I think that this would be awesome to have, and the thing is I know it can be done. Since the only thing that needs to be converted are the sound effects, and it's always the same number which should change to the same other number. SFX's are also always followed by the same floating point, so all you need to do is make a program that tracks the floating point saying "SFX:" in psa, and then have a dictionary for which SFXs should be changed to which. This is the hard part, making that dictionary. However: I am ready to take on that task. Now:
First off: I need a programmer to help me out, I'm not much of a programmer myself. However, if the completion of this project forces me to become one, then I shall.
Second: If someone could help me collect the SFX data, that would help a lot. I know a lot of .pacs have been converted by hand before, has anyone got any data saved?
Third: Suggestions. Anything that might help is welcome!
With this done, a lot of projects will reach a much larger ammount of players and I believe that lies in everyone's interest. If you can help out, even the slightest, please do so. All help is needed!
Thanks on beforehand, from Rkey.
First off: I need a programmer to help me out, I'm not much of a programmer myself. However, if the completion of this project forces me to become one, then I shall.
Second: If someone could help me collect the SFX data, that would help a lot. I know a lot of .pacs have been converted by hand before, has anyone got any data saved?
Third: Suggestions. Anything that might help is welcome!
With this done, a lot of projects will reach a much larger ammount of players and I believe that lies in everyone's interest. If you can help out, even the slightest, please do so. All help is needed!
Thanks on beforehand, from Rkey.