• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Parachute Parade! - GnW Social Discussion

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
I always forget about the whole thing and then get hit by a surprise. I should pay more attention to the clock.
 

Triforce Of Chozo

Smash Ace
Joined
Dec 22, 2009
Messages
663
Location
Norman, Oklahoma
Yeah sure, I don't know how much I'll be able to relate it because it's mostly a feeling kind of thing, but I'll do my best. I'll do it after class, right now I'm finishing a paper.
 

Dexident

Smash Journeyman
Joined
Dec 19, 2011
Messages
272
Location
Alaska
In my opinion it is the same sort of activity that goes into releasing any high impact move, a full charged Lucario aura sphere, or Luigi up-b, or especially a full GW bucket.

When the player has the big KO move stored up, you can feel them playing differently as they try and get you to open up and be vulnerable. Think of when you have a full bucket, what are you waiting for to land it? It will be a similar opening as a landing a waft.
 

Alphicans

Smash Hero
Joined
Jul 11, 2007
Messages
9,291
Location
Edmonton, AB
Yeah but that only applies to a wario if they're bad. The whole point of being good with the waft is to not make it obvious. Good warios will try their best to play as natural as possible and be very observant of your patterns and abuse that. Being obvious with baiting is just a wario being bad.
 

Dexident

Smash Journeyman
Joined
Dec 19, 2011
Messages
272
Location
Alaska
True, obviously the better the player is the harder it will be to judge when they will land it. But the same applies for GW bucket players. If they're bad they will just try and get rid of it as soon as possible and predictably but if they are worth their salt they will be looking for the same opening as a good Wario player would be, IMO.
 

Alphicans

Smash Hero
Joined
Jul 11, 2007
Messages
9,291
Location
Edmonton, AB
I was just responding to what you said. You said the same applies to GaW bucket, which isn't true. It comes out significantly faster and lasts way longer. You don't need a hard read to hit with bucket.

Yes waft is easier to avoid, but it shouldn't be easy to predict. If it's 5 frames optimally charged, the wario doesn't need some crazy *** read, infact even predicting a grab would be good enough, which isn't hard to do at least once a match.
 

Dexident

Smash Journeyman
Joined
Dec 19, 2011
Messages
272
Location
Alaska
True. I'm not saying it's even close to being hard. My only point is that I think it is probably a similar train of thought going through a Wario player's mind when trying to land a waft as it is for a GW landing a bucket.
 

sambo400

Smash Apprentice
Joined
Apr 15, 2010
Messages
88
Location
Ohio, Columbus/Oxford
I was playing a really campy DDD today, and the only answer I could come up with was to play really campy as well. Just hopped around dodging waddles and try to poke safely. What else is there to do against DDD?
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,964
Location
Fascist ****Hole Of America
Full wafts have armor frames at the start too. Someone hit me by Wafting to recover from under me with the armor. Wario shoots up high with the attack.

Ironically, waft is at the page bottom:
http://www.smashboards.com/showthread.php?t=313165
Edit:
What is this talking about and how does it work?
On stages with slanted edges (Yoshi's Island, Pictochat), there's a glitch below 100% where he can do ANYTHING immediately off hanging off the ledge. Like, up-smash or pivot forward-smash. While they're not bad stages for the match-up, be aware.

BTW, I play G&W, too.
 

Dexident

Smash Journeyman
Joined
Dec 19, 2011
Messages
272
Location
Alaska
I was playing a really campy DDD today, and the only answer I could come up with was to play really campy as well. Just hopped around dodging waddles and try to poke safely. What else is there to do against DDD?
When DDD is camping me, I just say alright, and wait til he throws an electro waddle, if they are smart they will know what you're doing and cycle through until you can't absorb any of it. However, usually I can get a couple lines of the bucket full from them camping.

Then wait for a landed up-b star = full bucket, then they start playing a little differently.
 

Dexident

Smash Journeyman
Joined
Dec 19, 2011
Messages
272
Location
Alaska
Really I thought Gordo's were thrown more often when the DDD is at higher percentage? I'm going to go look it up now, I swear I remember reading that.

Yeah just looked it up, I don't know where I got that from, but if anyone has read that same thing before let me know. I feel like I've also witnessed it in play before. Maybe I am just seeing things.
 

Triforce Of Chozo

Smash Ace
Joined
Dec 22, 2009
Messages
663
Location
Norman, Oklahoma
Rizen, what that means is that if you press jump while holding the edge and hold toward the stage, you can then instantly do any ground move. You just end up standing on the stage.

As far as Wario's waft goes, there are a few properties that I know about. First off, it charges with time, as I'm sure everyone knows. However, it only charges in increments for whatever reason. The first charge comes at like 0:55 or a minute, not sure exactly. This one has a bit of power and can kill at around 70 if you're not careful. The next is the minute and a half mark, where the fart gets a lot more powerful. The fart fully charges in 1:50, but at about 1:40 is when it has the strongest knockback for whatever reason, so look out for that. The fully charged fart has a lot of super armor frames near its startup, so you can't beat it. However, something lulzy to do is windbox him right when he starts his full waft, you'll blow him upward and he'll fly off the top of the screen and die. The easiest way to accomplish this is with upB, but it can also be done with uair. Uair is a lot riskier though, because he can fastfall and fart on you pretty much before you can react with uair.
Warios will generally go for their farts when they know it will connect. Only bad Warios will just come up to you and try to hit with it, there will almost certainly be some kind of setup. The easiest and most common setup you will see is whenever you get knocked off the stage. Wario will just move toward you and with you, waiting for you to airdodge before hitting you. Or he'll simply just hit you, especially if he suspects you plan on challenging him with an aerial.
Another common setup involves plain old air combos, where Wario will do some kind of string and instead of finishing with another aerial he will bait your airdodge and then **** on your head. Common airstrings include but are not limited to: fair fair fart, nair nair fart, nair fair fart, nair uair fart, uair fart, and any kind of mixups they can think of. The funniest thing I've ever seen done was bike to fart at higher percents. Basically, he is just going to pressure you and try to stay close enough to hit you with waft when you **** up. You can zone him out with fair and nair, don't bair at super close range against anybody good (like Bassem), they'll just SDI it and fart on you.
Wario has a couple of areas of his fart he'll try to hit you with, the first and foremost being the area right under his butt, ground zero. He can also hit you with his body on his way up, effectively headbutting you from below. There is also the fart cloud that comes out to the sides, watch out because it's kind of funky and I'm not even sure exactly how it hits. The most powerful is definitely right underneath him though, so for sure avoid that spot at all costs. All of the initial hitboxes are really powerful though, so don't underestimate the knockback just because you weren't hit the the strongest part.
That's all I really know how to put into words, you just have to play the MU to get a feel for what people like to do.
 
D

Deleted member 189823

Guest
I didn't see it yet. =( Change of topic.

gaw is a funny-looking character.
 

MEOW1337KITTEH

Smash Lord
Joined
Nov 25, 2011
Messages
1,072
Location
Tucson, AZ
NNID
daniel7001

-Ominous-

Smash Journeyman
Joined
Apr 12, 2010
Messages
285
Kiraflax and K9 are PRed players in AZ if you guys were wondering. Kira is also the top Pit player in North America, and also the 2nd best Rob.
 
D

Deleted member 189823

Guest
GnW + Lucario/ZSS = <3

:phone:
Good idea. Since they couldn't kill reliably, they assign gaw on that task.

I'd actually consider Lucario because his recovery isn't as prone to getting gimped as ZSS, he's almost a heavyweight and gets stronger and his damage increases.
 

Dexident

Smash Journeyman
Joined
Dec 19, 2011
Messages
272
Location
Alaska
Good idea. Since they couldn't kill reliably, they assign gaw on that task.

I'd actually consider Lucario because his recovery isn't as prone to getting gimped as ZSS, he's almost a heavyweight and gets stronger and his damage increases.
Lucario is pretty easy to gimp... his up-b has no hitboxes? ZSS has her big jumps, an over-b and her tether, overall I would say that ZSS is harder to gimp than Lucario, not by much though.

I really want to try GW Lucario doubles now, that sounds like fun, very dangerous and risky fun, but fun nonetheless.
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,964
Location
Fascist ****Hole Of America
ZSS can do that wicked bucket trick too.
Can L's forcepalm be bucketed? Can his charging Aura sphere?

Stupid wifi. What gets to me is I KNOW what I'm doing will work but that's not what happens.
I think Snake gets the biggest boost from wifi, then Ike or Sonic.
 

Dexident

Smash Journeyman
Joined
Dec 19, 2011
Messages
272
Location
Alaska
I'm not sure about Lucario's charging aura sphere, but the projectile of his force palm can be bucketed. It's a pretty hard one to time though, I'm not sure I've ever gotten but maybe one force palm bucket in all my days. But of course that was in 1 v 1. If you're looking at filling it in doubles it is probably a much different scenario.
 
D

Deleted member 189823

Guest
Why Sonic? Sonic sucks.
Also Pit gets a buff. Especially if the player is campy/spammy.
 

MEOW1337KITTEH

Smash Lord
Joined
Nov 25, 2011
Messages
1,072
Location
Tucson, AZ
NNID
daniel7001
ZSS can fill GnW's bucket with neutral-B and her dsmash

Lucario can fill bucket neutral-B and side-B

They can all give a full power bucket. :3
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,964
Location
Fascist ****Hole Of America
My being KOed legit to SD ratio today was 1:2. ****ing salty. I also hate SDing 2 times and taking the opponent to their last stock then having them quit without a word. I don't mind strait losses but losing because stupid lag when I can do much better really fries me :/ .
 
D

Deleted member 189823

Guest
My being KOed legit to SD ratio today was 1:2. ****ing salty. I also hate SDing 2 times and taking the opponent to their last stock then having them quit without a word. I don't mind strait losses but losing because stupid lag when I can do much better really fries me :/ .
I know what you mean.
Yesterday I got 3-stocked because it was lagging. I couldn't even dash grab.
 
Top Bottom