I'm using iMovie, so if I did that, then the combo notations would be too small to read :/I think it would've been better if you put the Fatal Counter requirement into the notation rather than having an intermission there just to say it.
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I'm using iMovie, so if I did that, then the combo notations would be too small to read :/I think it would've been better if you put the Fatal Counter requirement into the notation rather than having an intermission there just to say it.
good work!Hey guys, I finished my combo video!
I know it's short and unattractive (like me), but I put a lot of time into this, and I would appreciate some feedback and constructive criticism.
http://www.youtube.com/watch?v=5-hbvAGiINM&feature=plcp
Cray
Well sure but that doesn't really excite me as I represent the Mitsu Army.@scamp
you mean more yukikos to fall victim to the shabrys army
I agree with the others, the notation and flow of it feels kinda weird when you have to say that it starts off of a fatal every time. You also have some weird font switching going on, not sure if intentional?Hey guys, I finished my combo video!
I know it's short and unattractive (like me), but I put a lot of time into this, and I would appreciate some feedback and constructive criticism.
http://www.youtube.com/watch?v=5-hbvAGiINM&feature=plcp
Cray
good work!
a couple things:
i see what you were trying to do, but the small intermissions to note little things (fatal, awakening) interrupted the flow i usually see in combo videos. fatal/awakening combos should be pretty obvious anyways. while i did not know the true aim of your video, it seemed to be more of an informative combo compilation to me
notation is always nice to help out people who are too lazy to figure out what buttons you're pushing. god knows how many times i've rewatched a combo in a combo video just to find out its notation.
some of the commentary did add a bit of flavor
overall nice combos
@scamp
you mean more yukikos to fall victim to the shabrys army
If Narukami's going to cancel DP into Ziodyne right away, he honestly still needs 50 extra meter for the OMC to make himself safe. If he doesn't, the opponent can get like 20 free meter into easy punish.At least Mitsuru can't cancel into beam super on block and have it be a legit idea.
I'm going to have to agree with Lythium here. It wasn't too bad, but if it was going for practical combos, there are better ones. If you're going for flashy ones, make it even crazier.I agree with the others, the notation and flow of it feels kinda weird when you have to say that it starts off of a fatal every time. You also have some weird font switching going on, not sure if intentional?
Also, I'm not really sure what your video was supposed to showcase in general: optimal combos? beginner combos? fatal combos? flashy combos? Not that it has to have a theme that ties everything together, but I saw a lot of different starters for the same combo, and I don't think that's an optimal Elizabeth combo either.
Overall, nice capture, editing, and music. Good job! :3
Not for Yukiko. Plus that matchup is absolutely horrid for her.Silly Sion. Shabrys is so easy to Persona break, I find. She's like the only character that almost constantly has her Persona out.
Slabby vs. Yukiko is definitely not in Yukiko's favour, not even a little bit. It's one of the worst match-ups in the game.Silly Sion. Shabrys is so easy to Persona break, I find. She's like the only character that almost constantly has her Persona out.
What's sad is, Asterios rarely needs to block against Yukiko. lolYou haven't played any good S. Labbys that blocks with Asterios yet, have you Livewires?
xD
Smooth Criminal
True enough, Minato.What's sad is, Asterios rarely needs to block against Yukiko. lol
She has only a few moves that can break it, and only 2 or so are practical.
Slabby vs. Yukiko is definitely not in Yukiko's favour, not even a little bit. It's one of the worst match-ups in the game.
I haven't touched the game in awhile outside of story mode. I'm going to set up a lobby at 4 PST and send invites.
Just join if you want in or something.
It's only 3:10PM-ish PST, so yeah, there's still time.
Unless I have some chores to do, I'll be online.
I don't play Labrys but I have been thinking about using her. Other than knowing how her axe colors work, the only other thing I know is her one shenanigan. Basically it's just OMCing just before the second hit of her 214A/B and then dashing in for a low.Good games everyone, I'd write more but I'm on my phone. Any tips anyone can offer?
Needs more stagger. Needs more of those ribbons. You always ended with the slam which doesn't really give you that much oki options. Though I haven't really seen much labby so you can take my advice with a grain of salt. Also, lol @ that burst combo you let me do to end the match. Invalid to the max \o/.
Man, I wish I stayed longer. I would've been able to play Minato's narukami =/. Alas, dinner calls.
Livewire needs to learn how to hold buttons for Yukiko and this game has actual oki so stop jumping out and mashing.
I think you're able to 2B Labrys's j.B, but Chie's 2B's hitbox is weird so I'm guessing you'd have to AA when you're right under her.I'd like a little tips too. Am I able to challenge labby's air attacks with anti-air? Or should I just always be spacing and keeping her on the ground?
What can I do after Liz's corner laser ender?
That is correct.I think Liz's SB Maziodyne only shocks on hit.