Meowser
Smash Cadet
- Joined
- Jan 10, 2015
- Messages
- 65
- NNID
- ChronoRabbit
I'm by no means a great Bowser, but I know not to use Bowser Bomb when I'm way above the platform and my opponent is on the ground, so apparently I'm better than the average FG-player. Sadly, I've never fought a human Palutena in Sm4sh. Out of 300 FG 1on1s not a single one, and no friends who use her whatsoever, thus all I can contribute is lv9 AI experience, theory crafting and comparison, but alas!
The weight difference is a huge issue. Bowser can extremely easily remove a lightweight like Tuna at low percentages while he himself can eat a ton of damage, thus get rage going to support his KO-prowess. Upsmash, arguably his best smash for several reasons - that means a good Bowser will use that move somewhat often - can kill Palutena uncharged and at no rage from around 80%. His command grab requires little more than 100% to kill reliably, without rage. Bowser Bomb kills from 90% on, but if he uses it off the ground and lands the first part of the attack, then 75% are lethal already! Respect the bair as well, standing at the edge it KOs at 70%, 95% from the middle of omega stages - this move is awkward to land so don't expect to see it super often, but if it hits home it's surprisingly powerful. Fsmash kills from roughly 60% on, but is the most easy to punish by far - if the opponent starts fsmashing vigurously at that percentage, you can expect to land a few counters there. Ftilt, his incredibly fast and somewhat safe poke, kills at around 120% when close to the edge. Knowing when to avoid what moves is pretty important on characters of low weight, imo.
Also, though I suppose this is common knowledge, Bowser has proven to be most effective when played somewhat defensively. Don't try to be aggressive, instead force him to attack you. Most of his moves rely heavily on proper spacing to be safe and can be punished if you mess with this. I find myself the least comfortable with characters who constantly change their distance to me without actually engaging. Makes it very hard to poke without exposing myself. Be wary of his pivot grab range and don't forget that dair can still steer left and right to an extend, so don't stand there charging a smash attack expecting him to go straight downwards.
The weight difference is a huge issue. Bowser can extremely easily remove a lightweight like Tuna at low percentages while he himself can eat a ton of damage, thus get rage going to support his KO-prowess. Upsmash, arguably his best smash for several reasons - that means a good Bowser will use that move somewhat often - can kill Palutena uncharged and at no rage from around 80%. His command grab requires little more than 100% to kill reliably, without rage. Bowser Bomb kills from 90% on, but if he uses it off the ground and lands the first part of the attack, then 75% are lethal already! Respect the bair as well, standing at the edge it KOs at 70%, 95% from the middle of omega stages - this move is awkward to land so don't expect to see it super often, but if it hits home it's surprisingly powerful. Fsmash kills from roughly 60% on, but is the most easy to punish by far - if the opponent starts fsmashing vigurously at that percentage, you can expect to land a few counters there. Ftilt, his incredibly fast and somewhat safe poke, kills at around 120% when close to the edge. Knowing when to avoid what moves is pretty important on characters of low weight, imo.
Also, though I suppose this is common knowledge, Bowser has proven to be most effective when played somewhat defensively. Don't try to be aggressive, instead force him to attack you. Most of his moves rely heavily on proper spacing to be safe and can be punished if you mess with this. I find myself the least comfortable with characters who constantly change their distance to me without actually engaging. Makes it very hard to poke without exposing myself. Be wary of his pivot grab range and don't forget that dair can still steer left and right to an extend, so don't stand there charging a smash attack expecting him to go straight downwards.