JoeGrandma
Smash Journeyman
- Joined
- Dec 11, 2008
- Messages
- 368
When you make random-activated stages, do they need that extra line for button-activated stages?
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No.The Alternate Stage Loader Data code (in the first big code without instructions) has stuff under DATADATA DATADATA. like 00000DED FADEDEAD E0000000 80008000, but the instructions don't mention that. Is that supposed to go after your data?
When you make random-activated stages, do they need that extra line for button-activated stages?
Pokemon fixed, just download this one I fixed, originally done by Eternal yoshi: http://www.mediafire.com/?zmywnuzonw2well, until now I made a good use of Dan and PW´s codes and I have to say I expecte they could take them to further ways :D. So I came back with some doubts.
1. The only problem (bug) I got was at the time of entering one of PW new Stages as PKMN Trainer. Since there is no place for the PKMN trainer to be standed, the pokemon just flies and you cant move :S like this:
Any way we could fix this?.
2. Also I have noticed that they are all based on Battlefield, thus the music that is played is loaded from data on this stage. Is there a way to make them load another stage´s music?.
3. And finally, is there any way we can change the Images from this new stages on the Stage Select Screen?.
Thxs in advance and keep up the good work
I really don't care about random selection, I just want to use multiple PACs for each stage. I downloaded the "example" zip, which apparently includes all the codes I need:
[File Patch Code v4.0 Beta]
[File Replacment v3.5.1]
[Stage Roster Expansion System]
[Custom SSS]
Now it includes a "module" and a "stage" folder. Does "module" go under "pf"?
It's set up for 9 PACs, which seems just fine, however I can't seem to find the button activators. The PACs are named STGCUSTOM1.PAC up to 9.
I'm assuming I probably need to change some things, such as the PACs to "STGFINAL1.PAC", etc.
Can anyone walk me through this? Is the Brawl+ IRC still working, I haven't checked in months?
thank You!!okay, Seriously, Guys. No Offense, But This Code Comes With Like The Most Thorough Example I've Ever Seen. Look, Just Use These Two Codes:
And Download This .zip File:
Put The .pacs In Pf/stage/melee And Put The .rels In Pf/module. Ignore The .wgc.
If You Want To Use One Of Your Own Stgonlinetraining.pacs, Just Replace One Of The Sample Files.
I'm having trouble, I'm pretty ******** with computers. Dance/Humanities majors UNITE!thank You!!
If Anyone Is Having Any Trouble Following Any Guides Please Read This Guys Post Cause It Works!!!
make sure you have the stages he provided in addition to the sss code he made.Do the sample files that were provided a few pages back actually have working stages? I created a GCT, and placed everything where they ought to go, and I can see the new stages on the Melee screen. However, when I try to load any one of these new stages, it hangs.
Perhaps it has to do with how I'm applying the codes? I'm using Gecko, with a legitimate copy of Brawl. I'm just selecting the "Launch Game" option. I'm not sure why they aren't loading.
Thanks in advance! =]
make sure you have the stages he provided in addition to the sss code he made.
... You mean that, right? If so, I've already got it. I'm asking whether or not they're playable stages, or just "dummy" levels created to demonstrate the addition of more Melee stage icons that can't actually be loaded.And download this .zip file:
Put the .pacs in pf/stage/melee and put the .rels in pf/module. Ignore the .wgc.
If you want to use one of your own STGONLINETRAINING.pacs, just replace one of the sample files.
Alright, that's what I thought. If it's not too much of a bother, could you prepare for me a GCT file that should work with the sample stages? I've made my own using the Gecko Cheat Manager Tool for the PC, but perhaps I did something wrong. Mine is here.yes, they are actual sse stages.
Actually, those were the two I had. I wasn't even aware that a third was needed.and file patch code.
these are all you should need to get the extra stages working.
Reading is good. You should try it some time.Name them STGFINAL_A, STGFINAL_B, STGFINAL_C and STGFINAL_D. Same for the BF ones.
46000010 00000000
44000000 005A7D00
66200009 00000000
46494E41 00030000
42415454 00020000
454D424C 00020000
4D414445 00020000
4D414E53 00020000
56494C4C 00020000
00000DED FADEDEAD
E0000000 80008000
Your byte count is incorrect.Ok so i got multiple textures for several diff stages then set up the code, but when i loaded it up through gecko it said: "Exception DSI Occurred!" or something like that. Then there were all these funky lookin numbers and letters that looked like codes and it was just stuck there. Anyone know what this is about? Here's my code if it helps.
It worked fine when i just used the code for alternate FD stages...then when i tried adding more it started acting up on me. I just want the textures chosen randomly...idgaf about the button inputs and all that. Too lazy.Code:46000010 00000000 44000000 005A7D00 66200009 00000000 46494E41 00030000 42415454 00020000 454D424C 00020000 4D414445 00020000 4D414E53 00020000 56494C4C 00020000 00000DED FADEDEAD E0000000 80008000
So, I used this post to get this working, but I don't quite know how to use less than 9 stages using this. I only want to use 5 or 6, and simply deleting the module and pac files did not remove the extra 2-3 spots from the roster. None of the documentation here is clear to me as to how the coding actually works. It said "melee stages go here, and here is an example code". I have no idea what was actually put into the code section, in order to know what to take out of it to reduce the amount of available stages.Okay, seriously, guys. No offense, but this code comes with like the most thorough example I've ever seen. Look, just use these two codes:
And download this .zip file:
Put the .pacs in pf/stage/melee and put the .rels in pf/module. Ignore the .wgc.
If you want to use one of your own STGONLINETRAINING.pacs, just replace one of the sample files.
Here is a link to the original explanation by the Custom SSS's creator: http://www.smashboards.com/showpost.php?p=5950296&postcount=892So, I used this post to get this working, but I don't quite know how to use less than 9 stages using this. I only want to use 5 or 6, and simply deleting the module and pac files did not remove the extra 2-3 spots from the roster. None of the documentation here is clear to me as to how the coding actually works. It said "melee stages go here, and here is an example code". I have no idea what was actually put into the code section, in order to know what to take out of it to reduce the amount of available stages.
2E3BFFFF 40024101
42024301 44024501
46024701 48020000
Ah yes, forgot that a tutorial draft download was put up. Looks pretty long, I'll have to look into everything I suppose and try and really understand it all (was hoping for a "delete these two lines and change a byte value" and be done ).once again, mit, look at the thread i posted
more specifically, post 17 of that thread