu Mr.Pikachu If you do not experience the full lag of a B move, which in most cases this would be QAC, using a b move to grab the edge, and getting hit out of a b move in the air (think jabbing falco's or fox's side b), you will experience RCO lag.
 

Thor

Smash Champion
Joined
Sep 26, 2013
Messages
2,009
Location
UIUC [school year]. MN [summer]
PZ said:
You can't SDI Mach Tornado due to the sheer fact that the hits are occurring 1 frame or less per second so there is no humanly possible way to SDI the any of the hits of nado except maybe the last one
There should still be an angle to ASDI it to escape more quickly then... unless you're telling me it has an SDI factor of 0?
 
Top Bottom