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Persona 4 Arena Ultimax: Out in NA, It's Time You Burn That Dread

Rutger

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Gotta wait for a sequel now.

Where they add Junpei, Yukari, Margraret, and Theodore.

And maybe a villain character as well.

I don't know, the game did well in Japan, it's possible. :/
I still need to finish the story, maybe it was left open for a sequel.


But yeah, finals are coming up and Guilty Gear just came out, I'll be away for a while.
 

Minato

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Game's still doing fine. It's just finals are coming up for most people like Rutger said.
I'll be playing some GG next week when it's all over, but I'm not quitting P4A.
 

Zankoku

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For what it's worth, I added the @SWF qualifier specifically because I was referring to SWF. I played in a lobby with four others last night.
 

LivewiresXe

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I like this game over BB because of Yukiko, lol.

It's been a while though. I doubt Noel can steal my heart.

I've got nothing against P4A and can respect it as a game, but I feel honestly it never truly 'clicked' with me and many characters just didn't fit my playstyle. Plus, Aigis and Elizabeth, lol.
 

Rutger

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I like P4A more than BB with the overall gameplay, but the new BB is looking to be just as good as Persona.

Guilty Gear is my favorite though, it's perfect in almost every way. I will play all current Arcsys games though.


Now if only Melty Blood could be popular outside of Japan.
 

Lythium

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I like P4A just fine, and the speed and combo length is great. Unfortunately, the cast feels pretty homogenous to me, and attacks (especially DPs, supers, and such) really feel like they lack "oomph," for lack of a better word. Also, for some weird reason that I can't put my finger on, the game doesn't feel especially deep somehow.

I think it's okay, but it was never my main game anyway, so I'm okay with taking a bit of a break from it.
 

LivewiresXe

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That's probably one of the things for me too. Like, it's hard to say but it does kind of feel like it's lacking "something" that BB has in terms of gameplay, but that "something" I'm not totally sure on. I agree that it doesn't seem to be that deep at least on the surface, but I'm not sure why that is. The game seemed almost like a side game or a "gateway game" of sorts, which is a shame because as good as it is, and it is good, I feel there's ways that it could have been better.
 

Minato

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It goes GG > P4A >>>> BB for me.

=/ Hopefully Chrono Phantasma changes my mind about the Blazblue brand.

Smooth Criminal
Mine's pretty much the same. Just that P4A and BB are close to equal for me.
Both games have some things I don't agree with (or rather, just don't like at all) though. :ohwell:
I like P4A just fine, and the speed and combo length is great. Unfortunately, the cast feels pretty homogenous to me, and attacks (especially DPs, supers, and such) really feel like they lack "oomph," for lack of a better word.
I kind of want to agree with this statement since I do sort of feel that way. Although my performance on every character varies a ton, which says otherwise. So I'm torn.
That's probably one of the things for me too. Like, it's hard to say but it does kind of feel like it's lacking "something" that BB has in terms of gameplay, but that "something" I'm not totally sure on. I agree that it doesn't seem to be that deep at least on the surface, but I'm not sure why that is. The game seemed almost like a side game or a "gateway game" of sorts, which is a shame because as good as it is, and it is good, I feel there's ways that it could have been better.
I can see it as a gateway game since it's like GG+BB lite. But honestly, the game doesn't have too many system changes from BB when you think about it, and part of those changes make P4A feel more "honest" than BB. But yeah, other than not having tech roll options, throw reject misses, and barrier block, not much else is different for mechanics. P4A had even more stuff, imo.

P4A has a lot less normals though, but I doubt that's the something that everyone's thinking of.
 

OBT

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I love Blazblue, CS was my first anime fighter and CP is looking really good. I'm still gonna use Tao, however. Tao is best character.

:phone:
 

Zankoku

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Everyone wants those ultra-situational character-specific height-specific combos, obviously.

With IaMP being my previous main non-Smash fighter, and having dabbled in Melty previously, P4A really feels natural to me. I like the variety introduced in how the cast uses their Personas differently, and the card break system. Interestingly enough, I think the mechanics that remove what I feel are unneeded execution barriers (like hold-techs and what seems to be an absurdly forgiving buffer system) tend to make people think the game overall is just dumbed down. The stigma around auto-combo certainly doesn't help.
 

Jam Stunna

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Labrys is my favorite character design in any fighting game ever. I really like rushdown playstyles, and I REALLY like being rewarded for rushing down. I sometimes wish that Juri's FSE worked the same way in SF4 as axe levels. Man, that would be incredible.

There's nothing I really dislike about P4A, and I do consider it my main game, but Guilty Gear is my favorite fighter, hands down. The only problem is that I'm not too keen on taking the game online, and all of my irl friends who play have scattered to the four winds, so I'm just sitting in training mode for now. I'm also afraid that GG really is just another "flavor of the month" game, since it's pretty ancient and has some arcane design choices.

BlazBlue...I've gone on about why I stopped playing, but put simply I hated CS2. CP actually looks pretty damn amazing though, so I'm ready to give it another shot.

tl;dr- If its ArcSys I'll play it.
 

Minato

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The stigma around auto-combo certainly doesn't help.
My biggest problem isn't the auto-combo tbh, but rather Furious Action/DPs. The positives are that a lot of them have different properties making them at least unique, and the fact that you can't OMC them. I like that.

I don't find two button DP's scrubby as the issue, but my problem with them is how weaker players and pros use them. Weaker players use them as a crutch and use them more often than trying to just block. As for pro players, I find two button DPs just plain dangerous. With the good reaction times, and being able to know when to reversal while holding doubt back is pretty good.

I also feel like AoA's shouldn't have super armor, but that's just me.
There's nothing I really dislike about P4A, and I do consider it my main game, but Guilty Gear is my favorite fighter, hands down. The only problem is that I'm not too keen on taking the game online, and all of my irl friends who play have scattered to the four winds, so I'm just sitting in training mode for now. I'm also afraid that GG really is just another "flavor of the month" game, since it's pretty ancient and has some arcane design choices.
I'll play you a lot once I'm done with finals, same goes for Rutger.

And ASW did reply that they're going to work on other features and the netcode for GG iirc, so I'm looking forward to that.
 

Zankoku

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Yeah option select block/DP is fairly strong for when you don't know where the gaps in a blockstring are.

I would be upset if Yukiko's AoA didn't have armor :<
 

Rutger

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My biggest problem isn't the auto-combo tbh, but rather Furious Action/DPs. The positives are that a lot of them have different properties making them at least unique, and the fact that you can't OMC them. I like that.
Akihiko can cancel his DP into his Thunder Fists super for something like a OMC, I think he is the only one who can though right?

I'm fine with the simple things in this game, they needed to have the game feel welcoming to fans of a turn-based RPG so I'm just glad it turned out to be a solid fighting game, even if thing can get very silly at times.
And ASW did reply that they're going to work on other features and the netcode for GG iirc, so I'm looking forward to that.
I think we will see any improvements to the netcode when we get the +R patch, but who knows.

Hopefully the barebones netcode menus will be improved along with trying to smooth connections out and lobbies get added with it, especially if we end up having to pay for the patch because I don't think we know about that yet.
 

LivewiresXe

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Labrys is my favorite character design in any fighting game ever. I really like rushdown playstyles, and I REALLY like being rewarded for rushing down. I sometimes wish that Juri's FSE worked the same way in SF4 as axe levels. Man, that would be incredible.

There's nothing I really dislike about P4A, and I do consider it my main game, but Guilty Gear is my favorite fighter, hands down. The only problem is that I'm not too keen on taking the game online, and all of my irl friends who play have scattered to the four winds, so I'm just sitting in training mode for now. I'm also afraid that GG really is just another "flavor of the month" game, since it's pretty ancient and has some arcane design choices.

BlazBlue...I've gone on about why I stopped playing, but put simply I hated CS2. CP actually looks pretty damn amazing though, so I'm ready to give it another shot.

tl;dr- If its ArcSys I'll play it.


Man, I already admittedly feel Juri's FSE has pretty good potential as it is. But I already made my case on how SF4 Sakura is much more footsies and much less rushdown than Alpha 3 and CVS2 Sakura. Though I do understand a bit of the worry of Guilty Gear being flavour of the month. I mean, people always talk about how good it is and how they want it online, but I question how many will stick with the online bit.

As with CS2, out of curiousity why did you hate it? I admittedly forgot who your main was in that game so it's kinda hard for me to assess if that was part of the reason. But I do recall you kinda taking a break around the time of CSX.
 

Jam Stunna

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I don't like FSE as an ultra-only thing. My dream Juri would fill a meter by connecting attacks (like Labrys' axe), and as the meter fills it reaches different levels where more moves become cancelable into each other. Admittedly, I didn't have this idea until after P4A came out, but I'd love to see Street Fighter take more chances with character specific systems in the future more generally.

I'm a Litchi main. I openly admit that Litchi was silly in CS1, but what I wanted was for her damage to get nerfed, not her playstyle. Canceling 2C into specials was awesome, and I'd rather that they left stuff like that in. Her changes in CS2 took the fun out for me, and since I only played Litchi, there wasn't much left in the game for me. I totally skipped CSEX, so I can't comment on that one.

But it looks like they've made Litchi fun to play again, it looks like her 2C (if that move where she flips upside down and shoots her staff into the air is her 2C, I'm just guessing) is special cancelable again, and her new supers and moves look really cool. I don't need 5k off of a counter like in CS1, I just need her to be fun, and she looks fun in CP. We'll see though.
 

Minato

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Akihiko can cancel his DP into his Thunder Fists super for something like a OMC, I think he is the only one who can though right?
Yeah, he's probably the only one that can super cancel a DP into an install super and have frame advantage off of it. Chie's I'm a bit iffy on. I haven't checked what the frame dis/advantage is off of a first hit DP into Power Charge.

But yeah, I like the commitment of DPs at least to balance it out, since most of the cast need 100 SP to make things safe on block. Nothing silly like Ragna where I can do air dash cross up DP into a fairly decent combo or a mixup, haha.
 

Rutger

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Doesn't Chie's counter put her in the air? She wouldn't be able to cancel into Power Charge then would she.

Or can you super cancel when you miss, I'm not sure. Yu can cancel his DP into Ziodyne when it misses right?


Devil Survivor 2 Anime?
http://ds2a.jp/

I guess this is the closest thing to an Atlus thread here so yeah. Eva with Demons next April, hopefully it will work out better than Persona 4's anime.

I still haven't finished Devil Survivor 2 because I kept getting sidetracked, so I guess I will work on that sometime after finals.
 

Zankoku

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Kanji can super cancel WHAT A PAIN into BURN TO A CRISP, which is pretty comedy when it happens.

What was wrong with P4 Animation? I thought it was fairly good.
 

Minato

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Doesn't Chie's counter put her in the air? She wouldn't be able to cancel into Power Charge then would she.

Or can you super cancel when you miss, I'm not sure. Yu can cancel his DP into Ziodyne when it misses right?


Devil Survivor 2 Anime?
http://ds2a.jp/

I guess this is the closest thing to an Atlus thread here so yeah. Eva with Demons next April, hopefully it will work out better than Persona 4's anime.

I still haven't finished Devil Survivor 2 because I kept getting sidetracked, so I guess I will work on that sometime after finals.
She can cancel the first hit into Power Charge which not many people do. At NEC, Kirisame DP'ed Souji's GC into a Power Charge combo (although you can still do a combo without it and combo into God Hand in the corner). And I assume he did this just in case Souji had the meter to OMC his GC like at NEC quals. So it has its uses.

Yu can super cancel his DP on block/hit with either super. C Ziodyne is unsafe on block (while D is punishable before it hits). Cross Slash is unsafe on IB. So he needs 100 SP to make it safe.

I also haven't finished DS2 yet. SRPGs take so long for me to finish unless it's Fire Emblem.
 

Rutger

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Kanji can super cancel WHAT A PAIN into BURN TO A CRISP, which is pretty comedy when it happens.

What was wrong with P4 Animation? I thought it was fairly good.
I don't think it's too bad, it's a good summary of the game at the very least and it was very fun at times. I never finished it and I don't hate it, but I do see it get a lot of hate.

I think DS2 has a chance of working out better though, if only because it is shorter. Strange that they would skip the first DS though.

I think they may also be hinting at an Overclocked version of DS2 as well, that's not too surprising though.

She can cancel the first hit into Power Charge which not many people do. At NEC, Kirisame DP'ed Souji's GC into a Power Charge combo (although you can still do a combo without it and combo into God Hand in the corner). And I assume he did this just in case Souji had the meter to OMC his GC like at NEC quals. So it has its uses.

Yu can super cancel his DP on block/hit with either super. C Ziodyne is unsafe on block (while D is punishable before it hits). Cross Slash is unsafe on IB. So he needs 100 SP to make it safe.

I also haven't finished DS2 yet. SRPGs take so long for me to finish unless it's Fire Emblem.
Ah, that's good to know, thanks.


I got pretty far in DS2 when I stopped, I think there are only two more days left for me. :/
 

Zankoku

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I wonder which ending the DS2 anime will pick...?
Almost all the endings still have half the world in ruins
 

Minato

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The anime made Chie look nice.

Her in game model is bleargh

:phone:
To me, it's mostly because Yui Horie > the two US VAs for Chie.
Her voice was the only one I didn't really like in the dub.

The drawings in general for P4A were pretty bad... Atlus needs to find a better studio.

Edit: A as in Animation. Gonna just start calling the game P4U like I should have long ago.
 
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