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Official Pac-Man's Amazing Full Colour Fan Club! - Pac-Man General Thread

BSP

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[SNIP]

I'll probably just keep him as either a side character I use for fun, or as a secondary/pocket character (tertiary?) for certain MUs, if I don't find the motivation to invest more efforts in him. Or I'll get back to him when I get better at this game. My Pac got Fox Ooh Aah'd.

Is/was anyone here in a similar situation?
I've been in and am in the same situation, somewhat. Pac-Man is not the best character suited for my preferred doubles play style (fast, aggro support). At the end of Brawl, I promised myself that I would main a character who could handle everything, and I would only switch for fun, never out of necessity. So I've got that conflict going with myself because I'm pressed to keep my Falcon up for teams, but Pac-Man requires a lot of dedication or you just get stomped. You have to remember all of the hydrant setups, gushing properties, trampoline setups...it's a lot.

I also get frustrated with picking what's the best thing to do at one time. I know exactly what you mean, because every second is important with Pac-Man because you could be charging something or setting a trap up. Do you edgeguard for the gimp? Set up a ledge trap? Retreat and charge a Key/Bell? He's a demanding character for sure, yet he doesn't get as clear rewards as the top/upper high tier characters do consistently.

Outside of being overall fun to me, your second to last paragraph is one of the main reasons I keep using him. I think 90% of the smash community sleeps on this character, and I'd like them to see what he can do. On the flip side, I wouldn't call him top tier or expect him to consistently place top 8, which is another problem for me because I told myself in Brawl that I would main a character that at least has potential for top 8 at big tournaments. As good as all of his traps and tricks are, his grab remains bad, one little mistake can cost you everything, and your own stuff can be used against you. It's tough, but I stick it out because I still find him fun in the end.

I don't think I'll 100% drop him. Maybe I'll pick up a top tier. We'll see.
 

Nu~

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I love this character both in and outside of smash, and the amount of options he has for every situation is a big part of why I main him.
I also don't feel that you have to be as meticulous with him as people say you do. For me, creative solutions and ideas come fast during a match. Instead of trying to think through every aspect, I come up with multiple ideas and trust my intuition as I go through. I just tell myself, "why" do whatever action I'm about to do, and the the rest comes full circle. As long as I get the big picture of behind what I want to do, then I'm good.

Being overly patient and meticulous is why I dropped mega man. It definitely doesn't cross over to Pac-Man.
Complex enough to never get bored, and has enough room for creativity and imagination to keep me entertained forever. I don't have to carefully go through my matches step by step, I just come up with a clever solution for whatever comes my way, or an idea of what I need to do to win.

I view him differently than most.

I also see extraordinary potential in this character and believe that he will never become a one trick pony like brawl ROB.

I already hear people saying, "once people find Pac-Man out, he's going to fall"
Sorry but,
Options+Traps =/= gimmicks
If you can utilize all of Pac's options, traps, and tricks to your advantage, then you will never become a one trick pony like ROB.

I can understand if you don't want to main him, he is a lot of work, but to me, the type of work you have to do isn't systematic...it's spontaneous and free!
Like Pac-Man himself
 

Galaxian

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I've considered dropping Pac-Man for a few minutes, every now and then. In all honesty, I love him too much to ever want to stop playing as him. He's such a fun character, and he's one of my favorite characters.

He's too much fun, but I can see why people want to quit him. Pac-Man requires a lot of effort and sometimes it can't lead to a good reward.
 

SegaNintendoUbisoft

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Honestly, I don't drop a character I like just because they don't feel right. If I love the character enough, I will play them, that's why I've stuck to Palutena as a secondary since day one, even though I suck royally as her.
 

NimbusSpark

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Yo guys, I'm thinking of dropping Pac. Maybe.

I just feel like I have to work way too hard to get anything done with him. I have to put in a lot more effort than I do with almost every other character, and I struggle both to get an advantage and to keep it, no matter how far ahead I am in the match.

What I noticed is I don't really know what to do on the spot. I'm sometimes overwhelmed by his options, and I can't decide on the optimal thing to go for. I end up ****ing up and giving free things to the opponent (positional advantage, punish, hydrant/fruit, damage, etc). This happens more than it should. After the battle I clearly see where I go wrong, but I find it hard to fix and not repeat my mistakes in other battles for some reason.

I think it's because of multiple things: Pac's ''weird'' gameplay (I get punished too much because I overestimate what he can do), my general lack of experience in the game (true for every character, but it doesn't help), and my lack of experience with Pac himself (since he's a secondary and I use him less than others). I probably just need to play with him more, but as I said, I don't seem to get anywhere with him and it kinda makes me want to drop him.

I used to main Villager on the 3DS, and still use him the most right now, but my pocket Fox is getting better and better, and I'm starting to really like as well as do decently with Ness and Luigi. In the meantime, my Pac is stagnating.

I know that the feeling of reaching a plateau and not progressing happens to a lot of (if not all) smash players at one point, but it seems to be a lot stronger for Pac than other characters.

On a side note, Pac is the only character whose forums I actively participate in, because I think he's by far the most interesting character in the game (both the moveset and the character himself), he's the character I enjoy the most even if I'm not that good with him, and I don't think he has the attention he deserves in the smash community. These three things are what makes me hesitate to just let him go.

I'll probably just keep him as either a side character I use for fun, or as a secondary/pocket character (tertiary?) for certain MUs, if I don't find the motivation to invest more efforts in him. Or I'll get back to him when I get better at this game. My Pac got Fox Ooh Aah'd.

Is/was anyone here in a similar situation?
I feel like I'm in a fairly relatable situation, although it's less intensive compared to yours, I guess?
I've been having thoughts of keeping Megaman as my tertiary main (character I'm 3rd most dedicated to main), to be honest. I've barely been playing with him and I'm slowly thinking that having two technical characters like Pac and MM wouldn't be too good for me overall.


Generally, I play Pac as he's outside of the norm of a character someone usually mains in Smash 4 whilst still remaining a solid character. In complete honesty, I barely/don't see him as gimmicky as all. Having 8 different projectiles within just one special move is amazing, and they all have their own select purpose. Trampoline feels like an ungrabbable, shieldbusting, trapping version of Diddy's Bananas that could even be used as a great form of recovery overall. Hydrant can be used as a breathing tool for recharging your fruit whilst being able to be used for some pretty cool tricks.

Even when players actually manage to know what we're doing in the future, remember - Pac-Man is pretty much one of the most versatile characters within this very game. Mixing up your strategy every now and then during a battle, in my opinion, makes the difference between a good and a great Pac-Man. Some players may only know how to handle one style of Pac-Man, but doing a bit of a mixup in strategy could manage to screw them over. A Pac-Man player is like the (forgettable) Pokemon Spinda - no two are the same.

And even when Pac makes it big in the Smash 4 community, I'll be happy to know that I was one of the few that mained him before it was cool. So yeah, wanted to shout that out. Just saying that makes me think of a Hipster Pac-Man, heh.

But listen man. If you're thinking of leaving the Pac community, just be happy to know that if you're ever in the mood to play as Pac-Man once more, you are free to come back to us whenever you want. It'll be likely for us to welcome you with open hands (or, in the case of some other Pac-Mains, oven mitts), after all.
 

DJDave189

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I had something similar happen to me but with Duck Hunt. Been playing with Duck Hunt a lot since the 3ds version and once I started playing the wii u version I would sometimes switch between Pac-Man, Duck Hunt, and Wario. But for some reason Duck Hunt just wasn't working right for me anymore and I was doing slightly more better with Pac-Man. Not saying I was doing bad with Duck Hunt I'm still pretty decent with him, it's just that I was doing more better with Pac-Man and Wario more. But I still enjoyed using the character a lot, so instead of dropping Duck Hunt completely I decided to just switch him as a sub instead. So now I'm just focussing more on Pac-Man and Wario. Hard decision but I think it was worth it.

Neither Pac-Man or Duck Hunt are easy characters to use and it takes lots of practice and patience with them. But once you do get used to them they can be the most funnest and trolliest characters to use.
 

Spirst

 
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I originally started out my Smash 4 career as a Greninja main. I was hoping for Mewtwo but was sorely disappointed to see he didn't make the cut (yet). I played solo Greninja for the first month and tried Pac-Man a few times before realizing I was complete garbage with him and that was that. My girlfriend loved him however and eventually he became the character we used to mess around with. Around November, I picked up Duck Hunt and started seriously using him. He kind of took over as my main for a bit of time. He was a lot of fun but near New Years, I got tired of the constant grinding (and recovering) I had to do to play him. So, I dropped him.

Around that time, I'd say I was in "smash limbo" so to speak. I didn't have a character I really had a strong interest in since my interest in Greninja was waning and Mewtwo was going to be coming somewhat soon and that's the character I'd been waiting for for like 7 years. I decided to play more Pac-Man after seeing what some other people were doing with him and how they made him so entertaining to watch. After a week or so practicing him, I was enamored. Pac-Man is tons of fun and there's so many different setups and things you can do each game to make them different from the last. I really like how games with Pac-Man tend to go all over the stage rather than feeling like a grindfest. He basically became my solo main for the next 3 months until April 15th. With Mewtwo here now, I've basically stopped using Greninja but have never dropped Pac-Man and still continue to play him as a co-main. I know he takes a lot of work but I find it too rewarding to give up and there are times where I feel Mewtwo just doesn't cut it and then go back to Pac. From a purely competitive standpoint, Pac-Man will probably never be top tier but that's alright since I don't see him as ever being anywhere near the bottom either. He's very much a usable character that can hold his own.

Maybe try putting Villager on the backburner for a little bit and work on stepping up your Pac game?
 

Galaxian

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Pac-Man could arguably be mid-B, somewhere below Mario or near Mega Man.

Seeing early tier lists that had him as D made me really upset. Even day 1, when I was spamming **** and rolling around, I knew that Pac-Man had a lot of potential.
 

COLINBG

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Maybe try putting Villager on the backburner for a little bit and work on stepping up your Pac game?
Thanks for your comment. As well as everyone else. Appreciate!

And I don't know. Maybe that's what I'll do. I need to think about it more. Right now I'm also im the ''smash limbo'', I believe. I'll try to resume my smash history, to paint a picture of where I'm coming from and why I'm in that situation right now.

My first contact with smash was with 64. I played for several hours a day, every single day, with my bestfriend. For a couple of years. That game is my childhood. Of course, I was very young and never actually went to a tournament, and I didn't know how to look up all the competitive stuff on Internet. So I missed Isai and all that. But still, I got kind of good at the game by myself from playing so much. I mained Samus for a long time before switching up to Fox.

I don't recall the exact years, but I know Melee was already out. I played it like once, since I had a Nintendo 64 and no Gamecube. I have no memory of Melee at all.

I played Brawl a little bit, but decided to pass on it and went back to 64. I always thought Brawl was too floaty. The physics in that game are weird. Whatever. I actually was using Meta Knight for the small time I played Brawl, but the funny thing is I had no idea of what tiers even were. Coincidence.

A friend played Project M, and I tried it too, but it's a difficult game to get into if you have no experience with Brawl or Melee. It was just too fast for me.

Now it's 2014, still playing 64 from time to time, but not anywhere as much as when I was younger. I heard a 3DS version would come out, and since I owned a 3DS (for Pokemon mainly), I told myself I would give smash a chance. And wow, that game is amazing. I didn't have much expectations, and I was absolutely blown away by this game.

I picked it up somewhere in November, and played A LOT with it. I got my Wii U version recently, and now that the summer is coming and that I have the whole setup (will probably buy my own computer screen tomorrow, so I'll be able to play when I want to), I'll be putting a lot more efforts in the game.

So basically, I got into the game a couple of months ago with some rudimentary 64 knowledge, but I feel like I progressed a lot with the help of this website, as well as various streams, youtube videos, and a lot of practice. I still have a lot to learn, but I can definitely see I made progress.

My problem is the character. When I got the 3DS, I played Samus, but she just felt like a whole new character, and I didn't like her as much. I naturally went to Fox next. He was a lot easier to play with, for some reason. I played with him a bit, and explored the other characters at the same time. Villager was really fun to play, but also completely different from the smash I had known so I chose him as my main. I stuck with him until around january/february, where I played Pac an equal amount. I kept my Fox fresh, too.

Right now I feel like I know the majority of the cast well. I can probably play with 2/3 of the characters and get a somewhat successful result out of it. Not in tournaments, but I can hold my own with, for example, Toon Link or Sonic in friendlies.

I don't feel like I have a main, though. My Villager is probably my best character, but I'm starting to get bored of him. I've worked on my Fox a lot recently, and he's getting better, but I'm not sure if that's the character I want to main, after all. My Ness is pretty good, and I might secondary him because I like his playstyle. Luigi is attractive as well, and I'm startig to think he's the one I'll main. And then there's Pac. I explained it more in my earlier post, but I don't know if I'm willing to put that much effort for him. He's a difficult character to play well, and since I have little competitive experience, he might be too hard to pick up this early. He's the funniest to play though, so I'll probably keep him to the side and play him from time to time. Maybe as a secondary. I won't stop to play him, ever. But play him less? Probably.

So that's my thought process right here. I'm still conflicted as to who I should main, and since I don't have a favorite playstyle, I'm really open to any character. As long as it ain't a heavy, or Dark Pit. Without years of experience, I'm simply hesitant to pick up a character as complex as Pac.
 
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fromundaman

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I seem to have early game character crises in every game I play, and the caracter I start with never ends up being the one that ends up suiting me.

In 3DS Demo, I ended up playing a lot of Megaman, in large part because people thought he was bad and I refused to believe it; despite the fact my Mario was much better.

When 3DS version came out for real, I switched to Rosalina, whom I had said I would play as soon as the trailer came out, and Megaman, whom I had grown to like a lot: I also started messing with Pacman since I had wanted to play him when his trailer was released thinking he would be a trap character, but I couldn't make him work and ended up putting him on the backburner:µ
WiiU comes out and by then I've dropped Rosalina (While she felt like desynch gave her unlimited setups, my interest in her waned when I saw playing her constantly desynched as a traditional puppet character was not a good idea if I wanted to win.). By this point I was maining Megaman and trying to go back to my old Brawl characters like Mario and especially Ganon. Despite my early successes with Ganon and Megaman, I sarted tiring of their linear playstyles and looking into Pacman more. Unfortunately I still couldn't seem to make him work.

Finally one day I decided to take a hit and sacrifice a couple events to go all Pacman. Up until that point I had been pulling Pacman out in friendlies or against lesser opponents in tournaments, but anyone who had a chance of beating me got Megaman, especially if tey had won game 1.
The next few events were the first time I didn't place top 3, but my Pacman improved greatly. I stopped practicing with other characters and focused on just Pacman; so far it's worked out pretty well.


Morale of the story:

I don't think Pacman can be a secondary. You HAVE to put too much work into him, go all in, and if you don't want to main him then keep him as a for fun character IMO.


@ COLINBG COLINBG In all honesty unless you want to focus on him exclusively for a while, I would suggest sticking with another character you enjoy playing more tat doesn't require as much lab time and keep Pac for fun. You said you enjoy Luigi and Ness? Both aer great characters and once you get their combos down matchups are really the most important thing for them, which you can learn while playing for the most part.
 

Nu~

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Well, I may be picking up mega man again as a co main
But, I made a promise to myself. I have to be the most creative mega man out there.
No linear play. Or else I'll get bored again lol.
 
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fromundaman

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Well, I may be picking up mega man again as a co main
But, I made a promise to myself. I have to be the most creative mega man out there.
No linear play. Or else I'll get bored again lol.
Crash Bomb setups may be the key to that.

Heh, that reminds me I never did finish my crash bomb video. Oh well.
 

Galaxian

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I think I had Mega Man as a secondary for a month or two, but I'm unsure if I can still play him well. He's a REALLY fun character though, especially once you learn how to use lemons. I dabble in him every now and then. Shulk's kind of taken his spot as a secondary but I still love Mega.

Top Spin is the best alt and this is fact.
 

BSP

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@ COLINBG COLINBG It comes down to what matters to you the most. I don't think I can exactly guide you to a main, but I will say I agree with Fromundaman that you can't really second Pac-Man well. You have to put the lab time in or it will show clearly in matches. You also can't auto pilot him in the slightest, which I'm sure you've noticed since you said you have to work extremely hard to get anything done.

If winning matters a lot to you, I'd recommend picking up some top 10 character that you find enjoyable.

I think I'll finally get off my butt and relearn Sonic for this game. I don't get myself: when my brawl characters are good, I abandon them all.

Edit: IF I find Sonic to be that bad offline. I'm not going to give up just yet.

Ledge camping with trampoline takes spin dash and his running out the equation. It feels lame, but I'm willing to do it if it means I can solo Pac-Man.
 
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COLINBG

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@ BSP BSP
Yeah that's pretty much the conclusion I came to by myself, and it seems to be unanimous. So I won't main or secondary him. But I'll still play him and I'll know exactly how to face him effectively.

Winning does matter to me, because I like to see myself get better at things. I don't take smash seriously enough to play characters I don't like just to win, so I'll always use characters I have fun with, but I'd still like to get a win more than once in a while. I wasn't that bad with Pac, but not as good as I wanted to/feel like I could be with someone else.

I'll still hang around the Pac forums though. You guys are too much fun to just leave like that.
 

Nu~

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Oh, and I just wanted to clarify:
I'm not picking up mega man because I need a secondary (honestly, you don't need one with Pac-Man. I predict that we will end up in high tier somewhere near Mario)
I'm just picking him up because I have fun with him and Pac-Man

He does help in the sonic matchup though, but requires me to play extremely lame. I really h8 that.
 
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SegaNintendoUbisoft

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I was reading the reaction to Pac-Man's reveal a few moments ago. It was so great to read all those reactions again after all the negativity people had against Pac-Man. It's hard to believe it was almost a year ago
 

NimbusSpark

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SPLATOON IS SO GODDAMN GOOD HOLY ****
Glad to see you're having fun, I tried the demo approximately 4 hours ago and it ended up being a worst-case scenario. Throughout the whole hour, I couldn't even connect to one online match. I just kept on getting error codes saying that -
1.
The match was full. This was understandable.
2. I couldn't connect to the partners device.
3. The partner's device didn't respond to me.

In complete honesty, I have no idea what to do. This is just like what happens to me at times with For Glory... I can barely connect to anyone, and if I do connect to someone, it lags.
Although in complete honesty, I feel like it's my internet thats the problem. It's terrible. It's ping is ok, I just don't know the problem.
If any of you guys can help, please, give me a bit of information.

EDIT - The Global Testfire ended, but I'm still trying to find a way to fix this up because this somewhat effects me when I play Smash Bros 4 as well. Appearantly it's something to do with my internet service provider (Telstra), so I'm trying to set up a DMZ for my Wii U.

EDIT 2 - Fixed it, I understand none of you helped me but thank you anyway. :colorful:
 
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Nu~

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I'm already bored of Mega Man LOL
He's just...so linear in playstyle. Crash bomb traps are cool and Hyper bomb traps are even cooler, but you can tell that this character wasn't made for traps and tricks.
Ah well. Pac still has my back
 

Galaxian

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How should Pac-Man deal with Jr. or Duck Hunt? Those are two characters that kind of give me trouble or just bug me. I'm thinking of sticking to Mario for those MUs, especially since I've heard a lot about Mario countering Jr, but I'm unsure.
 

Nu~

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How should Pac-Man deal with Jr. or Duck Hunt? Those are two characters that kind of give me trouble or just bug me. I'm thinking of sticking to Mario for those MUs, especially since I've heard a lot about Mario countering Jr, but I'm unsure.
For jr.:
@ WeirdChillFever WeirdChillFever
Keep in mind that we shut down his ground game with hydrant (laughs at mechakoopa) and trampoline (laughs at clown Kart)

For duck hunt, you can bowl through all of his spam with one hydrant, key, or galaxian. We destroy him in CQC so you just want to try and stick to him like glue in this matchup.
 

bekindrewind

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Something I've been thinking about, because the Mario matchup has been bothering me lately. What fruit do you think would be more useful against Mario between Freaky and Bonus? A strategy I have for Mario with Bonus is pressuring with strawberries and cherries as a sort of pseudo-fireball. Plus Mario reflecting them makes him commit to deflecting a rather non-lethal projectile. With this, Freaky's neutral revolves around, well, the cherry and strawberry. Since those fruits help with spacing and zoning with our "Pac-Fu", which is, again, something integral to the Mario matchup. It could assist in the CQC and spacing even more, but I'm not sure. I try to not use customs as I really prefer vanilla Pac. I just thought I'd bring up a topic for discussion and see what the Pac-team has to say.
 

Galaxian

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Something I've been thinking about, because the Mario matchup has been bothering me lately. What fruit do you think would be more useful against Mario between Freaky and Bonus? A strategy I have for Mario with Bonus is pressuring with strawberries and cherries as a sort of pseudo-fireball. Plus Mario reflecting them makes him commit to deflecting a rather non-lethal projectile. With this, Freaky's neutral revolves around, well, the cherry and strawberry. Since those fruits help with spacing and zoning with our "Pac-Fu", which is, again, something integral to the Mario matchup. It could assist in the CQC and spacing even more, but I'm not sure. I try to not use customs as I really prefer vanilla Pac. I just thought I'd bring up a topic for discussion and see what the Pac-team has to say.
I don't think the Pac/Mario MU is too awful. Just be careful with your fruits and he won't reflect them.

It's all in player preference. If I play customs I'm using On-Fire every time, though. It covers a lot of space and is a really good option.
 

Nu~

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Something I've been thinking about, because the Mario matchup has been bothering me lately. What fruit do you think would be more useful against Mario between Freaky and Bonus? A strategy I have for Mario with Bonus is pressuring with strawberries and cherries as a sort of pseudo-fireball. Plus Mario reflecting them makes him commit to deflecting a rather non-lethal projectile. With this, Freaky's neutral revolves around, well, the cherry and strawberry. Since those fruits help with spacing and zoning with our "Pac-Fu", which is, again, something integral to the Mario matchup. It could assist in the CQC and spacing even more, but I'm not sure. I try to not use customs as I really prefer vanilla Pac. I just thought I'd bring up a topic for discussion and see what the Pac-team has to say.
I wouldn't advise building an entire strategy against one of Mario's buttons. It's an ok reflector, but it is something you should respect rather than fear.
Stay in his face and don't throw fruit at him unless you can catch Mario off guard, or you are far away enough to catch it. It's so fun doing this with the melon. Throw it, let them reflect it, recatch it and now you have z drop setups.

I would take any fruit to this matchup honestly. Depends on your preference. I prefer freaky fruit for its kill setups and stage control (it's also more offensive) but bonus fruit is always best for overall versatility.
 

Galaxian

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I prefer freaky fruit for its kill setups and stage control (it's also more offensive) but bonus fruit is always best for overall versatility.
I don't use Freaky Fruit for real matches but I always use it in custom Friendlies. It's super silly.

Key spikes get me rock solid.
 

WeirdChillFever

Smash Hero
Joined
Jun 10, 2014
Messages
6,593
Location
Somewhere Out There
How should Pac-Man deal with Jr. or Duck Hunt? Those are two characters that kind of give me trouble or just bug me. I'm thinking of sticking to Mario for those MUs, especially since I've heard a lot about Mario countering Jr, but I'm unsure.
Keep Jr. out.
You can try to challenge his aerials, but it won't end well.

Hydrant makes his ranged game stop completely and shield/tramp when his Kart comes up.
 

Galaxian

Smash Journeyman
Joined
Mar 9, 2015
Messages
400
Location
Pickering, Ontario
NNID
Galax1an
http://kuroganehammer.com/Smash4/PAC-MAN

Shoutouts to my man @Aerodrome for doing all this data for us

REJOICE

Unfortunately fruit KB data is stored in some hidden article but we'll make do without it!
Sweet! Once that Power Pellet SA frame is found we might be able to try and pinpoint that.

Pac-Jump comes out frame 1, though. That's really interesting to note, that's probably our fastest ground attack.
 
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NimbusSpark

Smash Apprentice
Joined
Nov 20, 2014
Messages
155
Location
Wizard's Peak, Magic Crafters
NNID
NimbusSpark
I'm happy to know that I finally fixed up my Wii U's connection with the internet. Telstra, why are you so annoying with things like this.

Anyways, I'm happy to know that I can finally join a Smash Bros game without the massive chance of getting an error code and having to repeat the cycle. Hopefully this works for Splatoon too, when it comes out within 18 - 19 days in the future.
 

MachoCheeze

Smash Journeyman
Joined
May 16, 2014
Messages
480
Location
WV
NNID
MachoCheeze

I made a quick mixclip last night of some funny/cool clips I had lying around!
 

Jenny Wakeman

Smash Cadet
Joined
May 11, 2015
Messages
57
I started doing ranked matches on Anther's today. I haven't done them since November, but I thought I'd do some. I actually ended up winning a set because of timing the person out, which I thought was funny. Also double 3-stocked a person because they didn't shield once, so it's not really something to necessarily be "proud" of, lol.

(By the way, this is 'bekindrewind'. I'd figure I make a new account for the alias I go by currently.)
 

Galaxian

Smash Journeyman
Joined
Mar 9, 2015
Messages
400
Location
Pickering, Ontario
NNID
Galax1an
Man Piff's Pac-Man is AMAZING. Played him on stream and we had super-close Pac-Dittos. Seriously the most fun MU

I didn't even know you could grab fruits off shield. That's interesting to note.
 

Jenny Wakeman

Smash Cadet
Joined
May 11, 2015
Messages
57
Man Piff's Pac-Man is AMAZING. Played him on stream and we had super-close Pac-Dittos. Seriously the most fun MU

I didn't even know you could grab fruits off shield. That's interesting to note.
Cherry, strawberry, apple, and melon I believe can be grabbed if timed right out of perfect shield. Be aware of that every time you throw one of them and the opponent likes to shield a lot, because they could end up doing it purely by accident. Sometimes I've had people catch my keys and they never intended to. My dittos with Koolaid I always was aware that if I threw a cherry or strawberry at him he would grab it OOS. However, if your opponent doesn't know what to really do with a fruit, go ham on them, because remember when they hold an item they can only shield and do their specials. Especially if they're just holding something like a cherry, which isn't really threatening if you end up getting hit by it. Also don't be scared at lower percents if they have a key in hand, it won't really put you at death and most likely they'll end up just tossing it without any knowledge of a followup.
 

Firedemon0

Smash Journeyman
Joined
Oct 1, 2014
Messages
323
Location
York, Pennsylvania
NNID
Firedemon0
3DS FC
1134-8459-4639
You can just grab fruit with an airdodge. Fruit is incredibly easy to grab. I make strong use of it in the ditto matchup. Playing casually with friends with items on, you learn pretty quick how to nab things mid air. Practice by having a buddy throw pokeballs up, and try to catch the ball before it hits the stage. Easy practice to get timing. Then just catch the fruit. The only one I would not recommend trying to catch is bell. You are more likely to get stunned.
 
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