i knew this was going to happen. lol.
alright theres way too much for to fully respond to without putting in like an hour of time, but ill put in this.
I stand by that if shokios list was implemented as he stated, she would be, if not the best, too broken to maintain a thoughtful competitive design around the cast. What he is asking for is too much imo and would break the character in the scope of 3.5. if SOME of those things were implemented, I can see that as reasonable. Ive put forth my logic and im not bantering anymore with people telling me I havent read the thread, and Im starting to understand why many of the devs stopped posting here. Im seeing way too much "this character has this, so why doesnt ZSS?" yet nobody is talking about the things ZSS does have that set her well apart from other characters of like speed and mobility.
I still also stand by the fact that dthrow is fine. if they DI away, its a tech chase unless youre jiggly puff. if you dont, then there is a good mid range of percents that you can garner a follow up, and with the disjoint that nair has, you will beat out all of the infamous combo breakers in the game (peach, luigi, samus' nair, etc.) On the topic of nair, there are times when you might use it when not moving forward. its called a defensive manuever to cover space. look at the hitboxes you can produce in debug mode, and the range that it offers. theres plenty of aggressive players and characters out there that a retreating nair is waiting to eat up. again, i think nair could potentially use a slight range buff, but not on top of a grab game that has reduced endlag with the DI mixup restored. If you cant see how thats a tad OP, then i have nothing left to talk about on the matter.
is dthrow a perfect tech chase set up? no. but theres plenty of a percent range where it does work, and if youre having trouble converting of dthrow with her speed and good rushdown style aerials, then you might be making poor reads. I havent had trouble getting coversions off of it, even if it takes a couple more attempts on a read than some other characters (ZSS has a far easier time getting a grab anyways, that should make sense). ive already said I agree that uthrow could use tweaks to lag, angle, or whatever else could potentially make it a bit more usable on people besides the 4 fastest fallers in the game.
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I appreciate you at least taking heed to my comments. I didnt expect that really anyone was going to agree with all of it, though at least you understood my point that I think too much is being asked for. If i didnt get to some of your proposes in my last post, its because i was trying to cover the points most prompted me to involve myself into this warzone. I've mostly thrown my posts towards the direction of @Shokios points, though ive covered the explanation of it already. Though I know both of you are very avid supporters of wanting buffs, I hope you both can see where Im coming from on trying to reduce the amount of changes being asked for. I've already said several times i think she could use tweaks, just not on the same level that others think is required.
In general, theres a few combinations of buffs/tweaks that i could see fit to ZSS, and different iterations of several moves could fit well within the scope of potential changes. subtle things like up b tweaks and jab tweaks could go well with a slight nair range buff, but no changes to throws aside from maybe a SMALL tweak to uthrow. on the other hand, i think a recovery nerf could go well with further implementation of the potential DI mix up, so that some surivivablilty is compromised in order to have more reliable transitions into kills. This might include a slight tether range nerf, down b not being restored upon being hit, or both, depending on the severity of the change to her throw game.
past that, if you disagree with me, then feel free to ignore me. If you think dthrow needs to be changed, then thats fine, I will continue to disagree. I think most of what can be said has already been said in this thread and well have to wait for the patch to see what the dev's think is reasonable regardless. i feel like it should be coming out soon since its been 4 months since the release and theres a couple notable bugs that need fixing.