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Pika Q&A/FAQ Thread: Ask a Quick Question, Get a Quick Answer!

Angiance

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It IS true that we can move with SH U-Air, but SH U-Air is slower than U-Tilt since we have to go through it's lag and SH's airtime before we're active, which is actually punishable if we don't hit with the inside of our tail, and especially if it whiffs

SH U-Air and U-Tilt are both active on frame 7, remember that we have 4 squat frames before a hop
 
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pidgezero_one

((((((((((( ͡° ͜ʖ ͡°) gotta go fast!
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"your posts, they aren't good." obama told me over his personal phone line. "you have to put down the keyboard. you have to #StopThePosts".
 

Thor

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This thread was productive until 2 posts ago. Then what happened?

Thanks for the Peach stuff... my nair seems to get stale and she's out of range of most other KO moves... do I just need to destale it/save it/expect to KO later?
 

Ookami Hajime

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I don't understand what's going on.

@ Thor Thor : U-tilt is reliable for the kill. Bait a reaction with run up shield u-tilt can work as a surprise option to end a stock. Other than that, n-air is the most reliable kill move; save it for the kill or get a grab to refresh a it if it's stale. She's constantly mobile and close to unpunishable if well spaced so u-smash and f-smash aren't likely to land easily.
 

Angiance

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N-Air as a KO option seems mediocre considering it's constant staling throughout any match we're in, plus they need to be very close to the side blastzone, at 150+%, and our N-Air has to be fresh

U-Tilt is in general a great KO option since it's fast, and gets us the Thunder KO easier; U-Tilt can KO on it's own as welll, just keep in mind that the back hit is stronger
 

Ookami Hajime

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When I state N-air as kill move in the MU, it's circumstantial I guess. I'm not taking DI into account, but stating that generally, N-air can kill an offstage peach decently, directly or indirectly.
 

hell-dew

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Nair is a wicked kill move though . its one of the easiest OOS options to land and easy to land in general and you can string Up air into nair. if your worried about staling it just grab and pummel 1 grabs at higher kill % will clear almost half of your stale move list maybe more if they suck at mashing or their just being lazy. and baiting someone to the edges of the stage where their prone to dying from it is easy considering we have jolts which forces a lot of characters to approach.

also is there any vids of pikachu vs game and watch cause i still have zero clue what to do in this MU. i tried spacing stuff he just spams away or shields and murders me. in the air its suicide. and on the ground his annoying Dtilt is ridiculous. off the ledge i find he can spam stupid moves and kill you making it pesky to attack him there and when hes off stage it seams like suicide to even go after him which is why i dont but i try to in friendlies and just die for it. It seams like my best bet against this character pull out the pocket diddy kong at this point who seams to just body him.
 

1PokeMastr

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if your worried about staling it just grab and pummel 1 grabs at higher kill % will clear almost half of your stale move list maybe more if they suck at mashing or their just being lazy.
This sounds REALLY familiar.
 

Angiance

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STILL think N-Air is mediocre KO wise, but as an OoS option it's decent

Hell-Dew, I'm going to help you, one question at a time. What's the first thing that you feel is troubling when you're against G&W?
 
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PZ

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I hate to be off topic but between that red costume and trucker chu...I wouldn't be able to choose:<
On topic: @ hell-dew hell-dew The matchup is kinda bad for pika considering the fact that bucket would probably stop early kills in many ways and camping isn't an option. Passive aggression works best when fighting MGW but you could bait MGW into doing stupid stuff.

His defense is strong but offsense is kinda weak when you look at our OOS play.(obviously we can't do much about dtilt but it isn't as amazing as you may be thinking) One important thing to keep in mind is that QAC is pretty good for going in but the risk is not worth it with all of MGW's hitboxes (dtilt, nair, bair, etc). Another, would be his tech chase capabilities vs pikachu. Not teching and being predictable will be your downfall. Don't ever edgegaurd him either. There has been times when a nair can knock him out of his up b if you used the invincibility given but it would sometimes trade and overall not worth it. I can't think of that many positives outside uair being great for juggling and out of shield play.
I am curious if anyone else has any tips for this matchup...
 
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hell-dew

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Poke your mashing is godlike yours and Esams were the two players ive fought that have some of the most godlike mashing ive faced against. when your being lazy with mashing i know your giving me a freebie lol. PS to you traveling pikachus see if you can come to canada and come to the Get on my level MLG sponsored Free venue national tourney coming up :) (shameless advertising)

Z i actaully dug up a pretty intense set from western canada, Captain L gets kinda bodied first game then really starts abusing quirks of the MU. pretty good set overall. this was proably the best showing of it ive been able to find i saw one with you vs lee puff and i felt like I shared alot of the difficulties you had trying to approach the MU there although i admit your easily a better player then me in general so yeah i shared similar difficultes but got pwnd a bit worse >.> funny thing is though diddy kong breaks him apart so nicely. it makes G&W have to deal with bananas which just let you style on him. it doesnt help that my other secondary is pit though who im god awful with in 1V1s cause im good at controlling space in doubles and pit and camp like no bodys business and provide the most annoying support ever. Ima study this MU with Pikachu and keep the pocket diddy and start training that plus it helps with the item game.

(set with captain L vs alphicans)
https://www.youtube.com/watch?v=L37pxnlfFaE

(set with Z vs Lee puff)
https://www.youtube.com/watch?v=jHuRKQgTHik
 

PZ

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@ hell-dew hell-dew Woah, I am not Z lol. I am a completely random wifi pikachu known as PZ or various names referring to warrior/justice. Captain L did pretty well in that set though. I need to watch that Z vs Lee puff set when I get the chance. If your secondary bodies MGW, you should stick to that strategy unless by some very odd reason they are good at that match-up. I think I might have seen your pit in action before but I am not sure when though.

EDIT: Whoops I got that back words about which match I saw before lol
 
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1PokeMastr

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He is interested in help, but he's open to anyone offering tips/ advice on what troubles him.
Not just you, you're not special.

What's the optimal way to play against Marth ?
 

Ookami Hajime

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Mess up his spacing. Generally any character can have trouble with a well spaced Marth but Marth is in for a bad time if you are able to get between him and the top of his sword.
T-jolts and staying out of tipper range obviously, and don't do anything cute on the edge. You can't f-throw to u-smash him 0, and they know that, so they'll often dolphin slash right then; don't fall for this. It's one of the best ways to gain momentum against Marth. F-throw>run up shield and they'll get punished for dolphin slashing. After they get out played here, they will be a lot more hesitant to use their up b in that situation so after that, it's free damage to go for it.
Juggle with u-airs and stay directly below him. If you mess with him enough, you might bait a frustrated d-air, as it's the only aerial that hits directly beneath him. The lag is so bad on that move that you'll almost always be able to punish it.
Most of the rest of the MU is oos play but ask me if you have anything else that you need to know =o

By the way, can anyone give me any tips to break the habit of spot dodging? It's not overdone, but when I DO do it, it can get me killed.
 

1PokeMastr

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Could always stop spot dodging.


Just do something else when you find yourself in a situation where you want to spot dodge.
 
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Angiance

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Player's take advice better when it isn't an entire paragraph to remember, which is why it's better to get advice for one little specific thing at a time

I mean, how can you be unaware of the fact that the people who are given the advice are probably not even reading it, or getting confused due to its length? Like, what kinda drugs are you on bro?

Also, PLEASE stop saying "just refresh N-Air" as if it's that easy. Are you all taking into consideration that the opponent will be far more defensive at KO percent, making it tough to "just grab > pummel" or "rapid jab" them
 
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Thor

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Angiance said:
Player's take advice better when it isn't an entire paragraph to remember, which is why it's better to get advice for one little specific thing at a time
I mean, how can you be unaware of the fact that the people who are given the advice are probably not even reading it, or getting confused due to its length? Like, what kinda drugs are you on bro?
Also, PLEASE stop saying "just refresh N-Air" as if it's that easy. Are you all taking into consideration that the opponent will be far more defensive at KO percent, making it tough to "just grab > pummel" or "rapid jab" them
If someone wants to improve, give them all the info, and they can work on one thing at a time and reread it or ask later to refresh their memory.

I read all the advice I ask for. Other people are scrubs, lame, don't care to improve, weren't serious in the first place, or some combination thereof.

Refresh nair is a good plan. A player's going to get hits in - if they're not, the other person is defensive as all heck or they can't get in at all, so just t-jolt and maybe they'll get hit, which'll help freshen it, or else they just need to mix it up. Maybe rapid jab is hard but at high percents people tend to sit in shield vs Pika since none of our throws KO except maybe B-throw at REALLY high percents, but that's with bad DI and they have forever to DI so they shouldn't care.

Incidentally, I know things like nado don't destale any more than an fsmash for MK, but does holding/quickly pressing A repeatedly to rapid jab go in the Stale-Moves queue for each jab that lands, or just once? Also, does Pikachu's pummel refresh no matter how fast we pummel, or do we need to pummel somewhat more slowly, or does only one pummel go towards freshening moves? (I read somewhere that pummels where "only first counts" actually just register fast enough that the game reads it the same as a nado, so pummeling slower is the key to refresh other moves... but I don't know if this is true or not.)
 
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Ookami Hajime

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When I ask for advice, I make sure the person who helped me out KNOWS I read it and I always thank them for or get back to them about it. Courtesy.

And saying that players are more defensive at kill percent isn't completely true. Some players are just spazzy. At kill percent, some people are more jumpy or prone to dodge which actually scores an easy grab which allows you to refresh your moves.

By the way, for those who haven't seen the match of Sakurai (Megaman) playing against some dude at E3 (Mario), here it is. https://www.youtube.com/watch?v=e-hPRocg8Yw

Just so you can see how quickly this game can be played.
 
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Angiance

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@ Thor Thor
Understand that N-Air has to be pretty fresh to KO (they also have to be at 150+% and close to the blastzone), which is tough since it's constantly in use during any match for us. It takes about 8-10 hits to unstale an attack, a GOOD opponent isn't going to allow that, especially at KO percent thanks to the defensive play

Rapid Jab registers every hit for unstaling, the same goes for quick pummeling

@ Ookami Hajime Ookami Hajime
Keep in mind that GOOD players will have a GOOD defensive plan for KO percent, that dodgy jumpy crap is typical from crappy gameplay

I appreciate that you both fully read advice, I really do :)
 
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hell-dew

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...I thought you were wanting help, Hell-spawn
just because im having trouble and would like help it doesnt mean im gonna sit around and not find a way to figure things out my self if i can dig stuff up. Digging stuff up on this site is a pain. lot of good info is buried in an insane amount of mundane junk where if i can get an answer quickly instead of spending hours digging through stuff then why not take the opportunity and people will still add extra tips and advice ontop of that which happens and helps a lot.

and destaling at high % for your opponent really isnt that hard people will usually shield a ton if they are gonna die/and their fearing a kill move and if they dont their mad easy to kill with various other moves IE upsmash. if they spot dodge we have a Dair or you can go for the read kill where you dsmash their read spot dodge and they get hit by the tail end of move and get nailed by the last hit. if they attack like a maniac baiting and jolts are excellent.
 

Angiance

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@ hell-dew hell-dew
I'm just saying it's easier on everybody if it's one specific thing at a time; you get a faster response, more accurate advice, and it's easier to understand

Now, I will AGAIN state that GOOD opponents WILL NOT be playing badly at KO percent, they will have a backup defense
 
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Thor

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Angiance said:
Understand that N-Air has to be pretty fresh to KO (they also have to be at 150+% and close to the blastzone), which is tough since it's constantly in use during any match for us. It takes about 8-10 hits to unstale an attack, a GOOD opponent isn't going to allow that, especially at KO percent thanks to the defensive play
Not all staling is made equal. Moves are staled by position - there's a staling factor of .1, .09, etc. for how far it is down the queue. So if you just used it, hitting with like 2 moves might be destale enough to KO, especially since you've hit with nair and like 2 other moves. Snake can't KO with utilt if he just used it (if he's attacking the same character), but he KO w/ utilt if he lands just the first two hits of his jab, because it's now unstaled enough (with the extra precent) to KO.

I think nair can KO a bit earlier than that. I'm pretty sure it KOs [fresh] at like 150% from the center of FD if the character is like MK or Kirby, regardless of DI and MC if fresh (last I checked). It should be KOing at like ~125% [fresh] offstage toward the closest blastzone if you're in the bottom half of the weight classes... Are you using a certain benchmark for your KO percents?
 
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infiniteV115

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Between uairs, jolts, pummels + throws (which you'll probably get MORE of at high %s because people are more inclined to shield against characters like Pikachu at kill %s to avoid kill moves like nair or usmash, especially since he doesn't really have any kill %s out of grabs at high %s) and jabs (as well as the rest of your moveset that isn't a kill move, so basically everything except for nair/usmash/fsmash), you shouldn't have too much trouble getting 9 not-kill-moves to connect before throwing out another kill move. Just be more patient.
 

[FBC] ESAM

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QA also helps with juggling since it allows us to get to the floor quickly and to reposition ourself and continue the juggle.
 

Player -0

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If a beggar recites scripture correctly and bishop gets it wrong then does that change the fact that the beggar was still right even though the bishop is the holy person?


V115 has already stated his stake in the Pikachu boards anyway.

Edit: This analogy might make more sense:
If a person wants to become religious and both a beggar and a bishop recite scripture and the beggar is correct while the bishop is wrong then does that mean the person should listen to the bishop because he's more holy or to the beggar because he's right?


Run on sentences are the best kind of sentences.
 
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