Inui
Banned via Warnings
i love how people are still posting in this thread as if they can change something lol
mad funny
keep it up, cuties
mad funny
keep it up, cuties
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
If you tried to say, let's ban Pokemon Stadium/Castle Siege, because the stage is outright glitchy and you have lost tournament stocks to completely falling through the stage arbitrarily, I would not support the ban, because I like those stages despite those very rare glitches, but I would approve of your argument.I've died due to a DDD grabbing me on a SV platform or Castle Siege, then holding me until the transition and cg'ing me basically to death. Ban both stages. I've died from the lava hitting me while I was standing on a platform on Brinstar and then Wario wafted me for the KO. I've died from falling through Pokemon Stadium during a transition. Why can't we ban these stages? I died due to complete chance and/or DDD gaying me.
I'm not sure about you, but I'm usually only in hitstun or knockback after I've been hit. Which would seem to implicate that you can avoid being in hitstun or knockback at the exact time they're drawn by not being hit slightly before then.Safe spots are a moot point, because you cannot ensure that you will not be in HITSTUN AND OR KNOCKBACK during the time that the drawings spawn. D3 example punctuates my point.
Unless you just got grabbed by King Dedede, in which case, you may be in an inactive state for up to 5 seconds. Am I supposed to not approach D3 at all? I think if a stage forces you to not engage your opponent FOR FEAR OF RANDOM OCCURRENCE at frequent intervals, it's a bad stage that detracts from the competative nature of the game. I'm using D3 as an example, but this holds true in almost all MUs.I'm not sure about you, but I'm usually only in hitstun or knockback after I've been hit. Which would seem to implicate that you can avoid being in hitstun or knockback at the exact time they're drawn by not being hit slightly before then.
Yes, chaingrabbers can abuse this more than regular characters. They have that advantage on this stage.Unless you just got grabbed by King Dedede, in which case, you may be in an inactive state for up to 5 seconds.
The game does that by default with tripping (unless you never run toward your opponent). I don't see why it's suddenly intolerable with Pictochat.I think if a stage forces you to not engage your opponent FOR FEAR OF RANDOM OCCURRENCE at frequent intervals, it's a bad stage that detracts from the competative nature of the game. I'm using D3 as an example, but this holds true in almost all MUs.
My guess is that it's FD but with kill moves for diddy.Why do you think Diddy Kong is so stupid on this stage?
Nah, only three of the transformations can actually kill (the rest have set knockback/only kill at like 500%) and I'm pretty sure the only one that will kill lower than Diddy's fsmash is the pikes. Plus, it's harder to keep control over the stage with bananas when it keeps changing on you.My guess is that it's FD but with kill moves for diddy.
I got to here and then I saw a bunny run throu- Oh there it is again...you guys-
Obviously, good sir.At the end of the day, I think Inui will be wise enough to keep Pictochat banned.
No, it doesn't at all. You know that there might be more of an advantage to the D3 if he grabs you at certain predictable times, modulo the locations of the events which might harm you in those times. And it applies to all chars, not just D3. It's a perfectly obvious risk vs. reward situation. Unless you think D3's chaingrab is unbeatably degenerate on Pictochat; is that your claim? Do you have any videos to support this?DDD's chaingrab is gay, truth, but not ban-able. When you know the layout of the stage, you can avoid taking excessive damage, and make good decisions based off core risk vs. reward movements that are an integral part of this game. On Pictochat, all that goes out the window.
Yeah let's ban Peach, her Fsmash is too random.Safe spots are a moot point, because you cannot ensure that you will not be in HITSTUN AND OR KNOCKBACK during the time that the drawings spawn. D3 example punctuates my point.
News flash - You're not going to correctly DI something that can kill you when it SPAWNS ON TOP OF YOU.It's still a bad example because Pictochat has nothing near that type of power. Nothing Pictochat has even goes past 15% in damage, and nothing KOs until past KO percents. You'd have ground if Pictochat was that powerful - there is indeed a line as to how much the third player can interfere, even with "safety zones and schedules", but unfortunately Pictochat doesn't cross it, as I've proven in my initial post.
This is the major problem with your argument. It's the EXACT same argument that people who like items use. "Was it random that you got hit off the stage and then I could grab a green shell? Why did you make the mistake of getting hit before the item spawned? This isn't the fault of items randomly spawning, it's the fault of the player for getting hit. Stage control son"Was it a random event that you're standing in its way? Why did you make the mistake of being grabbed right before the arrows spawned? This isn't a random casualty - this is clearly player fault as I've outlined already.
It is random - the very important aspect being that the randomness doesn't matter to non-ignorant players.
I guess if you're visually impaired and partially deaf this is true.One big difference though (other than power).
The cannons are MUCH, MUCH more subtle, often never even appearing in the background until they can fire! The camera does not scroll nor does it tell the players when the cannon is approaching. If you're fighting on the right side of the stage, the cannon can fire without ever getting into view! The fact that bombs appear as small, fast moving streaks doesn't help either. They're actually quite fast, with soft sounds compared to the full-stage transitions and loud drawing noise of Pictochat. They cannot be compared in that sense.
The exact time is about a second or a little longer, and depending on the camera, you may or may not even get any warning whatsoever. The bombs also are not very noticeable on the screen due to their coloring, small size, and quick speed. There's also the fact that the bombs appear much more "randomly" than any Pictochat stage due to a lack of an apparent interval.
Good job explaining why!Very bad analogy.
Ever heard of mashing? Ever heard of picking a character that can't be CGed? They're two things that will save you from Dedede's CG and won't save you from random Pictochat events.I've died due to a DDD grabbing me on a SV platform or Castle Siege, then holding me until the transition and cg'ing me basically to death.
Don't stand where the lava hits you. You have plenty of notice that it's going to go up and you can break the pillars on the side platforms so you're safe on top of them.I've died from the lava hitting me while I was standing on a platform on Brinstar and then Wario wafted me for the KO.
By on top of you I mean on your character. As in, your character is where it is and as soon as what spawns comes out can hit, you get hit.Well what the hell is spawning above you thats lethal ?
Fire?
Spikes from the ground?
the leftward missle?
Might as well allow items as counterpickable.Come on now that's just influences the decision to have it as counter.
Norfair is banned here.But it's cool all that's left is norfair camping,
It's banned btw, not band.sooner or later olimar will be band for not plucking a consistent color.
P. Plant doesn't fully damage till it's whole portrait is halfway visible
By on top of you I mean on your character. As in, your character is where it is and as soon as what spawns comes out can hit, you get hit.
Might as well allow items as counterpickable.
Norfair is banned here.
It's banned btw, not band.
That or you get hit into something.So your saying that in the event something pops out at you and you don't shield?
Dedede's CG doesn't affect everyone anyways. Forgetting about that, you have the drawings that spawn that can have an effect on any character.well it's not to hard to adapt, but it's has the same chance of equally working against your opponent as well. Often times the drawing can work against Dedede chaingrabs too.
Not a joke. If you turn off all the items with extreme effects and set the frequency to whatever is closest to them appearing every 11 seconds or w/e the drawing rate is on Pictochat it becomes the same argument.Lol at your sarcastic extreme for effect, pretty funny.
The difference here is that one mediocre character is doing a move that is very visible and has an extremely small chance of pulling anything good. Pictochat is something that universally can effect any character from things that you have NO WAY of seeing happening prior to the drawings happening.It's not that serious but then again if I'm lucky enough I get counterpick beams swords, and bobs, and stitches. does that constitute a reasonable ban? No. cause it's controlled ? Hardly the case it's just less threatening to you to know it won't happen as much.
Yes, we could set "only food on low" (for example) as a competitive standard, and the game would not be broken whatsoever. It would still be a competitive fighter. But that's just as arbitrary as turning them off, which is just simpler and we all prefer. The point is we can't allow the default setting (all items on normal) because some of the items absolutely ruin competition.Not a joke. If you turn off all the items with extreme effects and set the frequency to whatever is closest to them appearing every 11 seconds or w/e the drawing rate is on Pictochat it becomes the same argument.
Stage bans are not permanent at all. Unbanning it also affects the balance of the game and limits the degree to which we are playing brawl.The burden of proof is on the side that wants the stageban; because bans are permanent, affect the balance of the game, and limit the degree to which we are actually playing brawl. It should be easy for you to provide video demonstration of Pictochat's brokenness, since there are so many claims here by so many pros that it is broken. Do this and you will shut us up; until then, we are forced to assume that you are a scrub.
It happened to me plenty of times. I don't have video proof, and I don't need it. My word is enough.Pictochat does not ruin competition; or rather, noone has ever provided sufficient proof that it does. Please provide video examples where the better player did not win because Pictochat was overly random. Admittedly one's "tolerance for randomness" is a matter of personal opinion; but I've never seen any evidence that the random aspect of Pictochat is actually dominant enough that the better player won't win.
Since it is already banned, the burden is not on me or anyone else that has it banned.The burden of proof is on the side that wants the stageban; because bans are permanent, affect the balance of the game, and limit the degree to which we are actually playing brawl. It should be easy for you to provide video demonstration of Pictochat's brokenness, since there are so many claims here by so many pros that it is broken. Do this and you will shut us up; until then, we are forced to assume that you are a scrub.
Facepalm. -.-Wow, every pro pictochat player in here sounds like a complete moron so far except for Malcolm. If you guys even wanted the state to have a chance at allowing the stage you should have left the talking to him. Not to mention he's actually good lol
You have to be kidding me inui... june 23rd 08???It happened to me plenty of times. I don't have video proof, and I don't need it. My word is enough.
Since it is already banned, the burden is not on me or anyone else that has it banned.
Pictochat isn't broken. It's just random. Luck can easily decide who wins.
teh_spamerer and I (especially teh_spamerer) are leagues above the posters in this thread at Smash. We're not scrubs.
http://www.youtube.com/watch?v=Xcojcb7ZMxc
lol
GG
lolYou have to be kidding me inui... june 23rd 08???
A missle doesn't kill at 0 if you have learned the word DI...
try logic next time.
Yeah I guess.lol
It doesn't matter how old it is.
He was already moving in that direction, meaning he automatically DI'd in that direction after he got hit when the missle spawned on top of him.
Also that certainly didn't look like a 13 second gap before the stage changed. >_>;
There's an exact "start" time for when the drawings begin, and then it's 13 second intervals from there.Also that certainly didn't look like a 13 second gap before the stage changed. >_>;
Weak point. Not all stages are allowed either.The point is we can't allow the default setting (all items on normal) because some of the items absolutely ruin competition.
Nah. No one intelligent needs to actually see videos to understand when something OBVIOUS should be banned. As soon as I saw Norfair had six ledges I knew it was banworthy even without knowing how the lava worked. Rumble Falls and Summit are clearly not suitable for competitive play. Items don't belong in competitive smash. Neither does Pictochat.It should be easy for you to provide video demonstration of Pictochat's brokenness, since there are so many claims here by so many pros that it is broken. Do this and you will shut us up; until then, we are forced to assume that you are a scrub.
The argument for this stage is simple...And if someone plays me one of those ******** "pictochat should be banned videos" where WARIO THE BEST AIRDODGE IN THE GAME decides to A) jump off his bike randomly and get hit by bullets and B) not airdodge the bullets with his amazing airdodge...I will not be pleased
The argument against it is simpler. Luck should not determine sets.The argument for this stage is simple...
Not going to argue because you're right.We do not have enough stages on for this game to be in the least bit fair.
Not going to argue because you're right.Atlantic North while "eliminating bad stages" has allowed for the game to be even worse than it already is.
Almost everything I said was serious. What is different about allowing items which don't have drastic effects and allowing Pictochat? They both allow random events to happen that have an effect on a match.I don't care about Spam's sarcastic argument.
a) haven't played legit tourney sets in months. (No offense spam)
b) have an MK to play on those ******** stages.
Fawken Pierce.c) play marth...a character who thrives off of neutrals and hates the idea of their 1 stage ban not completely shutting people down. This character always plays on neutrals so they don't feel limited because the neutrals are marth's best options. (No offense Pierce)
lmao. This would be a good argument if it hadn't been banned already.d) are pig-headed individuals who lost on it recently and rather than state that "maybe leemartin knew the stage better than I since he's been playing on it and taking people there for over a year now" would rather cry luck. (No offense Inui)
e) are trolls.
You really hurt your argument when you say that TWO extremely campy characters aren't viable because of the ruleset not allowing this as a counterpick stage. While I agree that there are stages that shouldn't be banned and ARE banned, Pictochat is not one of them.This region needs another CP. I am arguing for Pictochat because...completely contrary to what Pierce said this stage promotes the LEAST amount of camping out of the available banned CPs.
Wario is not viable in this region.
Falco is not viable in this region.
The results would be a little bit more important if Keitaro couldn't go over there and win. Not that he is abysmal but cmon, first place over top ranked players of the region?Midwest has craaaaaaaaazy stages on, but the majority of those are never played on. The serious sets are played on stages that invite the least luck, BUT they still provide an advantadge to that character. The results are pretty interesting amongst the top players there.
It'd be a perfect CP if you got rid of the klaptrap.Japes is the perfect example of a GOOD CP, but I don't think NJ is ready for Japes. This place is far too close-minded. I haven't seen a set played on that stage in agggggggggeeeesssss, but its still legal in other regions. Why? Because people...when playing against the characters it lends advantadges to....ban that stage. That stage is what makes falco so viable. Ppl ban it against him and give him FD. That is why we get to see sethlon on FD and DEHF on FD but no1 in NJ on FD. The rest of the country isnt ********...they just have a more fair ruleset that allows more than 2 characters to win events.