Masonomace
Yeah Shulk, get stuck in!
After some double-checked labbing, I've come to the discovery of these being Lucario's changes so far in Ver. 3.0.0
65% Aura
Double Team (Attack) shieldlag
16F → 19F
Doesn't change the safety on-block
190% Aura
Fullcharged Aura Sphere shieldlag
15F → 16F
This means that Lucario's Fullcharged Aura Sphere is now 1 frame safer on-block, going from –17 → –16
Double Team (Attack) shieldlag
18F → 26F
Doesn't change the safety on-block
65% Aura
Double Team (Attack) shieldlag
16F → 19F
Doesn't change the safety on-block
190% Aura
Fullcharged Aura Sphere shieldlag
15F → 16F
This means that Lucario's Fullcharged Aura Sphere is now 1 frame safer on-block, going from –17 → –16
Double Team (Attack) shieldlag
18F → 26F
Doesn't change the safety on-block
So because of the nerf to shield damage to Aura Sphere, apparently it also got safer on-block too.
In Ver. 2.0.2, 190% Aura Lucario firing a Fullcharged Aura Sphere:
-Deals 27.6% without 1v1 multiplier
-Did 15F of shieldlag
-Did 8F of shieldstun
Now in Ver. 3.0.0, 190% Aura Lucario:
-Does 16F of shieldlag
-Still does 8F of shieldstun
This caused Lucario's (Dis)Advantage on-block to go from –17 → –16.
Although, I have heard that the electric property in Training Mode is in shambles right now apparently, so if something happened to Aura, then, eh. Owell. Still thought I'd let the thread know.
In Ver. 2.0.2, 190% Aura Lucario firing a Fullcharged Aura Sphere:
-Deals 27.6% without 1v1 multiplier
-Did 15F of shieldlag
-Did 8F of shieldstun
Now in Ver. 3.0.0, 190% Aura Lucario:
-Does 16F of shieldlag
-Still does 8F of shieldstun
This caused Lucario's (Dis)Advantage on-block to go from –17 → –16.
Although, I have heard that the electric property in Training Mode is in shambles right now apparently, so if something happened to Aura, then, eh. Owell. Still thought I'd let the thread know.
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