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Oops, melee 2.0 made a point

Rkey

Smash Journeyman
Joined
Oct 1, 2006
Messages
490
Location
Stockholm
A while ago, I got confused when people I was showing Brawl+ for actually made an argument where I didn't know what to say. They said that Brawl+ was just trying to look like melee, with melee falcon, melee jiggz etc. They where right it seemed like, it was really melee Falcon and melee Jiggz in there, how can it not be melee 2.0?

Instead of saying it with my own words, clever quotations will now follow:

We arent adding things from Melee, we're putting things back in Brawl that were in both of the previous two Smash games but were taken out of Brawl...

... next time they say Melee 2.0 just say Smash 3.1
Melee isn't the only game to ever have combos. Brawl+ still keeps the air dodge system and the general feel of brawl but makes it more offensive and balanced.
It's Brawl with the features that define smash. Similarities to Melee is a side effect.
its not melee 2.0 because its much slower than melee. granted its faster than brawl but its still slower.


Original OP:

I was showing the PAL version 4.0 for sume dudes the other day, and they where all like "This is just melee 2.0, why would you not add wavedashing?". I tried to tell them that it's not melee 2.0, it's just enhancing brawl to become a more balanced, interesting and competetive game. Then they told me:

"If you add:

- Jiggz rest
- Melee C. Falcon
- L-cancel
- Combos

How can you NOT call it melee 2.0?"

I didn't know what to say...


So, I'd like some more input on how we're not immitating melee but instead just making brawl better but keeping brawl mechanics like RAR and leaving out melee mechanics like WD. Because C. Falcon is really melee falcon as it is right now, and jiggz is really melee jiggz.
 

Rkey

Smash Journeyman
Joined
Oct 1, 2006
Messages
490
Location
Stockholm
I only paly normal Brawl, but if I was going to go about changing things like you guys are, wavedashing would be one of the first things on the list.

Disclaimer: IMHO
As you can see, I'm pretty bad at defending brawl+ as it is now, and I might be one of the few who has it in Sweden, perhaps the only one actually (I've been talking to guys and never heard of anyone else from Sweden)
 

KarateF22

Smash Journeyman
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Dec 26, 2008
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North Carolina
As you can see, I'm pretty bad at defending brawl+ as it is now, and I might be one of the few who has it in Sweden, perhaps the only one actually (I've been talking to guys and never heard of anyone else from Sweden)
Simple argument is simple: its not melee 2.0 BECAUSE wavedashing isnt there. Also, footstooling and all the new/invalidated ATs.
 

Rkey

Smash Journeyman
Joined
Oct 1, 2006
Messages
490
Location
Stockholm
Simple argument is simple: its not melee 2.0 BECAUSE wavedashing isnt there. Also, footstooling and all the new/invalidated ATs.
That argument won't be enough, you know. If you had melee and replaced it's AD with the brawl AD, and added footstooling, would you get b+?

Long time no see btw KarateF22 ^_^
 

MK26

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http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
tell them we arent adding things from Melee, we're putting things back in Brawl that were in both of the previous two Smash games but were taken out of Brawl - what's to say smash 64 didn't have combos or l- (z-)canceling

If we really were making Melee 2.0, we'd have crouch canceling, wavedashing, and fox and falco would have their shines back

oh wait...
 

Shadic

Alakadoof?
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NNID
Shadoof
Jiggz rest
In Smash 64 and Melee. Nerfing it was a stupid Sakurai move.
Melee C. Falcon
It's not really Melee Falcon. It's Falcon with momentum. All Falcon needs is hitstun to not suck.
It's automatic, thus different than it ever was before. And it was in Smash64 as well, but BETTER.
Also in Smash64. Zero-to-Death combos were most frequent in that game.

Comparing it to Melee without comparing it to Smash64 is just unfair.

Not to mention all of the mechanic changes from Melee to Brawl+.
Different hitstun, the physics are still VERY different, ALC Vs. LCanceling, teching is different, character move changes, new characters, wavedashing, and tether recoveries, just to name a few.
 

Rkey

Smash Journeyman
Joined
Oct 1, 2006
Messages
490
Location
Stockholm
tell them we arent adding things from Melee, we're putting things back in Brawl that were in both of the previous two Smash games but were taken out of Brawl
That's the perfect answer, thank you so much :)

Soooo... What now?

edit: And maybe being melee 2.0 isn't that bad, you might as well call it smash 64 3.0, right? I m ean, it's not melee, but things from melee are there. It's just that the game is a lot more balanced (well, will be eventually), has better graphics and less pain while playing (in terms of not having to press jump for 0.001 frames to short hop, L-cancel like an idiot etc.)
 

Rkey

Smash Journeyman
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Oct 1, 2006
Messages
490
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Stockholm
lol

thats the stock answer to your question

we can sticky the thread :p

next time they say Melee 2.0 just say Smash 3.1
Smash 3.1 is also a good thing to call it, thanks again MK26 ^_^

Edit: Thank you all for being so active, I need to sleep now. Feel free to keep up the discussion if you wish to do so, goodnight!

(Btw, everyone play "Sonny", it's a zombi rpg that's rawk hawk, and "Sonny 2" is even better. )
 

TL?

Smash Ace
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Melee isn't the only game to ever have combos. Brawl+ still keeps the air dodge system and the general feel of brawl but makes it more offensive and balanced.
 

Metatitan

Smash Master
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its not melee 2.0 because its much slower than melee. granted its faster than brawl but its still slower. most other reasons have been listed already
 

ToxiCrow

Smash Ace
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Long Island, New York
jiggs rest, lcancel and combos =/= melee
smash 64 had all of that before melee did. Brawl+ is adding what was present in both the 64 and melee (shieldstun, hitstun, l-cancel) to brawl.
 

Seikishidan Soru

Smash Journeyman
Joined
Oct 14, 2007
Messages
260
Arguing with people who aren't willing to listen and quick to jump to conclusions is a waste of time. Don't do it.
If they can't see that they're wrong by just playing Brawl+ as it is, then they'll never get it, and most likely that's because they don't want to.
 

Alopex

Smash Ace
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Mar 24, 2008
Messages
909
Actually, both Melee and Brawl+ Falcon are a bore compared to the 64 version.

lern2retro n00bs
 

Spire

III
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It's not Melee 2.0 because it's still mostly Brawl, with adopted Melee mechanics.
 

Rkey

Smash Journeyman
Joined
Oct 1, 2006
Messages
490
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Stockholm
I'm going to sum things up in the OP, it's a bore to read through all the posts so I'll help guys out.

Edit: There, nice
 
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