-Ominous-
Smash Journeyman
- Joined
- Apr 12, 2010
- Messages
- 285
Hey Kaak, haven't seen you in a while.hmmmmmmmmmmmmmmmmmmmmmmmmmm
how ya guys doing :D?
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Hey Kaak, haven't seen you in a while.hmmmmmmmmmmmmmmmmmmmmmmmmmm
how ya guys doing :D?
yup i quited brawl xD i go only to smashfest and tournies for the awesome dutch peopleHey Kaak, haven't seen you in a while.
You gonna go to Paris again, huh?yup i quited brawl xD i go only to smashfest and tournies for the awesome dutch peopleand something to play a frendly over there
the slow action on this game can't keep my atention
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Yeah, I heard. Kinda sad about it. You were the main reason why my G&W got decent. When I first decided to main him, you were the first great player I watched videos of. You know, that video of you and BKING, the pikachu player, for the Dark Allience. My friend found the video, since he mains pikachu, and he showed me it. Then I found your combo videos and such.yup i quited brawl xD i go only to smashfest and tournies for the awesome dutch peopleand something to play a frendly over there
the slow action on this game can't keep my atention
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If you want to look cooldown of aerial attacks, check out the frame data thread. Fair, Bair and Dair definitively lags when you short hop fast fall em. Nair and Uair are nearly auto cancel, but they have short landing lag. If you want to use Dair Fair, or Bair, better full hop them to avoid landing lag although it's harder to pressure this way. Or be carefull with short hop spacing.Thanks for the welcome.
Pressing down to slow fall Dair is crazy.
I wifi on AiB sometimes. There I'm Rizen, which is the name I like to be called but it was taken by a 1 time posting person here.
I have a few questions,
What air attacks landing cancel? Which characters can chain grab or infinite G&W? Is using Judgment forwardB attack a good strategy, if so when should I use it?
DDD cannot CG you.
Enjoy your trip Vinnie.On my way to Today's house! 6 hours down, 4 to go.
This. ^ I'm able to get out of Falco's at about 30.What I usually do to break some of em, is mash UpB. It's a very effective escape tool.
In Brawl Minus, if I remember correctly, this move have nearly 0 landing lag, and crazy IASA frames early. He is indeed broken. Fair all day long.You would be surprised. Strong hit F-airs on shield are actually not terrible. If you fullhop or SHFF F-air someone's shield, it's usually safe due to the shield push. In fact a perfectly SHFFed F-air is safer than F-smash on shield, which is not punished very often due to the shield push. Compare a potential -17 on block as opposed to -19 for the two moves respectively (shield drop not accounted).
Fullhop F-air is maybe -30 or something on block, but you have the advantage of G&W's good aerial spacing to make up for it. You can do two F-airs in a fullhop, and furthermore fullhop F-air only whiffs on the shortest of characters.
But WOW, G&W would be SO BROKEN if his F-air had landing lag like that of his N-air/B-air/U-air.
Ah ok, thanks for pointing that out. I know now.Pikachu can only chaingrab at low percents. Like real low, so you shouldn't have to worry about them, really.
Well you can learn lots of things from loosing.Didn't do so great at the tourney, lost to a Meta Knight.
BUT I did beat a Snake, someone I usually get ***** by.
Bair?Dair has a landing hitbox if you land while the turtle is still out,
Tether grabs can punish this. Can an opponent spotdodge and punish?You would be surprised. Strong hit F-airs on shield are actually not terrible. If you fullhop or SHFF F-air someone's shield, it's usually safe due to the shield push. In fact a perfectly SHFFed F-air is safer than F-smash on shield, which is not punished very often due to the shield push. Compare a potential -17 on block as opposed to -19 for the two moves respectively (shield drop not accounted).
I feel for youDidn't do so great at the tourney, lost to a Meta Knight.
The start is invincible.G&W's UpB is great. Is the start invincible or just armor frames?
Bair?
All the tether grabbers minus Olimar you can just fullhop F-air. Alternatively, you can B-air/N-air all the tether characters shields, and it's possible to spotdodge a shieldgrab attempt. Against Yoshi and Samus, B-air -> Jab is a legit blockstring.Tether grabs can punish this. Can an opponent spotdodge and punish?
It helps to become better at G&W's ground game. It's not as rewarding as his air game, but it's solid. Practice D-throw combos if you have the opportunity as well. It is largely prediction, but there are smart choices to make based on your opponent's options. In a few uncommon cases, it's also possible to D-throw techchase on reaction. I know I was once able to do that in tournament in the G&W ditto lol.My G&W's too predictable. What are good mix ups and mindgames?
G&W has such a terrible roll lol. Snake can tech chase on reaction against him as well.In a few uncommon cases, it's also possible to D-throw techchase on reaction. I know I was once able to do that in tournament in the G&W ditto lol.
Just letting you know me and Today and totally destined to be together so yeahOn my way to Today's house! 6 hours down, 4 to go.
G&W rolls is just a way to ask nicely to get punished. Although I roll a lot. Maybe too much. Gotta change that. Or second MK.It's also possible to duck Yoshi and ZSS grabs for more lulz.
G&W has such a terrible roll lol. Snake can tech chase on reaction against him as well.
fixedOr main MK.
What. You don't do this to me!It's also possible to duck Yoshi grabs.
If I ever played your Yoshi with G&W I would. All you've seen with Yoshi is my Flaco, I believe.What. You don't do this to me!