Angiance
Smash Lord
I would HOPE Sakurai did something to make DI far less effective, considering this new Smash is more focused on comboes
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I am? ****. No one told me.I thought you were dead.
If they can SDI properly, Dsmash MAY net you 10%, usually more like 7%. That's not a bad punish, but it's never going to KO them either. If they can't SDI, this is the best punish by a lot, at least in my opinion.1Pokemastr said:I've been thinking of PS laser (If they laser) to SH Nair. Similar to how Mk's do it.
Maybe even Dsmash ?
I KNEW THAT BRAWL- MAX PRACTICE WOULD PAY OFF!Ookami Hajime said:Sakurai's picture of the day features thunder's new mechanics and I really don't know if it is a buff or a nerf. Thunder spikes now =o
Pikachu kicks during his f-tilt. Kicks in the anime too. I would be very happy with Sakurai if he brought Pikachu's bair from N64 back. That has been my biggest hope for Pikachu in the next game.@ PZ : Yup, N64 b-air is something I've wanted back for a while, but Sakurai's all like "PIKA DOESN'T KICK". I really just want pika to have another aerial that has quick-ish start up and good knockback. And yes, I agree that DI makes smash as amazing as it is.
But pokemon says the pika copter is a daily routine for pikaYes, up-b. The "pikacopter" isn't exactly more realistic than his original bair.
no its not impossible i would say starcraft 1 was proably one of the most balanced games ive played where many things are very powerful and everything could be felt as cheap to some extent. the thing is blizzard didnt get to that point overnight they spent a lot of time looking at people playing the game patching it slowly and extensively tested things in both high level and low level play. Sakarai is hell bent on releasing a completed product (which is respectable) but i dont think he should be dead set against any patches period. there will be things missed there will be exploits found and stupid stuff that no amount of in house play testing is gonna find. balancing is tough though and japanese game devs are prideful as heck. I would definitely not be surprised if there were no patches period though.Complete balance is nearly impossible. I just hope no character has an MU spread that has no disadvantageous MUs (unless they have at least 5 even MUs, plus the mirror MU... then it would be okayish, because there's a wide variety of characters to choose from if you don't want to play a bad MU). I'd also like to avoid any -4 MUs, and avoid most -3 MUs if possible...
I think my Peach question went unanswered...
Oooh boy. That means more thunder spam.Watching the trailers again, I've noticed thunder's cool down lag has decreased dramatically.
That female Pikachu, though.Whelp, best we can do is appreciate the new fighter we'll be goin' to
For Pikachu, I seriously hope this is the red alt costume
View attachment 11398
I would ROCK this costume EVERY day
In my experience, u-air is too slow to use as anti-air in some cases, including a very mobile Peach floating towards you. A rising u-air allows you to be more unpredictable and less counterable due to the increased movement compared to u-tilt. Peach's dair is slightly disjointed but moreover your u-tilt has no chance of countering her fair.Actually, I recommend a sharply spaced U-Tilt (from the back) against MOST aerial approaches, simply because U-Tilt makes our character's frame go fairly low to the ground causing the opponent's aerial to whiff; U-Tilt also has great vertical range, and is more productive then SH U-Air
This is true. U-air is a better counter to peach's float than u-tilt.In my experience, u-air is too slow to use as anti-air in some cases, including a very mobile Peach floating towards you. A rising u-air allows you to be more unpredictable and less counterable due to the increased movement compared to u-tilt. Peach's dair is slightly disjointed but moreover your u-tilt has no chance of countering her fair.
SH u-air comes out faster than u-tilt.It IS true that we can move with SH U-Air, but SH U-Air is slower than U-Tilt since we have to go through it's lag and SH's airtime before we're active, which is actually punishable