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PAL 'n stuff

D

Deleted member

Guest
Ok,
I don't really have the time or motivation to port codes for the next month or 2, but I do want PAL to have access to 6.0
I'm basically looking for people that are willing to take over my job as main porter. most of the work isn't even porting but just copy/pasting stuff.

already asked the same thing over at wiird forums so I might also find someone there. people that are interested just give me a sign.
 

KamiStriker

Smash Journeyman
Joined
Sep 28, 2008
Messages
242
k got access now ^_^. Ive been waiting for awhile now for a pm back from pk saying what I need to do. We have pretty much finished all the sound effect files except for a few problems that ill fix on the weekend. Someone has been porting the file patch code aswell I think. Ill help out when Im told what i need to do because im not sure whats been done and what hasnt.
 
D

Deleted member

Guest
I bumped this thread instead of making a new one since it's basically the same subject.

I need some NTSC Memdumps.
one on the character select screen, and one during a match.
doesn't really matter what match just state chars, stage, mode etc.

Not going to port right now, but I want to be prepared when I start.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
PK, can you find out where fighter.pac starts in memory for PAL?
 

Yeroc

Theory Coder
BRoomer
Joined
Feb 28, 2004
Messages
3,273
Location
In a world of my own devising
You have gecko don't you PK?

The easiest way to find it should be to boot up Wiird, and pause during the strap loading screen. At this point, the game has loaded fighter.pac, but hasn't globalized the offsets, which should allow you to easily do a value search for a particular instruction, and using the Memory Viewer, correlate it to the data in fighter.pac.
 
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