Hey guys, been taking a break from the boards and the game for a few weeks (In part due to burning the crap out of my hands, and in part because I needed a break). Seems to have done me some good as I made 2nd in a tournament tonight.
On a side note, I had 3 different weird things happen in the same set that could be very useful if we can recreate them:
1) Kirby was doing his UpB to recover. I mis-spaced my hydrant and hit the blade of the UpB on it's way up, making it clank with hydrant. The interesting part is that as a result, he was unable to grab the ledge on his way back down. I need to test this more but that could be seriously OP against Kirby (And maybe similar recoveries?).
2) Kirby FF Down Aired me onto an offstage trampoline. As is tradition, it forces me into the trampoline, back into his dair, back into trampoline, using all the jumps as we both go through it. Weird thing was this time instead of us both going into free-fall, only Kirby went into free fall and I went back into neutral. The weird thing was though that despite being able to double jump (I apparently got it back) and do aerials, I was not able to do an UpB (I didn't check for side B).
3) This is a big one but I have not been able to recreate it in training mode since getting home:
Kirby ledge trumped me and briefly harassed me to force me back to the ledge (But did not hit me). I SideB back with the pellet near the ledge. Kirby starts charging a Dsmash to punish the ledge grab, as it reaches below the stage. As I sideB back, I hear the sound of him eating the last pellet, which is right next to the ledge, then regrab the ledge.
For some reason, this gave me ledge invincibility again, allowing me to go right through the Dsmash and punish.
If we can recreate this, it could basically make us immune to a lot of ledge trump traps.
EDIT:
As for Shiek nerfs... I really hope the don't completely butcher the character. All I want to see is for her hurtboxes to get normalized. Part of the reason Fair is so amazing and beats out most other moves is because she has almost no hurtboxes on the move. IDK exactly where it is on Fair, but I would assume only her head since on Bouncing Fish, Usmash and Nair her head is the only vulnerable part of her. This means you can throw moves inside her body and still lose if they don't reach her head. This is why she can land so safely with Fair and Nair. Hell, I've seen Mii Gunner's Uair go completely through Shiek and come out the other side of her during Nair and she still didn't take damage. I've seen Ryu's Dsmash go completely through Shiek's legs during her Usmash. And let's not even get started on Bouncing Fish or Fair... I'm sure you all have a bunch of examples of those going through moves they shouldn't.
Normalizing her hurtboxes would allow her to keep doing what she does well while also allowing other characters to challenge her moves and make it harder for her to reach the ground safely. Shiek's low damage output per move mean that trades are pretty much never in her favor, and that's supposed to be one of her weaknesses. Unfortunately, with the way her hurtboxes are right now, she rarely trades with anything, instead outright beating all other moves.
I really feel that change is all that's needed to bring Shiek back down to par with other characters without completely destroying her.