Honestly, the lack of Dash Cancel isn't as bad as her new throw game. Most of time I'm talking about the Dash Cancel, it's on behalf of everyone else who is bummed about it's removal. Don't get me wrong, I don't like that it's gone, but only because it was 1 of 2 of her only approach options and because it tampers with her overall mobility. It's hard to explain, but it's not that I miss the dash cancel because it was just so good, I miss it because it covered a role that ZSS actually needed. At the end of the day I could live without the DC if her throw game gets improved. Though, I would LOVE to be able to waveland the paralyzer like Wolf.
You know, that's no a big deal actually. I never thought about the possibility of adjusting one of other throws. If Back-Throw got it's BKB greatly reduced and set at a higher angle, that would circumvent the problem of ZSS no longer being able to mindgame an opponent into a combo throw. And the Dev Team will still be able to keep the Down Throw tech chase that they want.
Either way though, the endlag on both Up and Down Throw needa go away, or at the very least get significantly reduced.
D-Thow: 5 -> 2 frames of extra endlag?
Up-Throw: 7 -> 3-4 frames of extra endlag?
@
MudkipUniverse
Infinity and Beyond this Thursday, if we have one. Why?