V115 said:
Angiance asked that a few pages ago.
I agree with Ookami that you have a nice ZSS.
1Pokemastr said:
How is the Samus Mu supposed to be played ?
Some general stuff (you probably know most of it, but I'll put it down anyway):
Samus's problem is that she has no real KO power before like 130%. Contrary to Angiance's assertion that we only need to worry about bair, dtilt is (I think) guaranteed from an incomplete fair (before the 5th burst) if we don't SDI it, and it's another KO option (KOs at like 140%ish), so SDI fair (SDI it and uair in general, but at high percents SDIing fair will keep you alive). If you shield dtilt (in other situations), you should get at least a grab from it, I think usmash works too.
Samus's fsmash is also really fast (frame 10, same speed as our fair), so do be wary of that. Still doesn't really KO below 130%.
Her charge shot as a KO move shouldn't be an issue unless you try to airdodge after a nair or something to escape and she reads that (punish the airdodge), or else if you use too much QAC and she reads it at the start (then your only escape is up, which means she can walk over and fsmash you). This one KOs at somewhat lower percents, but she also shouldn't have much time and ability to charge this up fully, except after hitting you with a different KO move at high percents, or maybe a very small bit charge after hitting with zair and launching a retreating missiles (though this must be repeated many times to be a problem).
If Samus is trying to bomb-jump, it's not too hard to jump out and punish with dair or nair, or at least cause her to sort of fade away from us (and thus farther from the stage). Grab ledge if she's way far away so that she has to up+b - her zair grabs the stage from pretty far away.
I think we may be able to powershield the second hit of jab, even if the first connects (like with ZSS and Snake). Not positive though.
Also keep in mind that Samus is fairly heavy - she dies rather late, especially considering she's floaty. That said, don't look very hard for KO moves, even down a stock - her damage racking is pretty mediocre: if she zairs you 6 times, that's only like 22% - that's her snuffing an approach 6 times, for barely more than the damage Snake gets with his ftilt, so rushing in and getting rebuffed repeatedly is the problem.