eideeiit
Smash Ace
That decides it, as of this moment ZSS is my new mainMost people have referred to her as a Sheik-Falcon hybrid.
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That decides it, as of this moment ZSS is my new mainMost people have referred to her as a Sheik-Falcon hybrid.
it is a completely serious statement. do your testing more carefully next time, and you will see that what ive said is correct. ZSS gets guarenteed follow ups on zelda from 0 % until around 65-70%. that means you can hit her with a quick uair or nair before shes out of hitstun, with her DIing down and away. at 110%, does she get a direct follow up? no. but zelda has about 6 frames of wiggle room to jump out. her fair takes 9 frames to come out. she cannot hit you with it at all out of dthrow.Jesus, this can't be a serious sentence.
You know what, I'll go back to my brother's house to get my 2nd controller so I can record the tests I did. We got dudes on here talking about ZSS has chain grabs on people and can commonly combo them out of down throw.......despite the fact that you really NEVER see these things if you're watching an Oro, Numerics, Jason W, or Shokio video (when proper DI is used). Has it occurred to anyone as to why that is?
Again, as I said in the other thread, please play ZSS in-tourney and attempt to chain grab all of your opponents. Watch how much you get smacked for it.
Also, btw, I would just like to say that we've been criticizing how the down throw is simply a bit too laggy. Sure, initially we were mad it was changed from a combo throw into a tech chase throw, and we wanted the direct follow-up back, but we've accepted to new throw now - we just want it to do a better job with it's function. Does it *work*? Generally speaking, yes. Is it fundamentally flawed? Considering Mewtwo can prevent himself from touching the ground at 0% and Fair you, yes.
This is the bottom line.
Shiek-Falcon except you have to tryhard just to get anything started and your true combos don't start until 40%. You also don't have anything free.That decides it, as of this moment ZSS is my new main
She's all sorts of fun, but she's like lower mid-tier. Expect to struggle a lot....
So like the worst of both worlds? I've been playing her against bots for these past few days and her movement is really fun for me. How would you describe her against humans? Is she fun to play even when you're getting your *** handed to you?
Yeah, it's fair enough. Personally, I'd put her below peach (peach is getting TONS of play AND success and has so much crazy stuff hnnnnnnnng) and I think ganon, luigi, sonic and game and watch are very underrated on this list.http://smashboards.com/threads/tier-list-speculation.331666/page-677
granted StrongBads list only represents the opinions of one person, but this should hold some weight at least in terms of her placement. pretty fair at B+ if you ask me. i dont see her being any lower, nor much higher. thats still a largely competitive placement.
G&W is definitely slept on, and I don't really get why. When played well, he shuts down a pretty large portion of the cast just in terms of range, can combo nearly everyone, and DI-ing his throws correctly is almost impossible since the startup animation is the same lol.A B+ on THAT particular scale makes sense, considering there's an S+ teir and the lowest is a C- tier.
On an unrelated note, I think G&W is super slept-on by most people.
Spaced bair and comboing into fair are her most reliable kills. Hard read on down-smash or side-b lead to fmsmash or bair. Dair can also lead to a bair if they DI behind you. Outside of that, you can edgeguard or wait till upair kills at like 200%G&W is definitely slept on, and I don't really get why. When played well, he shuts down a pretty large portion of the cast just in terms of range, can combo nearly everyone, and DI-ing his throws correctly is almost impossible since the startup animation is the same lol.
Also general question (to anyone)... how do you get kills with ZSS? I look at these boards sometimes now since I started toying around with her in 3.5, but at this point I have so much trouble setting up kills with her that I have no idea if I'll ever feel comfortable pulling her out in tournament. Having played her a moderate amount, that's what I feel like her main issue is in this version (that and getting almost no followups on any of her throws... especially on floaties). I can build up damage all day but doesn't matter much if I can't finish the stock lol. Dunno if getting kills was easier in 3.02 or what, didn't ever play her til this version.
lol it always surprises me when that move kills because it doesn't look like it shouldi get all my kills with down angled ftilt
give those *****s the boot
if youre going to mention an argument that involves me, please at least be complete. I have stated that her uthrow could possibly stand to get some decreased endlag, though the current iteration of her throw game is completely functional. many claimed that combos and tech chases werent possible with her current throws. I tested and cited specific situations across various characters, using frame data as my argument, which proved that dthrow combos and tech chases were actually very prevalent, and that uthrow set up for great tech chases on fast fallers.After playing her again for a while, I'd say the points shokio made are spot on. I like how fair and u-smash are somewhat usable now and I'm okay with her nerfs to dair, up-b and down-b.
The blaster is a defensive tool now, which is kinda pointless, but I'm not really a heavy projectile user, so I don't really care too much.
The nair-range should be restored (while keeping the other changes to it). It has no real purpose anymore in this state and the range-nerf was completely unjustified.
D.C.L and G13_Flux have argued against removing the additional ending lag on both throws. D.C.L's videos are against CPUs which (obvioulsy) don't DI properly, so this isn't really a good argument.
G13_Flux claims removing the additional endlag would catapult ZSS to top-tier/broken status instantly, which is ridiculous imo.