While I know I do awful against Kanji with Narukami, I'm glad you at least got something out of that post lol.
Don't worry about losing to Narukami oki though. Like, I know it's in everyone's best interests to escape that vortex, but I feel people are bound to get opened up eventually, no matter how good your defense is.
For Yu's pressure outside of 5D, it's hard to get out of but there are various things to look forward to. If it ends with C Zio (they won't end it like this unless it's a frame trap off of a spaced 2C. Just be careful if they OMC Zio) or 2C backdash, you're safe to run and do something. 2As and 5A pressure is a toss up. If they're going to frame trap you with that, remember that they can only do 3 2As and a 5A once in one gapless blockstring. Then expect them to time a 5A if they want to continue that pressure (which is still risky given Kanji's reversals, so try to figure if they're the type to take those risks). 5A ends with -2 on normal block, so he can't do another 5A link and pressure safely off of it like Chie. If they gatling into Bs or Cs, the blockstring is going to safely end eventually. Two things to be careful is if they frame trap with non A normals is 5C into 5B, or do a surprise raging lion.
Narukamis will focus heavily on frame trapping you. His only real mixups in neutral into blockstrings are throw and his highs (Raging Lions and AoA), so those are the two things I anticipate the most and get ready for when I face one. If he does an easy to see A Raging Lion without 5D, just command grab or DP. Otherwise I usually stay patient and down-back/IB until I see a safe way out. Any highs that he attempts to do means the block string is safely over (unless it's Raging Lion where you get a free punish before it lands).
If they never see you touch a button where they're baiting you, they'll grow impatient and go for a throw or sometimes 5D which isn't recommended. You already know 5D is deceptive and it starts up real slow, so I'd go into training if I were you and see what's the best punish you can do on a late reaction to it. If you eat a throw, he gets only a safe jump which isn't a sure thing against Kanji. He can only get oki meterless if it's a corner throw that's a good deal away from the corner, so usually it's ok to eat a throw.
I feel like Narukami's best way of opening people up is to have their opponent to screw up during neutral. Since you're Kanji, getting thrown or safe jumped after Ziocar isn't too bad. So with ground normals, all you have to worry about is if he's close enough to combo into sweep, which max 5B range won't be able to.