A while ago, I got confused when people I was showing Brawl+ for actually made an argument where I didn't know what to say. They said that Brawl+ was just trying to look like melee, with melee falcon, melee jiggz etc. They where right it seemed like, it was really melee Falcon and melee Jiggz in there, how can it not be melee 2.0?
Instead of saying it with my own words, clever quotations will now follow:
Original OP:
I was showing the PAL version 4.0 for sume dudes the other day, and they where all like "This is just melee 2.0, why would you not add wavedashing?". I tried to tell them that it's not melee 2.0, it's just enhancing brawl to become a more balanced, interesting and competetive game. Then they told me:
"If you add:
- Jiggz rest
- Melee C. Falcon
- L-cancel
- Combos
How can you NOT call it melee 2.0?"
I didn't know what to say...
So, I'd like some more input on how we're not immitating melee but instead just making brawl better but keeping brawl mechanics like RAR and leaving out melee mechanics like WD. Because C. Falcon is really melee falcon as it is right now, and jiggz is really melee jiggz.
Instead of saying it with my own words, clever quotations will now follow:
We arent adding things from Melee, we're putting things back in Brawl that were in both of the previous two Smash games but were taken out of Brawl...
... next time they say Melee 2.0 just say Smash 3.1
Melee isn't the only game to ever have combos. Brawl+ still keeps the air dodge system and the general feel of brawl but makes it more offensive and balanced.
It's Brawl with the features that define smash. Similarities to Melee is a side effect.
its not melee 2.0 because its much slower than melee. granted its faster than brawl but its still slower.
Original OP:
I was showing the PAL version 4.0 for sume dudes the other day, and they where all like "This is just melee 2.0, why would you not add wavedashing?". I tried to tell them that it's not melee 2.0, it's just enhancing brawl to become a more balanced, interesting and competetive game. Then they told me:
"If you add:
- Jiggz rest
- Melee C. Falcon
- L-cancel
- Combos
How can you NOT call it melee 2.0?"
I didn't know what to say...
So, I'd like some more input on how we're not immitating melee but instead just making brawl better but keeping brawl mechanics like RAR and leaving out melee mechanics like WD. Because C. Falcon is really melee falcon as it is right now, and jiggz is really melee jiggz.