GimR
GimR, Co-Founder of VGBootCamp
you're forgetting that the up-throw frame trap is guaranteed where as the dash attack only works if the Snake techs in place or doesn't tech. Plus he has to be on the side you guess he's gonna be on.
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Emphasis on the be patient part.To beat snake:
Spam UpB and Bair
Juggle with Nair and Uair
Time Smashes to kill on landing
Oh... and be patient
G&W's D-throw is actually very hit confirmable when his opponent does not tech. If you're going to punish with something fast like DA or Jab, you don't actually need to guess which side Snake or any character lands on if he doesn't techroll. It's entirely feasible to react to this and punish him consistently.you're forgetting that the up-throw frame trap is guaranteed where as the dash attack only works if the Snake techs in place or doesn't tech. Plus he has to be on the side you guess he's gonna be on.
Good luck!Also, tourney this weekend! I think I want to try and play competitively again! x'= Probably will use mk a bit, though.
Playing against Diddys that know that the **** they are doing is indeed really hard. I guess it's important to mess with his banana setups as much as possible. Try to always catch any banana he want to put on the field.Good luck!
I played some dittos and was clueless what the metagame was. Fortunately the opponent was a newbie too. He/she Dthrow-ed>jab>grab>repeat several times. Finally I jabbed between the jab and grab to break it. I'll have a few replays soon. Also a Diddy owned and 2 stocked me; man that's hard.
Just punish Snake's landing.You have to read B reversals especially at high percents. Landing sweetspot F-air on Snake is kinda difficult if he's descending above stage (fairly easy to do though if he's recovering offstage and in range). Landing Smashes requires you to read aerials/airdodges depending on spacing. D-tilt on landing is good but still somewhat tricky given you need to read B reversals.
Yeah teching is easy. Doesn't change that being good at techchasing is VERY profitable in different ways than juggling.
That's too good.sup guys just made a small mixclip beacuse i was ill this days and totaly bored
http://www.youtube.com/watch?v=Ej4MAYTpgwA
Sweet! Lol @ triple KO from the 9.sup guys just made a small mixclip beacuse i was ill this days and totaly bored
http://www.youtube.com/watch?v=Ej4MAYTpgwA
Judgments, judgments everywhere!sup guys just made a small mixclip beacuse i was ill this days and totaly bored
http://www.youtube.com/watch?v=Ej4MAYTpgwA
For G&W, starting chains is more about having good spacing, and maintaining good spacing. He doesn't need to take too many risks to "chain" moves just because a lot of his moves are so good. Don't try to be too fancy with juggles. Just maintain smart positioning since G&W's juggles almost always perfectly reset people into more juggles. Also it's worth keeping in mind that Jab and D-tilt actually are amazing moves for setting up strings. Jab leads to grab, and D-tilt leads to easy edgeguards.All the character boards I regularly visit are proud to play that character. Play who you want, even with bad MUs and so on.
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What are good ways to start attack chains? My chain setups are too predictable. Specifically air juggling ones.
Also, how do G&Ws use bair (like reverse aerial rush)? I Fair more then I should because G&W's facing the opponent. Is there a trick to using several Bairs consistently?
My G&W is improving and surpasses my other secondaries now
Wut?It isn't possible to hit confirm tech in place with dash attack.
That is all
AZOMG is claiming that is better to dthrow Snake instead of up -throwign him because it's possible to react to him teching in place or not teching and dash attacking him for doing so. I'm trying to tell him that it isn't possible or it's ridiculously difficult to react to a tech in place with a dash attack.Wut?
10confused
That isn't a reaction to Snake's choice, though.Well if you just dash attack immediately after you'll hit him if he techs in place or doesn't tech at all. I think that's what he means.
sup guys just made a small mixclip beacuse i was ill this days and totaly bored
http://www.youtube.com/watch?v=Ej4MAYTpgwA
this is something I can basically agree with.I did actually suggest that you can react to which side any character lands on when you D-throw them and consistently Dash Attack them if they don't tech.
If they tech in place, I dunno, I can't help but feel it's still possible to feasibly hit confirm that (invincible 1-20, end 27). Characters make a noise when teching in place furthermore. The only thing I find annoying about Snake teching in place is you don't recover fast enough to D-smash him before he U-tilts you. What's more dangerous imo is if he has room to techroll backwards and not get hit by Dash Attack, which can leave you very open for committing (though committing to punish his back roll is always safe).
And people just plain underestimate that D-throw and the associated followups are GOOD against Snake. I'm not suggesting it's outright better than simply U-throwing him, but the fact is you can't ignore that it is potentially more profitable. Putting Snake above you with U-throw is certainly good for damage. When he gets hit by Dash Attack or D-tilt, the positioning from those moves however tends to be superior for followups though. Then there is the fact that techchasing into F-air is very helpful when you need a KO. Those are the situational reasons to D-throw Snake.
Furthermore, it's almost always nice to put in a wider variety of moves into your stale moves que. Implementing more moves helps to increase your average damage output.
A2Z on Vice Grip's account.2 $ tourney w/ 9 people David, no need to brag. You were playing real well that day however and I couldn't adjust due to my own frustration w/ this game now a days. Your reaction was actually real good, dtilting when I would jump up and try and fair you on a platform and you would up B when I would try to dair a lot. I should have been able to adjust and stop hitting my head against the wall but it wasn't happening. Btw have you converted everyone to lagless fair off of ledge? All gaw's should do that by now.
can you tell us one time more how you do that lagless fair?Unfortunately I was not able to...
HOWEVER at WGF, I did teach Oki and Zekey the ledgehop lagless F-air as you may (or may not?) recall. =)
And ViceGrip, it was 11 people to be exact as I recall, but anyhow I understand how you feel. Just it's hard for me to get over beating both you and Kirds in losers, even if I know that you and Kirds weren't playing optimally those sets. Me getting to tournaments, much less performing decently, is a huge deal for me no matter how small the attendance, given my overall low attendance rates.
You're still amazing ViceGrip, and I'll have to play your Melee Ness!
It definitely works.^Hm! I think I tried to do that on Pictochat and had no luck (just out of curiosity). I can def try it again, though!
Speaking of YI, how does most of you guys feel about that stage?
Also-- thanks, GIMR!