Pikabunz
Smash Hero
I think it's all hits. You can still di it though.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
That's actually not the case with tornado and dancing blade. They just don't have the hitlag frames to sdi in. If you ever look at dancing blade while it's hitting someone, there's never any freezing in the animation. I'm guessing this is so that the timing for doing the next hit is the same weather you're hitting someone or not.Di and SDi occur during hitlag, hitsun is when you're in stun and can't do anything for some amount of frames.
With Di you alter your trajectory by a small margin.
With SDi you alter your X and Y position by a small margin.
Now some moves have an SDi multiplier of 0 meaning you can not SDi no matter how hard you try.
Some have .1, .3, .5, 1, 1.5
But you can still Di, like Marth's forward smash. Has a multiplier of 0, but you're still able to Di it.
Nado also has a multiplier of 0 and it hits once every 6 frames.
Marth's side b has very low multiplier as far as I know.
Sheik's F-Tilt has a multiplier of .5
You all go through hitlag and hitstun with these moves, but they have different sdi multipliers etc etc
Blah blah blah, 2008 knowledge
^ That's not even on-topic and I agree. But funny more in an adorable way.
I love you people.F-Tilt looks funny.