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Phantom pwnt Dantarion (New Custom SSS + Custom Stage ID Engine Thingy)

JoeGrandma

Smash Journeyman
Joined
Dec 11, 2008
Messages
368
The Alternate Stage Loader Data code (in the first big code without instructions) has stuff under DATADATA DATADATA. like 00000DED FADEDEAD E0000000 80008000, but the instructions don't mention that. Is that supposed to go after your data?

When you make random-activated stages, do they need that extra line for button-activated stages?
 

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
The Alternate Stage Loader Data code (in the first big code without instructions) has stuff under DATADATA DATADATA. like 00000DED FADEDEAD E0000000 80008000, but the instructions don't mention that. Is that supposed to go after your data?

When you make random-activated stages, do they need that extra line for button-activated stages?
No.

But remember to keep FADEDEAD.
 

Mewtwo_2000

Smash Lord
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Location
Spain
NNID
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3DS FC
0877-0152-2009
well, until now I made a good use of Dan and PW´s codes :) and I have to say I expecte they could take them to further ways :D. So I came back with some doubts.

1. The only problem (bug) I got was at the time of entering one of PW new Stages as PKMN Trainer. Since there is no place for the PKMN trainer to be standed, the pokemon just flies and you cant move :S like this:



Any way we could fix this?.

2. Also I have noticed that they are all based on Battlefield, thus the music that is played is loaded from data on this stage. Is there a way to make them load another stage´s music?.

3. And finally, is there any way we can change the Images from this new stages on the Stage Select Screen?.

Thxs in advance and keep up the good work
Pokemon fixed, just download this one I fixed, originally done by Eternal yoshi: http://www.mediafire.com/?zmywnuzonw2

Music and images seem to be without a code to allow them yet
 

It's a forum

Smash Apprentice
Joined
Aug 15, 2007
Messages
85
I really don't care about random selection, I just want to use multiple PACs for each stage. I downloaded the "example" zip, which apparently includes all the codes I need:

[File Patch Code v4.0 Beta]
[File Replacment v3.5.1]
[Stage Roster Expansion System]
[Custom SSS]

Now it includes a "module" and a "stage" folder. Does "module" go under "pf"?
It's set up for 9 PACs, which seems just fine, however I can't seem to find the button activators. The PACs are named STGCUSTOM1.PAC up to 9.
I'm assuming I probably need to change some things, such as the PACs to "STGFINAL1.PAC", etc.
Can anyone walk me through this? Is the Brawl+ IRC still working, I haven't checked in months?
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
I really don't care about random selection, I just want to use multiple PACs for each stage. I downloaded the "example" zip, which apparently includes all the codes I need:

[File Patch Code v4.0 Beta]
[File Replacment v3.5.1]
[Stage Roster Expansion System]
[Custom SSS]

Now it includes a "module" and a "stage" folder. Does "module" go under "pf"?
It's set up for 9 PACs, which seems just fine, however I can't seem to find the button activators. The PACs are named STGCUSTOM1.PAC up to 9.
I'm assuming I probably need to change some things, such as the PACs to "STGFINAL1.PAC", etc.
Can anyone walk me through this? Is the Brawl+ IRC still working, I haven't checked in months?

thats PWs stage expansion system which is different than allowing multiple pacs on each stage. you need to use Dant's code/figure out all the values. PW's just adds more stages to the SSS, not multiple pacs on each stage.
 

It's a forum

Smash Apprentice
Joined
Aug 15, 2007
Messages
85
How about loading about 4 PACs on Final Destination and 4 PACs on Battlefield. I just wanna play on Captain Falcon's hands, LOL.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
Alternate Stage Loader Data
46000010 00000000
44000000 005A7D00
6620000B 00000000
42415454 04040000
00000000 00000000
01200001 00000000
01400002 00000000
05000003 00000000
46494E41 04040000
00000000 00000000
01200001 00000000
01400002 00000000
05000003 00000000
00000DED FADEDEAD
E0000000 80008000

button commands are:

none
A+R
A+L
A+X


next time you want to do things like this, just read the OP. it literally tells you how to do this step by step.
 

It's a forum

Smash Apprentice
Joined
Aug 15, 2007
Messages
85
"II = Filename #- _A = 00, _B = 01, etc. Remember, 10 in hex is 0A"
what's that supposed to mean?
 

Keitaro

Banned via Administration
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Messages
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Location
Piscataway, NJ
okay, Seriously, Guys. No Offense, But This Code Comes With Like The Most Thorough Example I've Ever Seen. Look, Just Use These Two Codes:





And Download This .zip File:



Put The .pacs In Pf/stage/melee And Put The .rels In Pf/module. Ignore The .wgc.

If You Want To Use One Of Your Own Stgonlinetraining.pacs, Just Replace One Of The Sample Files.
thank You!!

If Anyone Is Having Any Trouble Following Any Guides Please Read This Guys Post Cause It Works!!!
 

Fijoe

Smash Journeyman
Joined
Nov 18, 2009
Messages
339
Name them STGFINAL_A, STGFINAL_B, STGFINAL_C and STGFINAL_D. Same for the BF ones.
 

Erbavore

Smash Rookie
Joined
Nov 7, 2009
Messages
8
Do the sample files that were provided a few pages back actually have working stages? I created a GCT, and placed everything where they ought to go, and I can see the new stages on the Melee screen. However, when I try to load any one of these new stages, it hangs.

Perhaps it has to do with how I'm applying the codes? I'm using Gecko, with a legitimate copy of Brawl. I'm just selecting the "Launch Game" option. I'm not sure why they aren't loading.

Thanks in advance! =]
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
Do the sample files that were provided a few pages back actually have working stages? I created a GCT, and placed everything where they ought to go, and I can see the new stages on the Melee screen. However, when I try to load any one of these new stages, it hangs.

Perhaps it has to do with how I'm applying the codes? I'm using Gecko, with a legitimate copy of Brawl. I'm just selecting the "Launch Game" option. I'm not sure why they aren't loading.

Thanks in advance! =]
make sure you have the stages he provided in addition to the sss code he made.
 

Erbavore

Smash Rookie
Joined
Nov 7, 2009
Messages
8
make sure you have the stages he provided in addition to the sss code he made.
And download this .zip file:



Put the .pacs in pf/stage/melee and put the .rels in pf/module. Ignore the .wgc.

If you want to use one of your own STGONLINETRAINING.pacs, just replace one of the sample files.
... You mean that, right? If so, I've already got it. I'm asking whether or not they're playable stages, or just "dummy" levels created to demonstrate the addition of more Melee stage icons that can't actually be loaded.

Thanks for the quick reply. =]
 

Erbavore

Smash Rookie
Joined
Nov 7, 2009
Messages
8
yes, they are actual sse stages.
Alright, that's what I thought. If it's not too much of a bother, could you prepare for me a GCT file that should work with the sample stages? I've made my own using the Gecko Cheat Manager Tool for the PC, but perhaps I did something wrong. Mine is here.

Also, I have it placed in the "codes" directory of my SD card's root.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
tage Roster Expansion System:
E0000000 80008000
04043B20 3800003A
04043B40 1C060018
04043B58 38840018
04949EF8 3C808043
04949EFC 3884B460
C294A588 00000003
A063001A 2C030040
41800008 38600000
60000000 00000000
C294A1D0 00000003
7C7D1B78 2C03FFFF
40820008 3FA0003F
60000000 00000000
04015564 48000010
2042AEB0 00000041
0442AEB0 00000000
80000000 8042AEB0
80000001 8042AEB0
60000030 00000000
8A001801 00000000
86000000 00000024
86000001 00000018
62000000 00000000
0042B34C 024B0000
80000000 8042B348
80000001 00000040
80000002 00000031
60000008 00000000
4A001000 00000000
94210001 00000000
16000004 00000010
73745F63 7573746F
6D002E72 656C0000
94010002 0000000D
86000000 00000018
86000001 00000001
86000002 00000001
62000000 00000000
80000000 8042BC18
80000001 8042B460
8A010001 00000000
0042BC18 010F0000
80000000 8042BC14
80000001 8042B560
80000002 00000031
60000008 00000000
4A001001 00000000
94210000 00000000
4A001000 00000000
16000000 00000008
43757374 6F6D3100
94010002 00000006
86000000 0000000C
86000001 00000004
86000002 00000001
62000000 00000000
E0000000 80008000

Custom SSS:
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF68C 38840002
040AF6AC 5463083C
040AF6C0 88030001
040AF6E8 3860FFFF
040AF59C 3860000C
060B91C8 00000018
BFA10014 7CDF3378
7CBE2B78 7C7D1B78
2D05FFFF 418A0014
006B929C 0000001F
066B99D8 0000001F
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
006B92A4 00000013
066B9A58 00000013
1F202122 25242326
27282A2B 2C2D2E2F
30313200 00000000
06407AAC 00000066
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3BFFFF 40024101
42024301 44024501
46024701 48020000

and file patch code.

these are all you should need to get the extra stages working.
 

Erbavore

Smash Rookie
Joined
Nov 7, 2009
Messages
8
and file patch code.

these are all you should need to get the extra stages working.
Actually, those were the two I had. I wasn't even aware that a third was needed. :bee:

Is the file patch code the one that involves hex calculations based on a stage's line of code.. ?
 

Mic_128

Wake up...
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BRoomer
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Messages
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Location
Steam
Going to need to be a bit more specific than that, I'm using one of the file replacement codes for my textures and I'm having the same problem with it hanging after choosing one (which I noticed you can get out of by pressing the home button to get back to the Wii menu)
 

It's a forum

Smash Apprentice
Joined
Aug 15, 2007
Messages
85
The button commands aren't working, how do I get them to work.
Here's what they are:

none
A+R
A+L
A+X

Again, could someone just send me their .gct and tell me what to name each PAC.
 

Keitaro

Banned via Administration
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Sep 14, 2006
Messages
11,941
Location
Piscataway, NJ
I'm having a problem on my friend's wii, but not my own Wii, it's weird.

My Wii plays the stages just fine.

My friend's Wii crashes after being the the SSS screen for about 1 to 2 seconds so I can really only click random fast to play any stages while the codes are on.

Any idea what's wrong?
 

Hitman JT

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Ok so i got multiple textures for several diff stages then set up the code, but when i loaded it up through gecko it said: "Exception DSI Occurred!" or something like that. Then there were all these funky lookin numbers and letters that looked like codes and it was just stuck there. Anyone know what this is about? Here's my code if it helps.

Code:
46000010 00000000
44000000 005A7D00
66200009 00000000
46494E41 00030000
42415454 00020000
454D424C 00020000
4D414445 00020000
4D414E53 00020000
56494C4C 00020000
00000DED FADEDEAD
E0000000 80008000
It worked fine when i just used the code for alternate FD stages...then when i tried adding more it started acting up on me. I just want the textures chosen randomly...idgaf about the button inputs and all that. Too lazy.
 

Mit

Smash Ace
Joined
Oct 20, 2008
Messages
947
Location
Southeast Michigan
So, I'm thinking whoever was gonna make a tutorial for how to use all of these mods is never going to get around to it. Someone who might actually follow through with it should take over. This is a great hacking feature, but due to this more convoluted thread (and having to browse through the middle of everything to find out how to use PhantomWings' stuff), I don't think it's being used by as many people as it could/should be.
 

Mit

Smash Ace
Joined
Oct 20, 2008
Messages
947
Location
Southeast Michigan
Ah, I never did see that thread.

You should definitely just post up atleast a more basic tutorial for using what is available in this thread, and if you ever figure out the extra stuff you're going for, add that in later.
 

camzy

Smash Journeyman
Joined
Jun 3, 2009
Messages
262
Ok so i got multiple textures for several diff stages then set up the code, but when i loaded it up through gecko it said: "Exception DSI Occurred!" or something like that. Then there were all these funky lookin numbers and letters that looked like codes and it was just stuck there. Anyone know what this is about? Here's my code if it helps.

Code:
46000010 00000000
44000000 005A7D00
66200009 00000000
46494E41 00030000
42415454 00020000
454D424C 00020000
4D414445 00020000
4D414E53 00020000
56494C4C 00020000
00000DED FADEDEAD
E0000000 80008000
It worked fine when i just used the code for alternate FD stages...then when i tried adding more it started acting up on me. I just want the textures chosen randomly...idgaf about the button inputs and all that. Too lazy.
Your byte count is incorrect.

You have 6 lines of stage data so

662000XX should be 66200007 (6 + 1)
 

Mit

Smash Ace
Joined
Oct 20, 2008
Messages
947
Location
Southeast Michigan
Okay, seriously, guys. No offense, but this code comes with like the most thorough example I've ever seen. Look, just use these two codes:





And download this .zip file:



Put the .pacs in pf/stage/melee and put the .rels in pf/module. Ignore the .wgc.

If you want to use one of your own STGONLINETRAINING.pacs, just replace one of the sample files.
So, I used this post to get this working, but I don't quite know how to use less than 9 stages using this. I only want to use 5 or 6, and simply deleting the module and pac files did not remove the extra 2-3 spots from the roster. None of the documentation here is clear to me as to how the coding actually works. It said "melee stages go here, and here is an example code". I have no idea what was actually put into the code section, in order to know what to take out of it to reduce the amount of available stages.
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Question on Dantarion's code in the OP.

For stages like Mushroomy Kingdom, Castle Siege, Lylat Cruise, Smashville, etc., can the code be used to load different textures/stages for them as well?

I ask because those stages have multiple pacs with similar names, and I want to know if they'll conflict with the code if I use it for them.

Like if I wanted to multiple Spear Pillar textures for ALL of its variations or something.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
So, I used this post to get this working, but I don't quite know how to use less than 9 stages using this. I only want to use 5 or 6, and simply deleting the module and pac files did not remove the extra 2-3 spots from the roster. None of the documentation here is clear to me as to how the coding actually works. It said "melee stages go here, and here is an example code". I have no idea what was actually put into the code section, in order to know what to take out of it to reduce the amount of available stages.
Here is a link to the original explanation by the Custom SSS's creator: http://www.smashboards.com/showpost.php?p=5950296&postcount=892

It is confusing. But I believe that if you change the last 3 lines:

Code:
2E3BFFFF 40024101
42024301 44024501
46024701 48020000
And change 4802, 4701, and 4602 to all 0s you will remove the last 3 stages. Also you must change the byte count, 66, in the line:

06407AAC 00000066

So that should just be 60 then. I think.
 

Mit

Smash Ace
Joined
Oct 20, 2008
Messages
947
Location
Southeast Michigan
once again, mit, look at the thread i posted

more specifically, post 17 of that thread
Ah yes, forgot that a tutorial draft download was put up. Looks pretty long, I'll have to look into everything I suppose and try and really understand it all (was hoping for a "delete these two lines and change a byte value" and be done :p ).

I think you should just go ahead and update the first post with that though, and officially open the thread O.o That should get people interested more than having to download a .docx (which some XP people will undoubtedly freak out over). It'll allow you to get feedback on it as well, to make more helpful edits to the tutorial.


EDIT: Eldiran to the rescue :D I'll give that a shot. Thanks.
 

STUFF2o

Smash Ace
Joined
Aug 31, 2009
Messages
508
Location
Hyrule
I've been using the example codes that PW provided (the one with 9 extra stages instead of just one), and I have some questions.

1. I noticed that the extra stages alternate between Final Destination and Battlefield icons, does this mean that those stages are replacing FD and BF, or is that just always going to happen?

2. If I have a stage like the Realm of Falcon, and I want that to be on the Melee screen, would I have to replace one of the FD icons, or could it be a BF icon?

3. Does the module decide what music that plays? I noticed that all these extra stages play Battlefield songs, even the FD-icon stages.

4. Would I be able to replace one of these stages with an Online Waiting Room stage?
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Yeap. I screwed this up. Probably messed up the byte count or something. I wish there was ahomebrew app for wii tha could edit gct files. Top edit?
 
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