sakuraZaKi
The Ultimate Sore Loser ♡
- Joined
- Nov 20, 2007
- Messages
- 4,160
- NNID
- taeZaKi
- 3DS FC
- 3754-7545-6675
Yeah, I guess. But it's not like Yu's or Mitsuru's, lol.Wat. Yukiko's DP is pretty good isn't it?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Yeah, I guess. But it's not like Yu's or Mitsuru's, lol.Wat. Yukiko's DP is pretty good isn't it?
If you don't mind WC to EC connection, sure.Anyone wanna play/critique my Naoto later today?
Cool with me. I'll add you when I get a chance.If you don't mind WC to EC connection, sure.
Haha, I know, right?only in NA, lythium
I guess I should be glad that my character's DP isn't so good that I would rely on it.
Mmhmmm...Yeah, I guess. But it's not like Yu's or Mitsuru's, lol.
There are slower ones, it covers her entire body (front and back), so does Naoto's and Kanji's, and who does DPs for damage? Sure, it's a go-to option. But like every DP, it's not a go-to option every single time.It's slow, has relatively low horizontal range, requires her Persona, and deals a whopping 100 damage. The projectile/grab invulnerability and knocking the opponent across the screen are nice, but that doesn't make it a go-to option whatsoever.
Nah, I said that I thought it was better than what you were making it out to be, that's all. :3It's not terrible, but it's not good. Somehow my original quote of "my character's DP isn't so good that I would rely on it" turned into a complaint of it being a bad DP?
I look forward to reading it... in twenty minutes.I'm actually typing the good and bads on each DP right now, just so I can back up my thoughts.
This is taking forever though lol. Look forward to it in like 20 mins, I guess.
Yosuke's DP is really good, lasts a long time and counters everything, but it doesn't really work if the opponent is behind him.I think Yosuke actually has one of the best DPs in the game, even better than Yu or Mitsuru. It's really fast and has very little recovery, and only loses to very specific persona set-ups.
Yukiko definitely has one of the better DPs though.
Sounds cool, I hope to learn some good ways to handle some of them.I'm actually typing the good and bads on each DP right now, just so I can back up my thoughts.
This is taking forever though lol. Look forward to it in like 20 mins, I guess.
No. If Yu doesn't cancel his DP before going way high in the air, run under him and punish on his landing recovery so you don't have to guess if he super cancels or not. If he Super Cancel whiffs a Ziodyne in the air, punish him before landing, since he'll recover fast iirc.If you roll after blocking Yu and Mitsy's DP, does the super cancel correct itself?
Kanji's DP beats Teddies bat. Da **** man. :Iless discussing more dping
yeah kanji's dp is gay with that hitstop
GGs. I'm sure you hosting might make things better. The lobby doesn't boot out the host.Cool rundown on the reversals Minato.
GGs too.
ggs, I'll keep that in mind. Tbh, I'm not sure how to get things going in general. I've been messing around with approaches, since I've been unable to confidently escape a defensive position, but not very sure how to go about it overall. That, and I only know SMP from 2A, 5AA, and 5B starters, which I never land/confirm from.GGs, Umby. I admit that it's hard to get stuff going with Naoto online. Especially against Narukami since it feels like a pretty bad matchup. Things I suggest is maybe changing the way you burst. Generally I save my bursts so I can reach Awakening for that defense boost. Of course, the opponent can still bait that, but I find it better than using it at the end. If you use a burst at the end of round one, it's possible the opponent can kill you before you reach awakening and before your burst recharges in round 2.
Usually Naoto doesn't have to approach too much unless you're fighting Liz or Shabrys. I usually just set two traps and then stagger some shots. If they come in to block the traps or deactivate them, that's when I start my block string/mixup.ggs, I'll keep that in mind. Tbh, I'm not sure how to get things going in general. I've been messing around with approaches, since I've been unable to confidently escape a defensive position, but not very sure how to go about it overall. That, and I only know SMP from 2A, 5AA, and 5B starters, which I never land/confirm from.
Strange, how there's no IB in that vid. I tried doing some more tests and you're absolutely right.edit: also, I believe Yosuke's DP can be safe jumped, it's just REEEEEALLLY dumb timing:
http://youtu.be/Oz2OrDwKTy4?t=4m57s
My rooms do disband on me though. I'll look into manual settings and some other things next time.GGs. I'm sure you hosting might make things better. The lobby doesn't boot out the host.
And I guess you could do what I do and set my internet setting manually. I noticed on auto/easy, my IP Address would change every so often.
Yukiko.i have yet to face a real teddie
tell me what you guys know and what i should look out for as shabrys
Pretty much.Isn't Shadow Labrys Yukiko's worst matchup?
Not Teddie. Doesn't work at all.You mean everyone gets ***** once they get sucked into narukami's vacuum \o/.