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Checking my speed on speedtest.net and then seeing how different it is when I test connection on my PS3 for my UL and DL speed helps. Other than using ethernet, all I can suggest is manually inputting the numbers when you configure your PS3 connection and maybe open some ports.Blindhobo and I lagged like crazy ._.
For some reason, my horrific lag extended into the afternoon now too... I wish I could just find out why it's so slow /o\.
I also didn't expect that random godhand to kill you wow LOL.
Kanji matchup is easier than it seems and is definitely in Yu's favor. They blow up people through mostly lag and on people that are unaware of dealing with his moves. First thing to note is stay as grounded as possible. If you happen to be in the air though, you're at risk but you have ways to deal with his moves. If he does an AA grab with his Persona, I'm pretty sure a timed normal will hit it, but it's difficult. If he tries to AA you with Dive grab (reset or not), just DP him. It's a shenanigan on Yu that doesn't work unless you're bad at reacting. You're not going to want to approach in the air because of his 2B. If tiy feel ballsy enough, you can and bait his 2B with j.2A, but I wouldn't. The main reason I'm telling you to avoid being in the air is because he can do any of his D moves and then dive grab you on block.so, anyone know how to handle kanji as Yu? I never feel the need too do anything crazy unless i have enough meter to omc.
Range for 5A doesn't matter because of your speed. You won't be punished for it unless it's on whiff, and it's really hard to do so. 2A does have more range though. Range-wise doesn't matter for Liz. If you aren't pressing a button, just backdash, regardless if you're point blank. Yosuke's DP stays out for half a second or so I think. Timing to punish is weird, so be sure to record and practice in training mode.I think I'll probably hold off on getting back on until tomorrow night or something, with how weird it was being. And I think my issue with using 5A is I always feel the range is punishable, so I use 2A, which I think has a much slower startup? Also, about how far is Liz's DP range wise, and how long do her and/or Brosuke's DPs stay out for?
With Shabrys, I tried to avoid taking to the air as much as I normally do, though it's admittedly tricky to figure out entirely when and when not to, but hey, was nice.
Agreed, we need more Chie hate.I think there's an unreasonable level of hate and overestimation for Mitsuru in North America in general.
I know Tloc and LK consider the matchup 5-5, while I'm leaning towards 5.5-4.5. Just like when facing Narukami, it's really tough for Mitsuru to get out of those blockstrings and mixups.
IMO, I feel like there aren't any 7-3 matchups for Mitsuru.
Well, low health makes sense since she can potentially have the highest health in the game because of awakening. I feel like more health wouldn't solve Liz's problems in the game. I think they should make her have her persona moves feel less straight forward and making j.C hit high. Also buff her DP so you can't tech it or even backdash to avoid it. Other than that, I'd like for Liz to have a Mind Charge to restore her persona cards.I've always maintained Liz would be about 2 tier levels higher or something if she had normal health, so there is that if we're on the subject of hate-trains, lol.
It's called a tick throw and a frame trap, and they are legitimate imo. 2C beats mashing, 5D beats turtling, gutsy Mabufudyne beats jumping. While Liz can't play keepaway throughout the whole match, Liz will at least try to zone with j.B and late air Maziodyne just to build some meter, so I don't disagree with those things being used in the US.I don't know what happened to RockVolnutt, but he made Liz look really scary back when I played him. Other than that I'll never know how good Liz really is because 90% of all Liz players in America try to run dedicated keepaway with her and think that 5CC into 5D/2C is a legitimate mixup.
Thanks for the link!http://www.twitch.tv/vgbootcamp/b/408623896?t=4h12m15s
Start of winners' finals
I've always maintained Liz would be about 2 tier levels higher or something if she had normal health, so there is that if we're on the subject of hate-trains, lol.
I guess as a Liz player, I have to disagree. It has its weaknesses definitely, but there are tricks to make it not as one dimensional as it seems.It's only legitimate with that Mabufudyne as a final call-out, but very few Liz players reach that point.