I see a lot of misinformed posts here. A good Falcon (that you won't find in for glory and probably won't find online at all) rarely uses dash attack, dash grab raptor boost or falcon kick in the neutral.
NEUTRAL :
Falcon's neutral game is mainly made of Nair, Uair, Bair, jab, tilts and dashing shield. Nair, Uair and Bair all autocancel and have low landing lag, the range on Dtilt matches Palutena's tilts and the jab eats through every dodge and misspaced approach.
Palutena's neutral game is... Jab ? I remember seeing Nairs, Fairs but what shocked me the most was that jab. At low percents it doesn't lead to much but if she lands a jab at 30-40% it's usually a free grab, and the number of options rise proportionnally with the percents. Even though it's slower than Falcon's it covers a lot of range and the benefits from it are much bigger. But yeah as I said I don't see any other move that Palutena can abuse in the neutral. Fair and Nair are scary options, but beside that her tilts are slow and her other aerials lack direct range.
PUNISHING, CAPITALIZING AND KILLING :
This one is flat even. Both characters can kill surprisingly early on a good read (Palutena with her Uair and smashes and Falcon with his Fair, side B and Fsmash) but if both opponents are playing safe neither should be killing before 150%.
I feel like Falcon has the edge here because his kill moves cover more options and 2 of his bread and butter moves kill (Bair and Uair)
OFFSTAGE GAME :
This one I feel is neutral or maybe a very slight advantage for Palutena as she has an easier time gimping and recovering, but Falcon can do both too. The biggest part of the offstage game is the high-low recovery mix up for both characters. If a low recovery is predicted then Falcon can easily gimp Palutena because her up B has no invincibility towards the end so Bair will hit her before she can grab the ledge, but if Falcon is forced to recover low and has burned his second jump then it's free Bair/Dair for Palutena. Same for high recovery which can end pretty badly for both characters if predicted.
All around I feel it's pretty neutral, with both characters having slight advantages in different areas but neither of them having the clear upper hand in any part of the matches.
Now if you turn the custom moves on it's a clear advantage for palutena simply because Dthrow Uair is a guaranteed kill (without it can be DI'd). And having a guaranteed kill setup from a grab at 110-ish percents is crazy strong *coughdiddycough*
NEUTRAL :
Falcon's neutral game is mainly made of Nair, Uair, Bair, jab, tilts and dashing shield. Nair, Uair and Bair all autocancel and have low landing lag, the range on Dtilt matches Palutena's tilts and the jab eats through every dodge and misspaced approach.
Palutena's neutral game is... Jab ? I remember seeing Nairs, Fairs but what shocked me the most was that jab. At low percents it doesn't lead to much but if she lands a jab at 30-40% it's usually a free grab, and the number of options rise proportionnally with the percents. Even though it's slower than Falcon's it covers a lot of range and the benefits from it are much bigger. But yeah as I said I don't see any other move that Palutena can abuse in the neutral. Fair and Nair are scary options, but beside that her tilts are slow and her other aerials lack direct range.
PUNISHING, CAPITALIZING AND KILLING :
This one is flat even. Both characters can kill surprisingly early on a good read (Palutena with her Uair and smashes and Falcon with his Fair, side B and Fsmash) but if both opponents are playing safe neither should be killing before 150%.
I feel like Falcon has the edge here because his kill moves cover more options and 2 of his bread and butter moves kill (Bair and Uair)
OFFSTAGE GAME :
This one I feel is neutral or maybe a very slight advantage for Palutena as she has an easier time gimping and recovering, but Falcon can do both too. The biggest part of the offstage game is the high-low recovery mix up for both characters. If a low recovery is predicted then Falcon can easily gimp Palutena because her up B has no invincibility towards the end so Bair will hit her before she can grab the ledge, but if Falcon is forced to recover low and has burned his second jump then it's free Bair/Dair for Palutena. Same for high recovery which can end pretty badly for both characters if predicted.
All around I feel it's pretty neutral, with both characters having slight advantages in different areas but neither of them having the clear upper hand in any part of the matches.
Now if you turn the custom moves on it's a clear advantage for palutena simply because Dthrow Uair is a guaranteed kill (without it can be DI'd). And having a guaranteed kill setup from a grab at 110-ish percents is crazy strong *coughdiddycough*