Huge
Smash Apprentice
- Joined
- Jul 14, 2014
- Messages
- 77
On the topic of gushin', I've also been messing around with the fruit and hydrant lately. I'm currently trying to perfect a technique worthy of a badly-edited COD montage: after dropping the hydrant, try shorthopping to make sure the water doesn't come upwards, running off of the hydrant just as the water (the actual push-box) starts to come out, and then throwing a key directly through the water stream going forwards. If you do this correctly, the key will get a massive burst of speed going forwards and a mean slightly diagonal trajectory. Not entirely practical, maybe, but still a fun tool to have. It's nice to see that Pac has the potential to snipe people.
Also try fullhopping off of the hydrant immediately after you spawn it; this is actually the perfect timing to land on the water gush. If you back into the flow, you can do the sniper trick I mentioned earlier. You can also do some sort of 'self-aquaplaning' by approaching with a gushed Fair, Nair or Bair. Bonus points for letting the water ledge-cancel your fair, and comboing that into a nair. Going deep here.
Also try fullhopping off of the hydrant immediately after you spawn it; this is actually the perfect timing to land on the water gush. If you back into the flow, you can do the sniper trick I mentioned earlier. You can also do some sort of 'self-aquaplaning' by approaching with a gushed Fair, Nair or Bair. Bonus points for letting the water ledge-cancel your fair, and comboing that into a nair. Going deep here.