fromundaman
Henshin a go-go Baby!
It's our social thread.Forgive me, what exactly is this thread? This was clearly made before Pac-Man was announced as a character, but what purpose does it serve now?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It's our social thread.Forgive me, what exactly is this thread? This was clearly made before Pac-Man was announced as a character, but what purpose does it serve now?
Social thread. Talk about anythingForgive me, what exactly is this thread? This was clearly made before Pac-Man was announced as a character, but what purpose does it serve now?
I believed that even pre patchAm I the only one who suspects that Pacman beats Diddy?
As did I. Pac's spacing game works well against Diddy, but if Diddy manages to close the distance he'll beat Pac-Man out.I believed that even pre patch
His Neutral Air. Comes out at Frame 3 and kills pretty decently around the edge.what is pac's quickest kill move in the air? i'm looking for something akin to a spin attack.
Good point.Nair is definitely a good air kill move, the only issue is that it will never be fresh.
Actually the same can be said of Bair.
This isn't a bug, this is an intentional direction taken by the developers to fix the Pac-Ladder Online Doubles technique. Trampolines seem to have much shorter duration if they are in the blastzone. This has killed me before too. I think it's a really stupid decision to make that they didn't really think about when making the change.Despite my prior love for the stage, I am starting to severely dislike Lylat ever since they patched it. I had my trampoline randomly disappear when recovering with it offstage again this weekend. I don't know what causes this but that is a HUGE bug that has now cost me two tournament matches.
Wow, I am kind of upset at that, but that's actually not what I am talking about. Even with the shortened duration you still have time to make all 3 bounces.This isn't a bug, this is an intentional direction taken by the developers to fix the Pac-Ladder Online Doubles technique. Trampolines seem to have much shorter duration if they are in the blastzone. This has killed me before too. I think it's a really stupid decision to make that they didn't really think about when making the change.
Auto banning in tournament now, thanks.The first time this happened, my first UpB use made the trampoline instantly yellow for some reason then it turned red at the apex of my jump and disappeared before I got back to it.
The second time it started off blue and just disappeared right as I was about to use the second jump.
Thanks dude ill watch out for that !!Wow, I am kind of upset at that, but that's actually not what I am talking about. Even with the shortened duration you still have time to make all 3 bounces.
On Lylat I have now had this happen twice where I'm offtstage on the right side a little lower than the stage height but still on screen and my trampoline just vanishes as I'm using it. Every time it has happened it has been on that right side as the stage tilted right.
The first time this happened, my first UpB use made the trampoline instantly yellow for some reason then it turned red at the apex of my jump and disappeared before I got back to it.
The second time it started off blue and just disappeared right as I was about to use the second jump.
I personally like it for catching air dodges and edgeuarding. By throwing a melon over the ledge, the opponent is forced to try and find a way onto the stage without touching the ledge. Throwing out an enticing pellet above and behind the melon will "entice" them to check out the PP and BAM! That's a death at around 70%I've been playing with Enticing Power Pellet today, and it's really interesting. it's a lot stronger than normal PP (Which is already really strong to begin with), and it feels more like a charged up version of default PP. You can actually just spin the PP in place to "charge it up" and then go straight for a strong charge.
What I really got from it though is its edgeguarding. I can see myself having this custom against people with linear recoveries like Ike, Shulk and Ness. Slamming a hydrant on the ledge while edgeguarding with EPP has done some crazy results. I've even managed to gush myself with the water and edgeguard even more efficiently. Against a CPU Shulk I managed to have a hydrant gush water while using the wind from EPP to keep Shulk's Air Slash in place, so he'd get squirt by the water and gimped.
Combined with Lazy Fruit and normal hydrant EPP does work against Ike, specifically.
It's ridiculous.Falco because shine?
I practiced the dair Luma Strategy the night before yesterday. Seems to work pretty well, Rosalina can't punish you as easily as she'd like because Luma immobile afterwards.I have found the Dair to be vary useful against rosa and luma, like said before you can use it to kill luma off stage, but I also find it to be useful for resetting rosa from attacking.
I do Dair -> jump away-> hydrant-> charge fruit.
It works for me most of the time but please if you see anything I could add/change to the combo please tell me, I have been having trouble with rosa and luma recently so if any of you can help me with that it would be great.
I agree, the Dair is good for luma but you can't just Dair and expect to win. You need to make sure you do other things.Don't only focus on the Dair though. The bigger picture here is the pellet healing tactic. It's what forces rosa on the offensive and exposes her weak rush down.
And GP being very unsafe in mid range helps a lot
I tried the Pellet healing, couldn't get it to work well for me. I guess it's something I just needs more practice with.Don't only focus on the Dair though. The bigger picture here is the pellet healing tactic. It's what forces rosa on the offensive and exposes her weak rush down.
And GP being very unsafe in mid range helps a lot
The PP is super useful with any MU, I like to use it to snap to the ledge it can help if you want to camp the ledge.I tried the Pellet healing, couldn't get it to work well for me. I guess it's something I just needs more practice with.