Good posts guy, I haven't checked yet but make sure you PM Krilj your FC so he can update the first post of this thread. If you've done so and he hasn't updated, give me a holla and I'll ***** at him on MSN.
Ivan, it's fairly simple:
While Pikachu is moving Up: (Note: I'm pretty sure you have to be moving up, though I think I have done one where I was falling)
While Pikachu is moving Left or Right: (Note: I'm pretty sure you need to be at max horizontal speed for this to work)
Use Thunder, and then (not very, but very) quickly press the opposite horizontal direction you were traveling in. At first I thought it was a quarter-circle input, but today I found out you just need to put in the direction.
Tier lists are a fine thing to discuss, as long as people quit assuming dumb things. Of course comps can teach you things ABOUT A BRAND NEW GAME. Like how to escape D3's chain grab. Or to powershield Fox's dair. Or how to shield pressure with Jiggs perfectly. It's a new game and the comps are good, stuff can be learned from them.
And I think Brawl is campy because you just need to learn how to get past it. Try Pit arrow-spamming a level nine and watch them dodge them all. I know Ivan's Lucas was destroying my Pika with his PK fire alone until I got the hang of SH-air dodgeing his stuff, I also had to learn how to use Thunderjolt to counter it and how to get Thunderjolt's inbetween his PK fire.
I've also been learning that Thunderjolt spam isn't that good for Pika. I have to consider the approaches my opponent is using, I also have to consider the lag of the move. When can I use it? When will I know they're going to sit back?
There's also a TJ on the ground, and a Full-Jumped TJ, FJ'd TJ can be punished in its own way, as can TJ on the ground. It all depends on the mindgames and how skilled the enemy is. Noobs I can TJ spam all day, and good people I use it conservatively because it can be punished once people learn how.
Same thing with Thunder. I get 1/2 my kills on noobs with Thunder, but versus comps who DI in odd ways and ALWAYS
Air-dodge through it, it's very rare for me to score a kill with it. Requires patience and mindgames. Predicting and punishing which way they DI. Predicting and punishing what they're going to do as they fall. Mindgaming them into using their air-dodge so I can punish the second they can't do it again, etc.
As you can probably tell, I like Brawl more than melee so far. But I'm up for stomping Phil's Ganon some more with Falco tech skillz. (J/k Phil, mad props for your awesome Ganon).
And Brawl isn't less technical by that much. Pika's auto-cancelled dair is near frame perfect (think DSHL with Fox in Melee). Pika's QAC is very interesting, and is quite technical. And teching is "harder" in Brawl. I think they cut the frames down from 20 to 15 or maybe even 10. A lot of techs that I would get in Melee I'm missing in Brawl. Rawr.